TGsoGood wrote:big-shot-ROB wrote:Not at all, if I was able to do that I would've already done it trust me. The problem is that when you edit some mesh and you modify its structure meaning you edit the vertices, you can not imported back anymore. Even if you still have the exact same number of vertices but are not the same (say you split one and then you join two from another place), when you import back the 3d model it'll mess all that part of the headshape. Right now is impossible.
Now I understand, yes you are right. I tried doing the same thing before. The issue is you are not able to put the vertices in any type of order. If we could somehow place the vertices in the original order, we should be able to import it back into the 3D model. I don't think blender allows us to order vertices. If we had the solution to this issue, we could likely upgrape a few of the non- skeletal models. Great Work though. Maybe one day.
I've always wondered how the anime mod patchers did it to create those cybefaces. IMHO I think that can not be done only by editing models without splitting or joining vertices. I mean some cyberfaces really have weird things, so maybe that have a way to import them.