Slimm44's 2k14 Editing Guide and Roster Project

A hub for everything related to NBA 2K14 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby skoadam on Tue Nov 26, 2013 7:33 am

I will search agree back home, what u need from there?
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby slimm44 on Tue Nov 26, 2013 7:50 am

skoadam wrote:I will search agree back home, what u need from there?


The ratings would make an excellent base and would cut down on the research I would need to do considerably.
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URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

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2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby skoadam on Tue Nov 26, 2013 8:41 am

do you remember file name?
if i made format before your private troubles there is a chance i still got it on hdd
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URB WHERE SIM HAPPENS [41 Complete Seasons Mods + Bonus Rosters]

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2022/2023 2021/2022 2020/2021 2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013
2011/2012 2010/2011 2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003
2001/2002 2000/2001 1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby slimm44 on Tue Nov 26, 2013 9:11 am

skoadam wrote:do you remember file name?
if i made format before your private troubles there is a chance i still got it on hdd


Can't remember. Try searching for the .ros extension. If you're not sure if one is mine, pm keep a list of the file names and I'll know if I see it or not.
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URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

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2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby skoadam on Tue Nov 26, 2013 9:16 am

2595 elements found :lol:
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2011/2012 2010/2011 2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003
2001/2002 2000/2001 1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby skoadam on Tue Nov 26, 2013 9:23 am

got it :wink:

check your pm, hope it help (Y)
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby skoadam on Wed Dec 04, 2013 9:18 pm

Some progress slimm?
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2022/2023 2021/2022 2020/2021 2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013
2011/2012 2010/2011 2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003
2001/2002 2000/2001 1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby slimm44 on Wed Dec 04, 2013 9:51 pm

skoadam wrote:Some progress slimm?


I've done quite a bit of play testing. Other than that, still waiting for REDitor to be released.
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URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

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2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby dav_9 on Thu Dec 05, 2013 11:16 am

Will you release another beta roster/settings in the mean time? :xmas:
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby AdamsOKC on Thu Dec 05, 2013 3:19 pm

Dear Slimm44

Hello from New Zealand

Just want to say thanks for all the work and effort you put into you're roster, loved playing with your original roster for 2K13 it was the most accurate roster I had played with I was so happy to find you working on a roster for 2K14.

You said your waiting for REDitor to come out, but didn't it take months last year for 2k13 editor to come out like April maybe?..

I just can't play 2k14 until i get my hands on your "Real Life" roster, i'll buy a brand new tv for it, but do you think we will have a completed roster
by christmas still? <-- best christmas present ever
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby Maverick on Thu Dec 05, 2013 4:27 pm

AdamsOKC wrote:Dear Slimm44

Stan?! Reminds of Eminem's song. :lol:

REDMC's comin' out in a week or couple of days.
http://forums.nba-live.com/viewtopic.php?f=153&t=93066
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby slimm44 on Sun Dec 08, 2013 12:59 am

Well, guys, I have good news, really good news, and bad news.

The good news is I got a crap-ton of editing done yesterday, all of the teams from Philly to Atlanta completely done.

The really good news is I figured out how to manipulate Coaching Profiles to (IMO) really enhance the gameplay.

The bad news is all of the work I did, roughly 12 hours worth, didn't save. I've been able to get Philly and Charlotte updated with the new tweaks so far today.

Sorry, guys. I was really hoping to have something for you today.
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URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

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2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby skoadam on Sun Dec 08, 2013 1:39 am

omg, i never have this kind of situation, well maybe with one/two teams. Hope u will continue but i know how bad u must feel with this right now. Trainer fault? or u forgot to save?
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URB WHERE SIM HAPPENS [41 Complete Seasons Mods + Bonus Rosters]

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2022/2023 2021/2022 2020/2021 2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013
2011/2012 2010/2011 2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003
2001/2002 2000/2001 1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby slimm44 on Sun Dec 08, 2013 1:45 am

skoadam wrote:omg, i never have this kind of situation, well maybe with one/two teams. Hope u will continue but i know how bad u must feel with this right now. Trainer fault? or u forgot to save?


I guess trainer fault. I save every time I get a team done. It's all good. I probably can't get as much done today as yesterday, but I should be able to get a few teams, still. I'd like to at least get several teams' Tendencies done.
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URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

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2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby exrxixxx on Sun Dec 08, 2013 3:27 am

slimm44 wrote:
...I figured out how to manipulate Coaching Profiles to (IMO) really enhance the gameplay.




CONFIRMED.
(Y) (Y) (Y)

Definitely heading right direction.
GLGL
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby npetroo on Mon Dec 09, 2013 7:31 am

slimm44 wrote:The really good news is I figured out how to manipulate Coaching Profiles to (IMO) really enhance the gameplay.


Could you please update guide with that new info?

I really appreciate your work and your willingness to share info, unlike certain “real insider”, “the magician” who never reveals his secrets.

