samardzicnba wrote:iff's are archives. They contain more than 1 texture. You can't import them in PS.
TBM wrote:
Q: How Do we make green texture for cyberfaces now? They're different than in years past.
A: They're called normals now. Open your cyberface in Photoshop or GIMP, delete the alpha channel, and open Nvidia's normal map filter.
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These are the settings I've been using. If you find better results with other settings, feel free to use those.
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This is a sample result:
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For some, you might need to manually touch the normal up, like in this image, because it's adding a bump to the tattoos, which we probably don't want.
Then, export the file as a DDS with the texture type as 3Dc.
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Finally, import it over face_detailnormal (AKA group_0_unknown_2)
TBM wrote:For DDS images, only the swizzle option is applied, so choosing texture types and mipmap amounts here will do nothing, so make sure the DDS you're importing is the right format. For the most part, leave swizzling checked, unless the specific texture you're trying to import doesn't work when swizzling.
samardzicnba wrote:You should've noticed that game keeps crashing after importing original file. Now I have to re-verify cache... and re install all mods again
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