[Tool] Cyber Faces Textures I/E Update - New V 1.0 Released

A hub for everything related to NBA 2K12 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby JaoSming on Sat Oct 08, 2011 3:05 am

You release it man, I don't have time to right now.

No worries about credits or whatnot, you're the one that figured out how to edit it in the first place. (Y)
Opinions are my own.

JaoSming
2KTV Producer
NBA 2K Developer
 
Posts: 29904
Joined: Tue Sep 13, 2005 12:45 am
Location: 2K

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby 6905790 on Sat Oct 08, 2011 3:32 am

nobody can Contact jemizhuu ?
6905790
 
Posts: 14
Joined: Sat Oct 08, 2011 3:27 am

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby HellBoy on Sat Oct 08, 2011 3:24 pm

About that shining shit, I bealive that it can be edited in cf file alpha layar. Maybe I am wrong.
Image
User avatar
HellBoy
 
Posts: 1455
Joined: Sat Apr 18, 2009 5:30 am
Location: Lithuania

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby mlp111 on Sat Oct 08, 2011 6:47 pm

have the cf been able to get modded yet? i asked because theres a guy over on baballs that has edited kobe cf!
User avatar
mlp111
 
Posts: 2653
Joined: Fri Apr 29, 2011 10:43 pm

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby StompTheCourt on Sat Oct 08, 2011 6:52 pm

mlp111 wrote:have the cf been able to get modded yet? i asked because theres a guy over on baballs that has edited kobe cf!

Post a link please
Image
User avatar
StompTheCourt
NBA2K Modding Vet
Contributor
 
Posts: 2666
Joined: Fri Mar 26, 2010 9:54 am
Location: Salt Lake City Utah

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby mlp111 on Sat Oct 08, 2011 10:53 pm

StompTheCourt wrote:
mlp111 wrote:have the cf been able to get modded yet? i asked because theres a guy over on baballs that has edited kobe cf!

Post a link please

http://bbs.baballs.com/thread-58633-1-1.html
User avatar
mlp111
 
Posts: 2653
Joined: Fri Apr 29, 2011 10:43 pm

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby nba2kway on Sun Oct 09, 2011 12:32 am

mlp111 wrote:have the cf been able to get modded yet? i asked because theres a guy over on baballs that has edited kobe cf!


We are working with jor in Cyber Face converter for NBA 2k12
User avatar
nba2kway
 
Posts: 310
Joined: Fri Oct 16, 2009 4:56 am
Location: Argentina

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby CoR3N on Sun Oct 09, 2011 1:27 am

nba2kway wrote:
mlp111 wrote:have the cf been able to get modded yet? i asked because theres a guy over on baballs that has edited kobe cf!


We are working with jor in Cyber Face converter for NBA 2k12


That is pretty good news ;) (Y)
Image
User avatar
CoR3N
 
Posts: 335
Joined: Wed Jul 13, 2011 5:09 am

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby nba2kway on Sun Oct 09, 2011 1:50 am

Good news. Cyber faces also work decompressed. I´ll update tool soon.
Anyway they can´t be read by Mod Tool.
But we don´t have to compress them back.
User avatar
nba2kway
 
Posts: 310
Joined: Fri Oct 16, 2009 4:56 am
Location: Argentina

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby jaelove on Sun Oct 09, 2011 1:53 am

wow
jaelove
 
Posts: 713
Joined: Tue Oct 12, 2010 3:50 am

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby 6905790 on Sun Oct 09, 2011 2:08 am

good job :applaud:
6905790
 
Posts: 14
Joined: Sat Oct 08, 2011 3:27 am

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby JoeJames on Sun Oct 09, 2011 2:51 am

nba2kway wrote:Good news. Cyber faces also work decompressed. I´ll update tool soon.
Anyway they can´t be read by Mod Tool.
But we don´t have to compress them back.


Great news. No one for jerseys & dornas?
2k12 Works

Led dornas
17 (done) / 17 (posted)

Normal dornas
13 (done) / 13 (posted)

Uniforms [30 teams]
30 (teams done) / 30 (teams posted)
User avatar
JoeJames
Contributor
Contributor
 
Posts: 739
Joined: Sat Oct 09, 2010 7:02 am

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby nba2kway on Sun Oct 09, 2011 3:25 am

JoeJames wrote:
nba2kway wrote:Good news. Cyber faces also work decompressed. I´ll update tool soon.
Anyway they can´t be read by Mod Tool.
But we don´t have to compress them back.


Great news. No one for jerseys & dornas?


I´m just unpacking them. Jerseys and dornas are both unpacked well but ( same with Cyber Faces ) can´t be edited with Mod Tool because the tool does not recognize their format.
The problem with CFs was that we thought that they need to be compressed to work. Now we found out that it´s not necessary.
User avatar
nba2kway
 
Posts: 310
Joined: Fri Oct 16, 2009 4:56 am
Location: Argentina

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby jaelove on Sun Oct 09, 2011 3:42 am

so without a updated modtool the cf's and stuff still can't be edited right?
jaelove
 
Posts: 713
Joined: Tue Oct 12, 2010 3:50 am

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby @_King12_ on Sun Oct 09, 2011 3:46 am

can this decompressor open all shoes? i can't open some.. for example shoe_300_00.. please help.. thanks..
User avatar
@_King12_
"The Chosen One"
 
Posts: 629
Joined: Fri Jul 09, 2010 11:31 pm
Location: Feel-Lip-Pins

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby nba2kway on Sun Oct 09, 2011 3:56 am

jaelove wrote:so without a updated modtool the cf's and stuff still can't be edited right?


