Main Site | Forum | Rules | Downloads | Wiki | Features | Podcast

NLSC Forum

Talk about NBA 2K9 here, as well as all previous games in the NBA 2K series.
Post a reply

I Give Up, Game Too Easy

Tue Nov 11, 2008 2:03 pm

Even at HOF, even with all the sliders in the computer's favor, scoring is at will and winning is a matter of choosing which players you'd like to see score.

Obviously it's not a matter of lowering the shooting success sliders, because that just puts a lid on the basket. But I've tried everything else:

How about this?

My offense, defense AI and all other defense sliders at 0. My speed at 30, ball handling 0, vertical 30, dunking 30 even fatigue at 30 so my whole team plays tired most of the game.

Meanwhile the computer is 100 for most everything including hustle, ball handling, all D sliders, strength.

My speed is 30 while PC speed is 50, the slowest guy on the computer team is faster than my fastest.

I can't do any fancy moves like spin, cannot even dunk, can't take jumpers because the computer blocks most of them. Yet I win by 20 points. The computer simply isn't aggressive, simply doesn't play with enough intensity to beat me.

Tue Nov 11, 2008 6:40 pm

How can you win by 20 points when you are having this :?:

I can't do any fancy moves like spin, cannot even dunk, can't take jumpers because the computer blocks most of them.

Tue Nov 11, 2008 9:15 pm

Choosing which players you would like to see score? What do you mean by that? You aren't just exploiting the games faults to win are you?

Tue Nov 11, 2008 10:11 pm

i think he does....or he's playing a different game hehe

Tue Nov 11, 2008 11:23 pm

I think he is just hallucinating

Wed Nov 12, 2008 12:09 am

"Choosing which players you would like to see score? What do you mean by that? You aren't just exploiting the games faults to win are you?"

I mean I can pass to my center for an easy lay in every time, or pass to my PF for an easy lay in every time, or drive the SG or SF for a basket every time, or shoot from outside over 60% even with shooting sliders at 40. I play locked onto one player, but I can pretty much pass all day to anyone from anywhere on the court and watch them score.

As for the other question how can I win if I can't spin or juke or even dunk? I have no idea. I turn ball handling down to 0 for my team, vertical down to 0, turn my strength to 0 and the CPU's to 100, turn my dunking ability down to 0, and I get lots of lay ups and short jumpers.

Wed Nov 12, 2008 12:27 am

Maybe it is a bug? That user sliders don't work if you just control one player.

Wed Nov 12, 2008 1:35 am

Seems to me it's your problem, I don't see anyone else complaining, nor here nor at OS. I think the game is fairly balanced.

Wed Nov 12, 2008 7:57 am

You must be some kind of bball gaming god, then. I tried hall of fame and was ready to put a hole in the wall after watching all the contested cpu shots fall and my players constantly getting blocked and missing shots they should make. I know there is a "Live-like" ease to scoring inside. I thought the default sliders were pretty good at this, since I thought the cpu was getting too many blocks and/or I was missing too many inside shots. Turned out to be a more realistic way of being competitive with the user, since I now had to work hard for the bucket.

As for the passes, I had plenty of easy perimeter swing passes intercepted on the higher difficulties. Most of the time it was because the defender was playing deny defense. Becoming familiar with the lead passing allowed me to overcome that.

Since then, I actually bumped the game back down to pro because of the damn back door passes. Once I did that I could pass almost anywhere I wanted. I turned up cpu defensive awareness, quickness, and play passing lanes and I could no longer make any pass I want.

Leander's post is the answer. Once you are locked on, the cpu sliders effect your CPU controlled teammates.

Wed Nov 12, 2008 4:05 pm

"You must be some kind of bball gaming god, then."

No, I just don't fool myself while playing. Many people tend to purposely do things that limit their own performance in sports games just to make it seem more realistic. Hey, if someone is open under the basket I pass to them, if I can drive in for a score I drive. It's not even a matter of stopping the PC from scoring, it's a matter of outscoring them. The AI isn't aggressive. On Pro it's even less aggressive and 40+ point wins are common.

"Leander's post is the answer. Once you are locked on, the cpu sliders effect your CPU controlled teammates."

Yes, I understand that. The trick is trying to limit the performance I can get out of the controlled player. Currently anyone can be a superstar in my hands, and a superstar is like a god. It's no particular great skill. The AI defenders really don't do too much to stop scoring.

Ball handling 0 helped a lot because they poke it away a lot, but then I just kept to the sides of the paint and laid in a lot of one handed baby hooks.

Wed Nov 12, 2008 7:33 pm

Why don't you try controlling the whole team instead of locking on to one player? Maybe that'll give you the challenge that you've been craving for.

Let's see you defeat the ai by 40 pts even at PRO level with the default settings and sliders WITHOUT locking on to one player.

I personally am playing on all star level with default settings (5 mins per quarter) and currently have a 9-4 record to show for my Blazers' association. I have only beaten a team by double digits once (Orlando).

And take note, I started my association after I played a bunch of exhibition games for practice purposes.

Thu Nov 13, 2008 4:11 am

"Let's see you defeat the ai by 40 pts even at PRO level with the default settings and sliders WITHOUT locking on to one player. "

It's not fun for me, unless playing against a person, to control everyone on the team. But you are right, that is more difficult..

