--------- Key Notes-----------

How Override Works
When the game loads:
It checks the main game directory.
Then it checks the mods folder.
If it finds a file with the same exact filename, it loads the mods version instead.

-----Key Notes--------

What Would Work
A 2K23-edited nbaanimations.iff → works ---I've Already Done Almost Double The Size Of The Original File!!

A merged 2K23-based file with rebuilt 2K25 animations → maybe works (advanced)--A bit much

------Key Notes-------
Raw 2K25 file dropped into 2K23 → almost guaranteed crash
tip for merging 2K25 animations into 2K23:
Extract skeleton/rig info from 2K23.
Rebuild 2K25 animations to match that skeleton exactly.
Use a hex editor or specialized tool to ensure animation chunk offsets align with 2K23 expectations.
This is a lot of extreme work maybe something I can look into later on down the road but among playing my own games, making my own MMO game and Modding I don't want to spend extreme amounts of time on this...It is simply to give a different feel to NBA2k23 and try to keep the modding updated!!!

--------Key Notes--------------Not Positive But Something I Will Try
Make an Additional nba_animations.iff for 2K23
Start with 2K23 skeleton/template:
Extract the original 2K23 nba_animations.iff.
You need its skeleton, bone structure, and IFF headers as a reference.
Prepare the new animations:
If using 2K25 animations, you must rebuild them to fit 2K23 bones and metadata.
Tools like 3ds Max + NBA 2K plugin or NBA 2K modding tools can retarget animations.

---Which I already have the education version!!
Create a new IFF file:
Duplicate the structure of the original nba_animations.iff.
Insert your new animations into unused slots or as additional chunks.
Make sure pointers/offsets are correct. Any mismatch here can crash the game.

----Can use help i think this is where the game crashes on 99% loading and is fine when restarting and trying again!
Test in a controlled way:
Keep the original nba_animations.iff untouched.
Load only your new IFF in a test build first.
Verify animations play correctly for player models.
Seems a bit rough but maybe if i look into this a little more when i actually have free time, but I am posting the notes here in hopes to get some help, some advice maybe some insight we all worked together to make this community happen I'll do what i can with my extra time for us