Not until modtool is updated or another tool is developed.
Anyway with hexadecimal textures could be updated.
User avatar
nba2kway
 
Posts: 310
Joined: Fri Oct 16, 2009 4:56 am
Location: Argentina

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby nba2kway on Sun Oct 09, 2011 4:07 am

King_12 wrote:can this decompressor open all shoes? i can't open some.. for example shoe_300_00.. please help.. thanks..


With version 0.5 I was able to decompress shoe_300_00.iff and edit with Mod Tool
User avatar
nba2kway
 
Posts: 310
Joined: Fri Oct 16, 2009 4:56 am
Location: Argentina

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby nba2kway on Sun Oct 09, 2011 4:12 am

Could you please check if this version ( 0.6 ) allows you to decompress CyberFaces and if once decompressed they work in game?

http://www.moddingway.com/screenspublic ... Update.rar

It´s just an update of the exe file.

Thanks :D
User avatar
nba2kway
 
Posts: 310
Joined: Fri Oct 16, 2009 4:56 am
Location: Argentina

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby @_King12_ on Sun Oct 09, 2011 4:17 am

nba2kway wrote:
King_12 wrote:can this decompressor open all shoes? i can't open some.. for example shoe_300_00.. please help.. thanks..


With version 0.5 I was able to decompress shoe_300_00.iff and edit with Mod Tool



thanks.. it worked..it just need the update.. thank you so much.. :bowdown2:
User avatar
@_King12_
"The Chosen One"
 
Posts: 629
Joined: Fri Jul 09, 2010 11:31 pm
Location: Feel-Lip-Pins

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby StompTheCourt on Sun Oct 09, 2011 5:17 am

nba2kway wrote:Could you please check if this version ( 0.6 ) allows you to decompress CyberFaces and if once decompressed they work in game?

http://www.moddingway.com/screenspublic ... Update.rar

It´s just an update of the exe file.

Thanks :D

I still get an error when I try to open this with modtool, any ideas on what I am doing wrong
Image
User avatar
StompTheCourt
NBA2K Modding Vet
Contributor
 
Posts: 2666
Joined: Fri Mar 26, 2010 9:54 am
Location: Salt Lake City Utah

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby nba2kway on Sun Oct 09, 2011 5:18 am

StompTheCourt wrote:
nba2kway wrote:Could you please check if this version ( 0.6 ) allows you to decompress CyberFaces and if once decompressed they work in game?

http://www.moddingway.com/screenspublic ... Update.rar

It´s just an update of the exe file.

Thanks :D

I still get an error when I try to open this with modtool, any ideas on what I am doing wrong


Which file?
User avatar
nba2kway
 
Posts: 310
Joined: Fri Oct 16, 2009 4:56 am
Location: Argentina

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby StompTheCourt on Sun Oct 09, 2011 5:21 am

nba2kway wrote:
StompTheCourt wrote:
nba2kway wrote:Could you please check if this version ( 0.6 ) allows you to decompress CyberFaces and if once decompressed they work in game?

http://www.moddingway.com/screenspublic ... Update.rar

It´s just an update of the exe file.

Thanks :D

I still get an error when I try to open this with modtool, any ideas on what I am doing wrong


Which file?

a cf file its says this error
java.lang.ArrayIndexOutOfBoundsException: 2

EDIT: I think I was confused I read this and thought you said it worked now sorry
nba2kway wrote:Could you please check if this version ( 0.6 ) allows you to decompress CyberFaces and if once decompressed they work in game?
Image
User avatar
StompTheCourt
NBA2K Modding Vet
Contributor
 
Posts: 2666
Joined: Fri Mar 26, 2010 9:54 am
Location: Salt Lake City Utah

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby nba2kway on Sun Oct 09, 2011 5:28 am

StompTheCourt wrote:
nba2kway wrote:
StompTheCourt wrote:
nba2kway wrote:Could you please check if this version ( 0.6 ) allows you to decompress CyberFaces and if once decompressed they work in game?

http://www.moddingway.com/screenspublic ... Update.rar

It´s just an update of the exe file.

Thanks :D

I still get an error when I try to open this with modtool, any ideas on what I am doing wrong


Which file?

a cf file its says this error
java.lang.ArrayIndexOutOfBoundsException: 2

EDIT: I think I was confused I read this and thought you said it worked now sorry
nba2kway wrote:Could you please check if this version ( 0.6 ) allows you to decompress CyberFaces and if once decompressed they work in game?


Ah yes. No, we can't edit them yet with Mod Tool.
That´s because at their beginning Cyber Faces have a new code that is not expected by Mod Tool.
I would just like to know if the uncompressed cyber face works in game. :)
User avatar
nba2kway
 
Posts: 310
Joined: Fri Oct 16, 2009 4:56 am
Location: Argentina

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby StompTheCourt on Sun Oct 09, 2011 5:30 am

Oh OK thx sorry for that got real excited when I saw that, well I will continue to wait and thx again guys for working on this (Y)
Image
User avatar
StompTheCourt
NBA2K Modding Vet
Contributor
 
Posts: 2666
Joined: Fri Mar 26, 2010 9:54 am
Location: Salt Lake City Utah

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby Andrew on Sun Oct 09, 2011 10:46 am

Appreciate the work so far, please keep us posted. (Y)
User avatar
Andrew
Retro Basketball Gamer
Administrator
 
Posts: 115067
Joined: Thu Aug 22, 2002 8:51 pm
Location: Australia

PreviousNext

Return to NBA 2K12 Modding

Who is online

Users browsing this forum: No registered users and 1 guest