Dee4three Sliders - Player Movement, etc - Updated 02272020

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Re: Dee4three Slider Tweaks - Player Movement, etc - Updated 02-21-2020

Postby Dee4Three on Mon Feb 24, 2020 9:47 am

As I stated prior, my brother and I are doing a MyLeague where he uses the Rockets and I use the Pelicans. We are using the sliders on this thread.

But this was a game between our teams, so here are Rockets vs Pelicans game highlights.

I actually shot 48% to his 41% in this game. But, I had 5 more turnovers, hit 14 less threes, and shot poorly from the line. I made a late 4th quarter comeback, but... yeah. I couldn't get out to all the shooters, and probably had Favors and Okafor in a bit long.

Good game with good highlights though.

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Re: Dee4three Slider Tweaks - Player Movement, etc - Updated 02-21-2020

Postby Dee4Three on Wed Feb 26, 2020 1:23 am

I get revenge here on my brother

Pelicans vs Clippers - Game Highlights - I'm the Pelicans

The other night he had a game with the Rockets with me using the Clippers and I lost by 20. This time I beat him while he was using the Clippers.

Fun game, Zion dominated in the 4th.

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Re: Dee4three Slider Tweaks - Player Movement, etc - Updated 02-21-2020

Postby Dee4Three on Thu Feb 27, 2020 12:22 am

Pacers vs Rockets - Game Highlights

I attacked the Rockets in the post/paint, and used Sabonis and Turner A LOT. Trying to attack his undersized "bigs" worked... up until the 4th quarter.

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Re: Dee4three Slider Tweaks - Player Movement, etc - Updated 02-21-2020

Postby Dee4Three on Fri Feb 28, 2020 12:12 am

Made some slight tweaks to the sliders on page 1.

Adjusted body up sensitivity, acceleration and speed slightly.

This was a more physical game, and I had a couple nice blocks with Favors (Including a chase down). I was up most of the game, but crumbled in the final minutes of the 4th quarter.

Heat vs Pelicans - Game Highlights - Human vs Human - I'm the Pelicans

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Re: Dee4three Sliders - Player Movement, etc - Updated 02-27-202

Postby bluejaybrandon on Fri Feb 28, 2020 5:45 am

Do you have any uploads of Human vs. CPU? I’d like to see how the computer reacts with these adjustments. A human user can make up for a lot of CPU sloppiness. Does it look as fluid without two humans on the sticks?
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Re: Dee4three Sliders - Player Movement, etc - Updated 02-27-202

Postby Dee4Three on Fri Feb 28, 2020 6:25 am

bluejaybrandon wrote:Do you have any uploads of Human vs. CPU? I’d like to see how the computer reacts with these adjustments. A human user can make up for a lot of CPU sloppiness. Does it look as fluid without two humans on the sticks?


I do not have any Human vs CPU at the moment, but may play a game and upload it shortly.

Human vs Human is my preferred playstyle, partly because of what you mentioned. My brother and I can curve or make up for issues with the default gameplay (or issues at the games core). Which is why this MyLeague has been overall a fun time.

I've had some good feedback on these sliders on my channel and on OS by a few people, and those people from what I know are playing against the CPU. So that is promising.

One of the biggest adjustments I tried to make is to make with/without the ball movement make more sense. By default, the defense on the fastbreak can almost never catch up to the ball handler, and scrambling out to a shooter is almost impossible. I have the without ball sliders slightly higher than with, and this helps balance things out and make things more realistic, which I believe with translate well to User vs CPU gameplay. For example, in that most recent video I posted, I was able to get a chase down block with Favors from behind, as he was able to catch up when by default I dont think I would have been able to make that play.

In the gameplay videos I am showing, you will see my brother and I constantly icon switching and scrambling out to shooters, it keeps us busy constantly and fully immersed in the gameplay. With the speed adjustments I mentioned above, we don't feel completely helpless on ball swings on the perimeter, etc. (We also use Icon passing constantly, you will see a ton of that in the videos). The slight uptick I made in pass speed is to make moving the ball more realistic, and eliminate some of those slow/lobby passes that you rarely see in real life, but happen a lot by default in the game.

Acceleration at 65 helps players achieve more realistic first step/Catch and go movement, and helps fastbreaks feel more organic and true to life. it also helps with movement off the ball, whether you are coming off a screen, or making a face cut, etc

Ball handling moved up to 65 is to make the players move at more realistic speed on moves, and in general. Ball handling is heavily tied into acceleration/first step/catch and go speed, which is why Aaron Gordon feels like an absolute slug by default because his ball handling is somewhat low in the game, and the ball handling slider being 50 by default doesnt help either. And anybody who has watched Aaron Gordon knows that he has a very solid first step/catch and go. Putting the ball handling up to 65 doesnt make Brook Lopez, Whiteside etc dribble like Kyrie, either. They still cant do anything with the dribble, because 65 isnt overpowering, and they have low ball handling ratings as it is.

