by Andrew on Sun Sep 04, 2011 12:08 pm
The issue with high difficulty settings being unfair or cheap isn't restricted to NBA 2K or basketball games in general, you see it across all genres. It's done because at the end of the day, human intelligence will win out over artificial intelligence because we're better at thinking laterally, learning and making adjustments than a program is, so to compete it's given an advantage while the user is given a very low margin for error.
In a sports sim, the results aren't always what we'd like to see because their is a realism factor to consider. Ideally, the AI should simply play "smarter" (better execution of plays, adjusting to user strategy etc, as Pdub pointed out) on higher difficulty levels which still gives the user a lower margin for error, but not simply a case of "It's tough to make shots while the CPU knocks down everything". As AI tech continues to develop and improve, hopefully we'll see less of the cheap stuff in sports games and realism retained while the difficulty increases.
As far as sliders are concerned, they absolutely should be in the game. Aside from giving the user or CPU an added edge here or there, an extra means of tweaking the difficulty on top of the difficulty, they also allow the player to tailor the game's realism or playing style, if they want as much realism as possible or a more arcade-like experience. It's a standard feature for sports games, as it should be; anyone who doesn't have a use for them is free to ignore them or just choose one of the presets and leave it at that. But for a lot of people, they do serve a purpose.