Thu Nov 13, 2008 5:16 am

Stop cheesing or lower the shooting slider for you.

Thu Nov 13, 2008 2:31 pm

Cheesing is an interesting concept. It's the mental block I talked about, the suspension of disbelief. It's when people don't do certain things in sports games to make them seem more realistic. Don't hit turbo, don't drive into that open lane, don't take that open 3.

How about the game stop these things?

How about making turbo a short burst rather than continuous. How about make it require rebuilding before it can again be used?

How about giving players some real weight, so big men could guard the paint and repel smaller guys, or body up on other big men and make it hard for them to slip to the basket?

How about passing lanes mean something. If a player tried too difficult of a pass it wouldn't work?

Not dunking because I want it to be more realistic, just purposely ignoring open opportunities, is ridiculous and not fun.

Thu Nov 13, 2008 4:10 pm

dude, tha AI is not a human brain. so then u have to play like tha AI for it to be fun and fair. AI don't cheese so you don't cheese.

Fri Nov 14, 2008 1:06 am

I don't know what to say anymore, you want more challenge but do not want to control the whole team coz it's not "fun".

Maybe you should just give up on this game like you suggested and play some other game, NBA Ballers perhaps? That one pretty much relies on one player only.

Fri Nov 14, 2008 4:02 am

Sounds like you play the game to win, not for fun. To me basketball videogames are always like a sandbox sporting game. You can create all sorts of different opportunities and plays. Just so many possibilities.

Just the other day I couldn't get anything at the rim. Go in for a layup and get blocked or put up a contested brick. I used to be able to make passes on the fast break to whoever I wanted, now I have to create a lane or else the computer will deflect the pass.

I don't limit myself to not taking open opportunities, it is basketball after all, but I don't try to live by the game's shortcomings in order to come out with the victory.

Fri Nov 14, 2008 4:51 am

This post is almost not worthy of a response. First of all, I don't know what game you're playing but when I play San Antonio vs. Phoenix, even on Rookie mode, I get smoked 40% of the time. You're either 1) a natural 2) been spending WAAAY too much time playing and practicing, or 3) lying through your teeth.

Secondly, anyone can use Lebron James to drop 70 on the opponent. This "mental block" that you're talking about is a part of video gaming. Do you play a game just to find the shortest distance from start to finish?

Where's the fun in running around a first person shooter like a maniac, using the biggest weapon there and blowing everything up sky high without strategy? Where's the fun in using Lebron James and dunking on everyone's head?

Take everyone's suggestion: if this game is too easy, go buy a book on astro physics and spend your time on that.

Fri Nov 14, 2008 5:07 am

fjccommish wrote:Cheesing is an interesting concept. It's the mental block I talked about, the suspension of disbelief. It's when people don't do certain things in sports games to make them seem more realistic. Don't hit turbo, don't drive into that open lane, don't take that open 3.

How about the game stop these things?

How about making turbo a short burst rather than continuous. How about make it require rebuilding before it can again be used?

How about giving players some real weight, so big men could guard the paint and repel smaller guys, or body up on other big men and make it hard for them to slip to the basket?

How about passing lanes mean something. If a player tried too difficult of a pass it wouldn't work?

Not dunking because I want it to be more realistic, just purposely ignoring open opportunities, is ridiculous and not fun.

Cheesing is exploiting the game, not passing on open shots. You're continulously looking to score inside, I bet 80% of your points in the paint and rest are either threes or free throws.

Re: I Give Up, Game Too Easy

Sat Nov 15, 2008 1:07 pm

i agree...maybe also with fatigue turned off...so you can use your locked player the whole game...

Re: I Give Up, Game Too Easy

Sat Nov 15, 2008 1:45 pm

"Cheesing is exploiting the game, not passing on open shots. You're continulously looking to score inside, I bet 80% of your points in the paint and rest are either threes or free throws."

Why would someone look to score other than inside if the lane to the basket is always open? If the computer doesn't stop you, you go.

BTW, I have tried turning fatigue up to 100. It makes the players tire right away, but then they aren't so fast and explosive.

Re: I Give Up, Game Too Easy

Sat Nov 15, 2008 4:05 pm

are you playing NBA 2k9?

(dumb question)

Re: I Give Up, Game Too Easy

Sat Nov 15, 2008 5:28 pm

nba 2k9 is bout doin everything tha nba players does in game.

Re: I Give Up, Game Too Easy

Wed Nov 19, 2008 9:34 am

hmm. Do you notice that you have the only post in the universe complaining of this. Sure scoring inside at lower levels is easy, but at the higher levels the programmers overcompensate for the ai's shortcomings making cuts and passes, and three point plays at the slightest slip up by the user. U should try looking at you sliders in the config file, try reinstalling the game, and stop thinking your the shit because as hard as 2k9 can get playing the computer, theres gonna be flaws in the logic, people find these in all games. We call them cheesers. like the guy on mortal combat that just used the guy with lightning. Yeah he won but no one had fun. As for the ai not being aggressive your wrong, if you think your so nice take your game online and play against someone with a mind. otherwise don't waste our time.

Re: I Give Up, Game Too Easy

Wed Nov 19, 2008 10:14 am

It's a damn game if he doesn't wanna play it so be it

What i wanna c is a vid of him playing the game with his custom sliders :cheeky:
Post a reply