Talk about NBA 2K12 here.
Sat Sep 03, 2011 11:21 pm
kobebryant24 wrote:So,i'm doomed to loose everytime,because i'm a competitive person, who likes the hardest challenges . What a shame

Doomed? No. It just means that
you suck at HOF for now, since other people can play and defeat HOF at default (though with unrealistic stats on both sides)
Sat Sep 03, 2011 11:27 pm
I can beat it everytime I want , but I have to play hard,and that's not realistic .
Sat Sep 03, 2011 11:34 pm
Yep, same here. That's the deal. That aggravation for micromanagement is not worth it for this videogame.
EDIT:
Jae wrote:Is this real life
Sorry can't resist.
Last edited by
shadowgrin on Sat Sep 03, 2011 11:45 pm, edited 2 times in total.
Sat Sep 03, 2011 11:34 pm
Is this real life
Sun Sep 04, 2011 12:01 am
kobebryant24 wrote:So,i'm doomed to loose everytime,because i'm a competitive person, who likes the hardest challenges . What a shame

Huh? Superstar is too easy, so you increase the difficulty to make it harder, and then complain that it's harder? What the fuck?
Sun Sep 04, 2011 12:24 am
I mean it's not realisitc when i beat them on HOF .
Sun Sep 04, 2011 1:04 am
kobebryant24 wrote:I mean it's not realisitc when i beat them on HOF .
So you want to lose? Well lose then?
Sun Sep 04, 2011 6:04 am
Loving the whole new timeout play calling
Sun Sep 04, 2011 11:53 am
Thread derailed.
Glad to see the new features. Something I have wanted for a long while. Hopefully the end of game scenarios are much improved.
Sun Sep 04, 2011 12:08 pm
The issue with high difficulty settings being unfair or cheap isn't restricted to NBA 2K or basketball games in general, you see it across all genres. It's done because at the end of the day, human intelligence will win out over artificial intelligence because we're better at thinking laterally, learning and making adjustments than a program is, so to compete it's given an advantage while the user is given a very low margin for error.
In a sports sim, the results aren't always what we'd like to see because their is a realism factor to consider. Ideally, the AI should simply play "smarter" (better execution of plays, adjusting to user strategy etc, as Pdub pointed out) on higher difficulty levels which still gives the user a lower margin for error, but not simply a case of "It's tough to make shots while the CPU knocks down everything". As AI tech continues to develop and improve, hopefully we'll see less of the cheap stuff in sports games and realism retained while the difficulty increases.
As far as sliders are concerned, they absolutely should be in the game. Aside from giving the user or CPU an added edge here or there, an extra means of tweaking the difficulty on top of the difficulty, they also allow the player to tailor the game's realism or playing style, if they want as much realism as possible or a more arcade-like experience. It's a standard feature for sports games, as it should be; anyone who doesn't have a use for them is free to ignore them or just choose one of the presets and leave it at that. But for a lot of people, they do serve a purpose.
Mon Sep 05, 2011 8:27 pm
Phraynk wrote:Loving the whole new timeout play calling

Me too. Very nice feature.
Mon Sep 05, 2011 9:12 pm
"Next NBA 2K12 Developer Insight: "My Player" by Erick Boenisch - Friday, September 9th, 2011" i know a lot of guys here play "My Player" mode and are waiting to see, the innovations on it in NBA 2k12
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