Having said that, I would like to share info about hot zones.
On basketball-reference.com you can find heat map for every player. I’m using specific method for assigning hot zones based on players points per game (it took me long time to figure this out for SS or HoF this year):

1) More then 20 PPG
red and yellow spots – hot
green spots – medium
blue and white spots – cold

2) Less the 20, more then 10 PPG
red spots – hot
yellow spots – medium
green, blue and white spots – cold

3) Less the 10, more then 8 PPG
red and yellow spots – medium
green, blue and white spots – cold

4) Less then 8 PPG
red spots – medium
yellow, green, blue and white spots – cold

I’ve changed this for Thunder players, removed broken plays, changed only shooting and drive tendencies and coach profile. Then I watched game against default Pacers (HoF, default sliders) – IT WAS AMAZING! The weird thing is that Pacers played completely different then before. I don’t know what happened with Pacers playbook. It’s like CPU tried to adapt to modified Thunder and result was spectacular.
I’m now starting to believe that combination of bad hot zones, bad basic tendencies and bad coach profiles is the main reason for broken plays. Default roster is just that ridiculous.

BTW, Thunder won. Westbrook 31 pts; Lamb 16 pts; Ibaka 14 pts, 12 rebs, 3 blcks; Jackson 18 pts; Durant 16pts, 11 rebs, 10 as (I guess Pacers “shut him down”).
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby skoadam on Mon Dec 09, 2013 9:03 am

slimm bro are u on beast mode right now? :wink:
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URB WHERE SIM HAPPENS [41 Complete Seasons Mods + Bonus Rosters]

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2022/2023 2021/2022 2020/2021 2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013
2011/2012 2010/2011 2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003
2001/2002 2000/2001 1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993
1991/1992 1990/1991 1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby slimm44 on Mon Dec 09, 2013 10:46 am

skoadam wrote:slimm bro are u on beast mode right now? :wink:


Will be in an hour when I put the kids to bed.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby slimm44 on Mon Dec 09, 2013 10:49 am

npetroo wrote:
slimm44 wrote:The really good news is I figured out how to manipulate Coaching Profiles to (IMO) really enhance the gameplay.


Could you please update guide with that new info?

I really appreciate your work and your willingness to share info, unlike certain “real insider”, “the magician” who never reveals his secrets.

Having said that, I would like to share info about hot zones.
On basketball-reference.com you can find heat map for every player. I’m using specific method for assigning hot zones based on players points per game (it took me long time to figure this out for SS or HoF this year):

1) More then 20 PPG
red and yellow spots – hot
green spots – medium
blue and white spots – cold

2) Less the 20, more then 10 PPG
red spots – hot
yellow spots – medium
green, blue and white spots – cold

3) Less the 10, more then 8 PPG
red and yellow spots – medium
green, blue and white spots – cold

4) Less then 8 PPG
red spots – medium
yellow, green, blue and white spots – cold

I’ve changed this for Thunder players, removed broken plays, changed only shooting and drive tendencies and coach profile. Then I watched game against default Pacers (HoF, default sliders) – IT WAS AMAZING! The weird thing is that Pacers played completely different then before. I don’t know what happened with Pacers playbook. It’s like CPU tried to adapt to modified Thunder and result was spectacular.
I’m now starting to believe that combination of bad hot zones, bad basic tendencies and bad coach profiles is the main reason for broken plays. Default roster is just that ridiculous.

BTW, Thunder won. Westbrook 31 pts; Lamb 16 pts; Ibaka 14 pts, 12 rebs, 3 blcks; Jackson 18 pts; Durant 16pts, 11 rebs, 10 as (I guess Pacers “shut him down”).


I always share me methods, my man.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby mtdub on Mon Dec 09, 2013 1:26 pm

Hoopsdata is not giving data for this season stats, slimm where are you getting your stats for shot location at. Meaning close shot att and fg%, mid shot att and fg% and 3pt and etc. I for the life of me can not find a site that has shot location attempts and percentages. Hoopsdata is the only one i can find that has at the rim,mid range and etc but i want to find this years stats.
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby slimm44 on Mon Dec 09, 2013 2:08 pm

This isn't perfect, but it works pretty well:

http://stats.nba.com/playerShotchart.ht ... mode=basic

It's what I've been using. Before you can do individual shot locations, you have to figure out their Take Shot Tendency (I use FGA per 36 Min). Then, I just take the % from each location and apply it to the TS Tendency.

Nba.com has A LOT of awesome features on their site this year, all for free. You can actually watch a video of every play from every player for free. It's really easy to get lost in that site.

Also, I uploaded a new Google Doc with all player Ratings and Tendencies. It isn't finished, but you can see what I have in real time.
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URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

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2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby mtdub on Mon Dec 09, 2013 3:36 pm

^^ I ran up on those charts before I just didnt know how to apply it to your formula. Thanks slimm.
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby skoadam on Mon Dec 09, 2013 5:59 pm

slimm44 wrote:
skoadam wrote:slimm bro are u on beast mode right now? :wink:


Will be in an hour when I put the kids to bed.

haha yeah, daily routine i know what you talking about bro
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URB WHERE SIM HAPPENS [41 Complete Seasons Mods + Bonus Rosters]

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2022/2023 2021/2022 2020/2021 2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013
2011/2012 2010/2011 2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003
2001/2002 2000/2001 1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993
1991/1992 1990/1991 1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby Angelo on Tue Dec 10, 2013 1:25 am

Now that RedMC have been release i hope you can now finish it bro good luck (Y)
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby slimm44 on Tue Dec 10, 2013 3:46 am

Wanted to give you guys an update. I have all statistical tendencies updated for Philadelphia through Utah, Indiana, and Washington. Once I get all the teams' statistical tendencies updated, I will post an update. I hope to be able to do this in the next few days.
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URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

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2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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