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Help with mesh data transfer, Wiggins released

Tue Feb 15, 2022 7:55 pm

Andrew Wiggins, credits to PPP (body model) and JH13000 (face). Eyes are still lagging a bit.
Image
https://www.mediafire.com/file/6e66qj73tp3khah/Andrew_Wiggins.zip/file
Last edited by zetsuboushta on Wed Feb 16, 2022 9:19 am, edited 3 times in total.

Re: Help with mesh data transfer

Tue Feb 15, 2022 11:21 pm

zetsuboushta wrote:So i decided to use this addon to change headshapes between different versions of Andrew Wiggins cf (i requsted help in this thread https://forums.nba-live.com/viewtopic.php?f=272&t=113318). I swapped headshapes (meshdatatransfer addon) but there is problem with his eyes and left eyelid. Can I fix it? I guess I can fix eyelid with sculpting, but what about eyes?
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You can move the eyes manually or you can use the data mesh data tool to transfer the eyes to the same spot but you'll need to edit the hihead file first.

https://www.youtube.com/watch?v=K_wZRXuiKnM

Hopefully this helps!

Re: Help with mesh data transfer

Wed Feb 16, 2022 12:04 am

kidhybrid89 wrote:
zetsuboushta wrote:So i decided to use this addon to change headshapes between different versions of Andrew Wiggins cf (i requsted help in this thread https://forums.nba-live.com/viewtopic.php?f=272&t=113318). I swapped headshapes (meshdatatransfer addon) but there is problem with his eyes and left eyelid. Can I fix it? I guess I can fix eyelid with sculpting, but what about eyes?
[ Image ]
[ Image ]


You can move the eyes manually or you can use the data mesh data tool to transfer the eyes to the same spot but you'll need to edit the hihead file first.

https://www.youtube.com/watch?v=K_wZRXuiKnM

Hopefully this helps!

Thanks a lot! I figured how to move the eyes but there is another problem. His left eye looks up and his right eye is centered. Is it possible to lower his left eye so both pupils would be centered? Or should I have to mess with textures for that?

Re: Help with mesh data transfer

Wed Feb 16, 2022 8:29 am

You can actually fully convert eyes like you would the blend_headshape, eyelashes, caruncles etc.

The way I do it so the eyes work is to import the skeleton, which can be enabled just by clicking the "Import Model Skeleton" next to where you select what you are importing. The skeleton opens up the vertex groups into like a hundred groups instead of the basic ones. so within that there is the individual eyeballs. So for that step i mesh data transfer each eye individually. They are called "def_L_eyeBall_INT" and "def_R_eyeBall_INT". the headashape, eyecaps, eyelashes, caruncles should transfer just fine though.

When you EXPORT, don't click the export skeleton. that exports a whole new scene and im not positive if that will mess things up.

Seems like a lot of info but its pretty Stright forward once you see it all in the vertex groups

Re: Help with mesh data transfer

Wed Feb 16, 2022 8:41 am

Thank you, i'll try to do it. Should i delete all vertices except for an individual eye?

Re: Help with mesh data transfer

Wed Feb 16, 2022 9:44 am

zetsuboushta wrote:Thank you, i'll try to do it. Should i delete all vertices except for an individual eye?


What you can do instead of deleting the vertices is to select each eye and press "P" and then the top option "selection" which separates the eyes into their own mini scenes. so then in the mesh data transfer you would see "hihead01" as the group (left eye) as a source. for example, you can do this with any vertex group (shoutout to MonkeyManMods for this blender tip).

I probably made that sound confusing so here's a little demo of how you separate the eyes: https://streamable.com/qqet9q

Re: Help with mesh data transfer, Wiggins released

Thu Feb 17, 2022 2:29 am

Congrats on pulling this off! Except for the eye thing (the transparency in the corner of the eye socket) it looks perfect.

Re: Help with mesh data transfer, Wiggins released

Thu Feb 17, 2022 5:16 am

vetmin wrote:Congrats on pulling this off! Except for the eye thing (the transparency in the corner of the eye socket) it looks perfect.

Thanks a lot! I just thought that sculpting eyes individually could mess up the texture, but i'll probably fix it.

Re: Help with mesh data transfer, Wiggins released

Thu Feb 17, 2022 9:03 pm

I had a lot of issues with eyes with I first started converting players. But if you watch Trevor's video, you can see that you can edit the eyes into submeshes, and then just use the meta data transfer tool to get the eyes back to the original place. I use a custom a hihead file because Trevor's uses more submeshes than really needed but his will work if you follow those steps and download his from that video. Anyways, that's how I learned to do the eyes correctly because editing them manually can be a bit of a chore to say the least!
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