Talk about NBA Live 14 here. Archived discussion on NBA Live 13 and NBA Elite 11 can also be found in this section.
Sat Aug 07, 2010 11:29 am
Just to clarify, I'm not suggesting anything should intentionally be left until next year. What I mean is that there's only so much that can be done within one production cycle and at this point it's inevitable that there will still be room for improvement even if the experience the game delivers is satisfying. Ideally the game would continue to innovate year-to-year (so long as it's not trying to fix what isn't broken).
I too hope this isn't a rebuilding year but rather a rebuilt year, that these changes are going to stick and succeed and that we'll be able to say that the game is great, but X, Y and Z will make the next one even better.
Sat Aug 07, 2010 1:15 pm
I was speaking of the new physics engine that they are using. . .It's something new, and if I works, I don't think you'll be bitching much after this. .. Just saying!!
And yeah, If 09 had Live 10 Graphics and gameplay, easily the best Live on the 360/Ps3
Sat Aug 07, 2010 2:19 pm
I really do hope so....the 07 year was great between the PC version of Live and 2k7. I guess my ideal situation is 2k11 fixes the issues but doesnt add much so i dont feel the need to play the game as much as I did this year and can mod it to what i want whereas I can play elite and be satisfy my long term playing needs there.
BTW to you guys and anyone else that wants to join in on my rants....I have no problem being wrong or admitting that I am wrong, so call me out and debate away, I won't ban you (for too long).
Sat Aug 07, 2010 3:43 pm
You're fat. Admit it. And the Lakers are definitely better than the Celtics. Admit it!
Sat Aug 07, 2010 11:59 pm
well, unless you do that
Sun Aug 08, 2010 2:55 am
JaoSming wrote:BTW to you guys and anyone else that wants to join in on my rants....I have no problem being wrong or admitting that I am wrong, so call me out and debate away, I won't ban you (for too long).
Jao, I see where you're coming from. I haven't played the Live franchise long enough to be upset about it, but sometimes, I'm also pessimistic about things in my life, and everything turns out ok. Maybe this will happen to you. The main killer for me in Live 10 was the lack of game modes, and the pain in the ass opposing AI. As long as the controls in Elite 11 aren't too hard to learn, and they add some more game modes, and make the opposing AI a challenge, but to an extent, I'm OK.
I think you just need to calm down, take a screenshot of Yao Ming from 2k, use that as your avatar, and just wait until Elite 11 releases some more news. Oh and BTW, FUCK THE LAKERS!!!
Sun Aug 08, 2010 6:15 am
Axel13 wrote:Jao, I see where you're coming from. I haven't played the Live franchise long enough to be upset about it, but sometimes, I'm also pessimistic about things in my life, and everything turns out ok. Maybe this will happen to you...I think you just need to calm down...
He's disappointed by a video game, he hasn't been dumped by his girlfriend.
Sun Aug 08, 2010 6:18 am
Are you sure? Well, it sounds like he's complaining to me. And reading your custom title, I'm sure that's a false statement.
Sun Aug 08, 2010 8:02 am
Except that if you actually read my custom title, you'd see that its claim is false.
Sun Aug 08, 2010 8:05 am
Wow, what a clever jerk you are.
Sun Aug 08, 2010 12:31 pm
oh dont worry about me, if all else fails i have 2k11 to play
Tue Aug 10, 2010 3:55 am
clip 4 and 5 released today
in clip 4 we have a pick and roll alleyoop
the falling down off the pick was pretty nice but Okafor didnt even move when he got hit, that's nitpicky but w/e. I haaaate those longer alleyoop animations where the user CAP player (Become Legendary?) keeps moving and ends up pushing against other players without any real physical contact. That is the kinda stuff I wanted to stop with this physics engine...no more force-field slidy stuff.
in clip 5.....well, that 2nd collision looked turrible IMO.....christ, that is the physics at work? that is NOT physics (at least not the ones I want) that is stats dice rolling saying have kobe bounce off Lebron......
....I need to do slow mo videos of these "physics" collisions.....no, not impressed at all
Tue Aug 10, 2010 5:14 am
Jao, I agree with you in all aspects, especially in the 4th clip. Bargs should've at least been pushed back when the created player bumped into him before throwing the oop. I sure hope this isn't the end result for the real game.
Tue Aug 10, 2010 6:04 am
I think everybody is agreeing that the collision is bad in the 4th clip where the alley oop passer causes the defender to slide.
I also agree on the 5th clip, but it's nice to see something at the very least.
Tue Aug 10, 2010 9:41 am
I too would have to agree on the fourth clip but I didn't think the fifth clip was too bad. As Pdub said, it's nice to see that there will be a difference in those collisions and that strength and weight will have an impact. Still some fine tuning required.
Sat Aug 28, 2010 3:35 am
so I have plenty of fodder to whine about now....but instead I'm just going to be happy about this...
I complained to Reanimator at OS about that putpack collision we just got. I said it looked like there was a forcefield between them and not a full collision.
Like I said in previous posts, in collision situations we aren't doing any collision detection or response on the limbs, except on blocks and steals.
The physics is being run on the chest, shoulders and hips.
So in the video I'm pretty sure there is contact (I haven't watched it again since reading your post bit the other 3 times I watched it I saw contact).
I think why you still see a "force field" which is different is because the limbs aren't being altered so they don't necessarily match the physics on the other body parts.
That is something I'd like to add in the future, but this year was about getting that foundation in place and we succeeded. Everything about the physics collision system that impacts gameplay is in this year, and that's the trickiest part to get right.
I'd like to see us pretty it up in future iterations, but I'm very happy with the core that we've built, and it really makes for a better gameplay experience.
So basically the game will play like I want it to, but it wont look 100%. that's fine to me
Sat Aug 28, 2010 9:10 am
Fine by me too, I anticipated there'd still be room for improvement following the first go-around and if it's mostly aesthetic then I'd much rather that so long as the game feels good to play.
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