JaoSming wrote:BTW to you guys and anyone else that wants to join in on my rants....I have no problem being wrong or admitting that I am wrong, so call me out and debate away, I won't ban you (for too long).
Axel13 wrote:Jao, I see where you're coming from. I haven't played the Live franchise long enough to be upset about it, but sometimes, I'm also pessimistic about things in my life, and everything turns out ok. Maybe this will happen to you...I think you just need to calm down...
Like I said in previous posts, in collision situations we aren't doing any collision detection or response on the limbs, except on blocks and steals.
The physics is being run on the chest, shoulders and hips.
So in the video I'm pretty sure there is contact (I haven't watched it again since reading your post bit the other 3 times I watched it I saw contact).
I think why you still see a "force field" which is different is because the limbs aren't being altered so they don't necessarily match the physics on the other body parts.
That is something I'd like to add in the future, but this year was about getting that foundation in place and we succeeded. Everything about the physics collision system that impacts gameplay is in this year, and that's the trickiest part to get right.
I'd like to see us pretty it up in future iterations, but I'm very happy with the core that we've built, and it really makes for a better gameplay experience.
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