Lamrock wrote:Real Player FG% will solve your 3 pointer problem. (in addition to making the gameplay better and more accessible)
JaoSming wrote:if you guys are having issues, take a look at this.
http://www.operationsports.com/forums/n ... -read.html
JWL3 wrote:Andrew, this video is awesome! I had no idea the D was so detailed this year. Everyone with problems playing D needs to see it. It's like a mini game within the game.
debiler wrote:I'm starting to get the hang of it. One thing that still bugs me is not that my wing defenders collapse to the basket as soon as there's a drive, but that the guy who drives finds the free man EVERY SINGLE FUCKING TIME! When I try to do the same thing, I kick it out to the free guy, but he takes so long to catch the damn ball that the defense has time to rotate. The AI never does that. Does anybody know if lowering the CPU's hands slider will do anything?
volvic wrote:From my experience, the more you play the game the easier it becomes to play defense.
I can acutally get 10 steals in a 5min game all star setting
JWL3 wrote:debiler wrote:2k11 had the perfect balance.
JaoSming wrote:JWL3 wrote:debiler wrote:2k11 had the perfect balance.
heh, I disagree. Getting open 3s in 2k12 isn't that hard. Stop playing basketball and play the video game, you'll find flaws and then exploit it. Paul Pierce doesn't have the quickest release in the game, yet if I have 4 feet of room between him and the Defender, swish, swish, swish.
As for defense, I've been holding both triggers and feathering the left stick to move slowly when needed, then cutting off/bumping the D with a full movement.
Best thing I can say is stop treating 2K12 like 2K11, try new things and figure out how to make it work.
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