jaelove wrote:thanks for these amazing tools any luck with the audio decompression?
Not yet mate.
In a few minutes I´ll release new version of CFTEI. All faces working.
jaelove wrote:thanks for these amazing tools any luck with the audio decompression?
nba2kway wrote:
In a few minutes I´ll release new version of CFTEI. All faces working.
Dee15 wrote:i just wanna ask u,is someone working on reditor for 2k12 & if do when we would be able to use it ? thanks for info
A-Dizzle_yaboi wrote:Thank you so much for all the modding tools that you have created, it is great to be able to mod the jerseys, I think I speak for the whole of the NLSC in saying thanks!!!![]()
nwa115 wrote:waterbear wrote:nwa115 wrote:waterbear wrote:nwa115 wrote:Thanks for the CF Editor i can enjoy My Player again with a real face than the create a player face
hey, how did you assign your my player with a cf?
1. I used the CF importer/Exporter for the textures
2. then i used ex. png645.iff (Mo Peterson CF) exportered the textures to its folder
3. loaded textures 4 and 5 .dds into photoshop
4. loaded my CF and skin i did for 2K11 into photoshop
5. copied over the two textures, texture 4 = Skin, texture 5 = CF with my 2K11 files
6. Then i saved the files as .dds
+Texture 4 must be saved as DXT1 8 mipmaps (i changed it to 8mipmaps because it only gave me 4mipmaps)
+Texture 5 must be saved as DXT5 8 mipmaps
7. imported the textures back into 645.iff used the CF Importer/Exporter
8. Backed up the original file and copied the 645.iff file back into my nba folder
9. Then used the chinese trainer which is in this forum (has a tutorial) and changed the CF to 645
10. Completed
Hope this helps
Sorry, just one more question! The only chinese trainer i could find is here viewtopic.php?f=143&t=82611 and there isn't anything saying how to assign the png#, can you point me to where it is? (sorry for being such a noob)
Its ok, i dont know how to get the screenshoots done n edited up myself so viewtopic.php?f=143&t=82727 has it detailed on how to do it
nba2kway wrote:Cyber Faces Textures Exporter / Importer V 0.8
nba2kway wrote:Cyber Faces Textures Exporter / Importer V 0.8
DOWNLOAD
http://downloads.moddingway.com/file/15642.html
Changelog
------------
V 0.8
Improved exporting / importing method.
All faces now working.
Let me know if it works for you.
Thanks!
Look my voice to LP wrote:how to work with cdf files? decompressor seems cant recognize cdf files
nba2kway wrote::( Mipmap problem going to fix it.
Which number is that face?
YDH wrote:nba2kway wrote::( Mipmap problem going to fix it.
Which number is that face?
number is 365. (png0365.iff)
nba2kway wrote:YDH wrote:nba2kway wrote::( Mipmap problem going to fix it.
Which number is that face?
number is 365. (png0365.iff)
Thanks mate
Look my voice to LP wrote:i want open logos_large.cdf for example and decompressor dont see .cdf files in open menu
marty wrote:nba2kway wrote:YDH wrote:nba2kway wrote::( Mipmap problem going to fix it.
Which number is that face?
number is 365. (png0365.iff)
Thanks mate
443 not working too.
nba2kway wrote:marty wrote:nba2kway wrote:YDH wrote:nba2kway wrote::( Mipmap problem going to fix it.
Which number is that face?
number is 365. (png0365.iff)
Thanks mate
443 not working too.
I´ve found the problem.
The issue is related with textures size and how then bitmaps are setup.
Ive never seen something like this in any game before
Anyway I´ll fix it later and release an update.
Thanks for reporting errors.
Deng_09 wrote:nwa115 wrote:waterbear wrote:nwa115 wrote:waterbear wrote:nwa115 wrote:Thanks for the CF Editor i can enjoy My Player again with a real face than the create a player face
hey, how did you assign your my player with a cf?
1. I used the CF importer/Exporter for the textures
2. then i used ex. png645.iff (Mo Peterson CF) exportered the textures to its folder
3. loaded textures 4 and 5 .dds into photoshop
4. loaded my CF and skin i did for 2K11 into photoshop
5. copied over the two textures, texture 4 = Skin, texture 5 = CF with my 2K11 files
6. Then i saved the files as .dds
+Texture 4 must be saved as DXT1 8 mipmaps (i changed it to 8mipmaps because it only gave me 4mipmaps)
+Texture 5 must be saved as DXT5 8 mipmaps
7. imported the textures back into 645.iff used the CF Importer/Exporter
8. Backed up the original file and copied the 645.iff file back into my nba folder
9. Then used the chinese trainer which is in this forum (has a tutorial) and changed the CF to 645
10. Completed
Hope this helps
Sorry, just one more question! The only chinese trainer i could find is here viewtopic.php?f=143&t=82611 and there isn't anything saying how to assign the png#, can you point me to where it is? (sorry for being such a noob)
Its ok, i dont know how to get the screenshoots done n edited up myself so viewtopic.php?f=143&t=82727 has it detailed on how to do it
I know this is a little bit off topic but what is the my player cf number?
I can change the cf's fine, but where is the myplayer actuall cf to actually change?
Thanks
Great tools by the way
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