Sat Oct 02, 2021 9:37 pm
Sat Oct 02, 2021 10:09 pm
garypayton wrote:guys,
I can't solve this problem without creating another one. If I act on the appereance_dat file (specifically on Trapthin and trapthick) the shirt ends up "floating" on the shoulders.
Is there anything else I can do? Anyone have any idea what I need to change? Thanks
Sat Oct 02, 2021 10:50 pm
Shuajota wrote:garypayton wrote:guys,
I can't solve this problem without creating another one. If I act on the appereance_dat file (specifically on Trapthin and trapthick) the shirt ends up "floating" on the shoulders.
Is there anything else I can do? Anyone have any idea what I need to change? Thanks
If it´s a cf from 2K20 you should clone the headshape with mesh data transfer plugin on Blender or well you can polish that area with blender as well.
Sat Oct 02, 2021 10:53 pm
Shuajota wrote:garypayton wrote:guys,
I can't solve this problem without creating another one. If I act on the appereance_dat file (specifically on Trapthin and trapthick) the shirt ends up "floating" on the shoulders.
Is there anything else I can do? Anyone have any idea what I need to change? Thanks
If it´s a cf from 2K20 you should clone the headshape with mesh data transfer plugin on Blender or well you can polish that area with blender as well.
Thu Feb 17, 2022 2:15 am
garypayton wrote:Shuajota wrote:garypayton wrote:guys,
I can't solve this problem without creating another one. If I act on the appereance_dat file (specifically on Trapthin and trapthick) the shirt ends up "floating" on the shoulders.
Is there anything else I can do? Anyone have any idea what I need to change? Thanks
If it´s a cf from 2K20 you should clone the headshape with mesh data transfer plugin on Blender or well you can polish that area with blender as well.
Thank you!
Is there any tutorial about that, because i don't know what i'm doing wrong but when i use blender and then when i export the player becomes a monster LOL, something like a tree