rdfhw198 wrote:Is it possible that the scoreboard displays not the number of points, but the number of field goals?
Andrew wrote:Awesome stuff, definitely out of the norm! That's always good to see.
truefaith0826 wrote:Great job on this cooperkids! Is it also possible to return the shot clock to 24 instead of 14 after an offensive rebound? The FIBA 14-second shot clock rule was only implemented in NBA since 2018.
cooperkids6 wrote:truefaith0826 wrote:Great job on this cooperkids! Is it also possible to return the shot clock to 24 instead of 14 after an offensive rebound? The FIBA 14-second shot clock rule was only implemented in NBA since 2018.
Of course! Just set the reset value to 24, and should be good .
truefaith0826 wrote:cooperkids6 wrote:truefaith0826 wrote:Great job on this cooperkids! Is it also possible to return the shot clock to 24 instead of 14 after an offensive rebound? The FIBA 14-second shot clock rule was only implemented in NBA since 2018.
Of course! Just set the reset value to 24, and should be good .
Do I have to leave the app open while the game is running?
truefaith0826 wrote:Great job on this cooperkids! Is it also possible to return the shot clock to 24 instead of 14 after an offensive rebound? The FIBA 14-second shot clock rule was only implemented in NBA since 2018.
cooperkids6 wrote:Of course! Just set the reset value to 24, and should be good .
truefaith0826 wrote:Do I have to leave the app open while the game is running?
cooperkids6 wrote:Yes. Would you prefer that the app doesn't show in your menu bar? I want to gauge how people would like to leave this running in the background.
Jumpman2K wrote:Truly a game changer! Have tried it a few times and it actually works!
Also has a suggestion, when a player shoots near the half court logo or shoot a hailmary he will be awarded 4pts like in BIG3.
And can we also have this running before executing the nba2k14.exe?
Thank you once again for this mod!
Alexiconn15 wrote:Hello! I wanna say that this is such a game changer for such a old game that many people still enjoy playing. I make cyberfaces for this game and for a long time I've been wanting the feature to have each individual cyberface to have their own specified body type. This might to early to tell, but would it be possible? I'm looking forward for more features!
cooperkids6 wrote:Alexiconn15 wrote:Hello! I wanna say that this is such a game changer for such a old game that many people still enjoy playing. I make cyberfaces for this game and for a long time I've been wanting the feature to have each individual cyberface to have their own specified body type. This might to early to tell, but would it be possible? I'm looking forward for more features!
Thanks, Alex! Can you clarify what you mean by this? Do you mean every CF is correlated to its own body type (e.g., 0,1,2,3)? I am not sure how feasible this is, but I can try to look into it.
brentnlane wrote:Absolutely incredible. Awesome work.
Icetazz2 wrote:So can you set the shot clock to 30 seconds like old FIBA?
Alexiconn15 wrote:cooperkids6 wrote:Alexiconn15 wrote:Hello! I wanna say that this is such a game changer for such a old game that many people still enjoy playing. I make cyberfaces for this game and for a long time I've been wanting the feature to have each individual cyberface to have their own specified body type. This might to early to tell, but would it be possible? I'm looking forward for more features!
Thanks, Alex! Can you clarify what you mean by this? Do you mean every CF is correlated to its own body type (e.g., 0,1,2,3)? I am not sure how feasible this is, but I can try to look into it.
So instead of having the cyberfaces assigned to the 4 body types the game offers, I thought if it's possible if the cyberface would have its own body just like the next gen 2Ks.
Experiments have been done using Red MC, by cloning the cyberface's hi_head and importing the global's hi_body (the normal bodytype) to the clone, and then copying the hi_body's FileID to the clone. Then, we can import any custom made bodytype to the slot and it works...
in Practice Mode, as there's no other players available that also use the hi_body given by the global. What I mean is that when the player with the custom body plays with players with the bodytype assigned to the global's hi_body, the custom bodytype overrides all the other player with the hi_body. So if for example you gave Zion with a custom Zion body with the FileID assigned to hi_body, all the other players with the hi_body that Zion plays with are also given the Zion body type.
If this is possible this could totally change the game so much. The last breakthrough with cyberfaces was last 2020 when Arguelles managed to make leg tattoos possible in cyberfaces, by editing the uv maps to fit leg tattoos and hex editing the NBA 2k14 .exe and the .rmce (files when exported from Red MC) of the body models
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