hedop wrote:Personally I feel, like last year, that maybe 2k should spend less money on fancy absoluting meaningless trailers and a bit more time writing articles or having the devs explain certain features in details. How about giving us some clue which drills let you develope which skills and how many times on average you need to perform them instead of saying: find out for yourself! I miss the good old days of printed manuals...
On one hand, there's merit and fun in finding some of this stuff out for ourselves. On the other hand, it would be nice to have some clues, or a general idea.
Rosque wrote:When you get an upgrade for one attribute you cannot gain more in that particular practice.
Ah, good to know!
Rodzilla91 wrote:I feel like they make your player's starting overall WAY too low. Like around mid 50's, if you're the hot one out of college you should at least start off at a 70, I understand it's a good way to make money and it's to make it more of a grind but the storyline makes you think you would start off already as a decent player
Definitely. I'm liking the way the story is implemented this year much more than I did in NBA 2K14-16, and as much as I'm likely to ever like the story-driven approach. However, there is still that disconnect where you're supposed to be a top prospect, yet your ratings are more along the lines of someone who'll be a career benchwarmer.