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Blender ShrinkWrap HEADSHAPE ADJUSTMENT - Best Method?

Mon Oct 17, 2016 7:46 pm

After you make body adjustments using ShrinkWrap in Blender, is there a good method to adjusting the headshape Vertex Group to smoothly match the rest of the updated body?

For instance, I'm working on Kevin Willis--2k gave him the scrawny body type and I've ShrinkWrapped the body to be more like the large, cut David Robinson body. Now Kevin Willis' head & neck is sunk in and separated from his new massive shoulders. Is there a quicker method to get the Head & Shoulders matched up with his new muscle body--or do you just have to painstakingly & manually match the vertexes up? Huge thanks, in advance, to anyone who can help!
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Re: Blender ShrinkWrap HEADSHAPE ADJUSTMENT - Best Method?

Tue Oct 18, 2016 5:00 am

Yeah you have to manually edit it. Use sculpt mode for more options when it comes to editing vertexes. You can get it done much faster that way.

Re: Blender ShrinkWrap HEADSHAPE ADJUSTMENT - Best Method?

Thu Oct 20, 2016 4:15 pm

PeacemanNOT wrote:Yeah you have to manually edit it. Use sculpt mode for more options when it comes to editing vertexes. You can get it done much faster that way.


Thanks, PeacemanNOT!
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