I don't know who got the idea of implementing this, but that's NOT the way a human body moves on a basketball court. Such an implementation is more suited for naval or space simulations, where a force propels a body with little attrition so the mass continues to go on for a while on a change of direction, but NOT for movement on a concrete floor. A human body doesn't continue to move 3-5 steps after a change of direction, instead it does a "pause" while weight is transferred from one foot to the other. Not only this faulty implementation causes most of the issues with sliding and icing, along the poor control you have of your players, but the AI especially cannot cope with it at all, and it's the primary reason of many of the mishaps on the defense by the CPU.
When 2K announced the blog post for the release of 2K20 I really hoped, given how they talked about their changes in foot planting and proper body weight, that they would have corrected this glaring issue that is plaguing the game since 2K18, but instead this iteration is the worst it has ever been. 2K18 was MUCH better than it is now and every year that passes it seems this legacy issue becomes larger and larger. Every time you run in this game your player slides all over the place, doing 3-5 steps more at every change of direction; it almost seems like you are playing hockey instead of basketball.
I cannot understand how testers at 2K cannot notice how players are sliding all over the floor while moving and how this has absolutely NOTHING to do with how humans run and sprint on a concrete floor. For Heaven's sake, you can have a better physics implementation with your first project in Unity by simply using a propelling force to move objects, at least there attrition works correctly and stops such a force in the correct instances (and naturally this is NOT the proper way to simulate the movement of an actual human body, as a human body is NOT moved by an external force). It's insane to think that one of the primary aspects of a basketball game is so badly implemented in this game. If you have wrong movement in a game centered on movement then what good all the rest can do?
For me, 2K20 is simply unplayable given this issue. The only way to lower it a little is by reducing drastically game speed, but then players move at a snail pace and all animations play at half the speed. That's clearly not a proper solution and nothing you can do with sliders either as that's an hardcoded engine implementation of how bodies move.
I really hope that for next gen 2K will finally implement proper physics in their engine, elsewhere this will the last 2K I will ever play. It's insane to think that, even while with canned animations, you had better movement before the implementation of proper physics for movement (or at least that's how it should have been) in the game (since the implementation of the new motion engine from 2K18 onwards).