Fri Sep 04, 2015 5:40 am
TGsoGood wrote:big-shot-ROB wrote:Not at all, if I was able to do that I would've already done it trust me. The problem is that when you edit some mesh and you modify its structure meaning you edit the vertices, you can not imported back anymore. Even if you still have the exact same number of vertices but are not the same (say you split one and then you join two from another place), when you import back the 3d model it'll mess all that part of the headshape. Right now is impossible.
Now I understand, yes you are right. I tried doing the same thing before. The issue is you are not able to put the vertices in any type of order. If we could somehow place the vertices in the original order, we should be able to import it back into the 3D model. I don't think blender allows us to order vertices. If we had the solution to this issue, we could likely upgrape a few of the non- skeletal models. Great Work though. Maybe one day.
Fri Sep 04, 2015 12:35 pm
big-shot-ROB wrote:Masked Russell Westbrook
It has the same problem as DeAndre Jordan, since I created the 3D Mask from 0, it has an unique number of vertices, and can't be imported anywhere. I still create this with the hope someday we'll be able to create .iff files from scratch.
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Sat Sep 05, 2015 2:48 am
Sat Sep 05, 2015 4:23 am
Sat Sep 05, 2015 4:40 am
vb9 wrote:Can't remember if Butler was one of them poll winners, but I will still let you know that I have not seen a really good Jimmy Butler CF around.
Sun Sep 06, 2015 5:27 am
Sun Sep 06, 2015 11:27 am
big-shot-ROB wrote:Kawhi Leonard
2048x2048 texture. Added a new 3D Goatee with custom texture and edited the conrows. Credits to the UntamedtheBeast as I used his one as a base. Only thing remaining of his Leonard is the 2D conrows, so I still need to ask him for permission.
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Tue Sep 08, 2015 12:15 am
Tue Sep 08, 2015 12:33 am
big-shot-ROB wrote:Dwight Howard
2048x2048 texture as always, 3D Mohwak with custom texture.
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Tue Sep 08, 2015 1:44 am
big-shot-ROB wrote:Dwight Howard
2048x2048 texture as always, 3D Mohwak with custom texture.
[ Image ]
Tue Sep 08, 2015 8:40 pm
Wed Sep 09, 2015 1:04 am
Wed Sep 09, 2015 2:04 am
Wed Sep 09, 2015 2:33 am
Wed Sep 09, 2015 5:42 am
Wed Sep 09, 2015 6:22 am
Wed Sep 09, 2015 7:39 am
JAWSFreelao wrote:Only blemish I've noticeed is Butler's right eye.
Wed Sep 09, 2015 11:14 am
Wed Sep 09, 2015 5:33 pm
Wed Sep 09, 2015 9:05 pm
Wed Sep 09, 2015 10:17 pm
jacebreezy000029 wrote:One real quick. I'm really bothered why aren't you posting some in-game previews bro? I mean. It would be much better if you did. Thanks!
Wed Sep 09, 2015 10:54 pm
big-shot-ROB wrote:jacebreezy000029 wrote:One real quick. I'm really bothered why aren't you posting some in-game previews bro? I mean. It would be much better if you did. Thanks!
Because it's quite hard in my pc and it takes a lot of time. But I promise cyberfaces look the same ingame than in blender
Wed Sep 09, 2015 11:11 pm
big-shot-ROB wrote:jacebreezy000029 wrote:One real quick. I'm really bothered why aren't you posting some in-game previews bro? I mean. It would be much better if you did. Thanks!
Because it's quite hard in my pc and it takes a lot of time. But I promise cyberfaces look the same ingame than in blender
Wed Sep 09, 2015 11:51 pm
PRINCE JOHN wrote:big-shot-ROB wrote:jacebreezy000029 wrote:One real quick. I'm really bothered why aren't you posting some in-game previews bro? I mean. It would be much better if you did. Thanks!
Because it's quite hard in my pc and it takes a lot of time. But I promise cyberfaces look the same ingame than in blender
Nah, it's more like the opposite. Because of the game/global lighting, the alphas and etc. and in the blender one is photo-based, so that makes the preview more realistic than in-game. But welp, if you can't post some in-game ss then we'll just do it for you after your releases. Haha can't wait! Keep it up.
Thu Sep 10, 2015 12:14 am