Blender ShrinkWrap HEADSHAPE ADJUSTMENT - Best Method?

Talk about NBA 2K17 here.

Blender ShrinkWrap HEADSHAPE ADJUSTMENT - Best Method?

Postby d-fish on Mon Oct 17, 2016 7:46 pm

After you make body adjustments using ShrinkWrap in Blender, is there a good method to adjusting the headshape Vertex Group to smoothly match the rest of the updated body?

For instance, I'm working on Kevin Willis--2k gave him the scrawny body type and I've ShrinkWrapped the body to be more like the large, cut David Robinson body. Now Kevin Willis' head & neck is sunk in and separated from his new massive shoulders. Is there a quicker method to get the Head & Shoulders matched up with his new muscle body--or do you just have to painstakingly & manually match the vertexes up? Huge thanks, in advance, to anyone who can help!
(Y) (Y) (Y)
RETIRED MODDER I used to MOD, but I quit because people & whatnot...
User avatar
d-fish
 
Posts: 382
Joined: Fri Aug 06, 2004 3:18 pm
Location: At Grandma's House Smoking Crystal Light

Re: Blender ShrinkWrap HEADSHAPE ADJUSTMENT - Best Method?

Postby PeacemanNOT on Tue Oct 18, 2016 5:00 am

Yeah you have to manually edit it. Use sculpt mode for more options when it comes to editing vertexes. You can get it done much faster that way.
Donate if you'd like to:
Paypal - https://paypal.me/PeacemanNOT
User avatar
PeacemanNOT
Useless Member
Contributor
 
Posts: 2538
Joined: Wed Aug 21, 2013 1:02 am
Location: Ireland

Re: Blender ShrinkWrap HEADSHAPE ADJUSTMENT - Best Method?

Postby d-fish on Thu Oct 20, 2016 4:15 pm

PeacemanNOT wrote:Yeah you have to manually edit it. Use sculpt mode for more options when it comes to editing vertexes. You can get it done much faster that way.


Thanks, PeacemanNOT!
RETIRED MODDER I used to MOD, but I quit because people & whatnot...
User avatar
d-fish
 
Posts: 382
Joined: Fri Aug 06, 2004 3:18 pm
Location: At Grandma's House Smoking Crystal Light


Return to NBA 2K17

Who is online

Users browsing this forum: No registered users and 1 guest