Body up sensitivity at 25 (down from 50) helps curve the constant sucking into other players that occurs by default, but keeps the game balanced physically. From my experience, it also helps with limiting the number of body steals that occur, and long drawn out contact animations that happen a lot by default.

Lateral Quickness at 60 allows for you to not only scramble better if needed, but also balances out the defense with the increase in the other player movement sliders (acceleration, ball handling, movement with the ball, etc). Its creates a good balance where my brother and I can cut eachother off at times on drives, or atleast get in position to body up where we otherwise would not be able to. At 60, it helped eliminate some of the sluggish feel you sometimes get trying to slide your feet. It also helps with help defense, as you can better go from weak side to help side (example, offensive player gets by his man and is headed to the hoop, but you are on the opposite block, you have the ability to get to the middle of the paint or opposite block quicker to contest)

The inside and driving contact frequency sliders are lowered a bit to also help with curving the "sucking into" other players which happens so frequently by default, and it seems to help with control, as we find less canned animations exist at the hoop with these lowered. I feel this will translate well against the CPU. It also creates more realistic sequences under the hoop as well, as opposed to seeing the offensive player constantly sucked into players around him, causing him to miss 4, 5 or even 6 times in a row right in front of the hoop. It also seems to help with making rebounding feel more realistic, and makes you feel like you have more control. My brother and I enjoy having rebound battles during the season.

The biggest goal of these sliders is to get the feel right, to have the game feel more organic and true to life on the sticks.

If I get a chance to play the CPU later and upload a gameplay video. I will.
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Re: Dee4three Sliders - Player Movement, etc - Updated 02-27-202

Postby Dee4Three on Sat Feb 29, 2020 3:19 am

Figured I would share this feedback I received on OS for two reasons:

1. It is inline with my entire goal of these sliders: Improve the feel/flow
2. His game was against the CPU (Which was just discussed recently)

His comments about how they improved the player movement, and his ability to execute (Drive and kicks, motion, etc) while also being challenged by the CPU, is really great to hear.

Again, the sliders will not be for everybody, but they are worth a try for those who really want to achieve a better feel on the sticks overall, and have issues with the game feeling sluggish, canned, and overall unrealistic movement wise.

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Re: Dee4three Sliders - Player Movement, etc - Updated 02-27-202

Postby sticky-fingers on Sat Feb 29, 2020 4:02 am

Have you uploaded this set on 2K Share ?
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Re: Dee4three Sliders - Player Movement, etc - Updated 02-27-202

Postby Dee4Three on Sat Feb 29, 2020 4:09 am

sticky-fingers wrote:Have you uploaded this set on 2K Share ?


Not yet.

These are tweaks people can make after selecting a difficulty level, or they can add them to a current slider set.

I don't want people feeling like they have to use my shooting slider preferences, etc. These sliders are mostly about feel.
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Re: Dee4three Sliders - Player Movement, etc - Updated 02272020

Postby Dee4Three on Tue Mar 03, 2020 3:50 pm

My brother and I played a GREAT game tonight.

Pelicans vs Trail Blazers, I'm the Pelicans.

Comes down to the final shot, some really great moves in this one.

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Re: Dee4three Sliders - Player Movement, etc - Updated 02272020

Postby Dee4Three on Fri Mar 06, 2020 2:43 pm

A game of runs, and a duel in the 3rd quarter between Paul George and James Harden.

Some really good highlights in this one. Human vs Human, I am the Clippers.

Clippers vs Rockets Game Highlights

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Re: Dee4three Sliders - Player Movement, etc - Updated 02272020

Postby Dee4Three on Sat Mar 07, 2020 5:22 pm

Jazz vs Pelicans game highlights

Chance for me to get to .500 (8-8). This game went to overtime, and got pretty intense. A lot of trash talking between my brother and I and a lot of yelling at the TV. Just one of those games. It was a good one though.

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Re: Dee4three Sliders - Player Movement, etc - Updated 02272020

Postby johnwest1985 on Tue Mar 10, 2020 1:47 am

are these sliders online for pc users ?
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Re: Dee4three Sliders - Player Movement, etc - Updated 02-27-202

Postby Andrew on Tue Mar 10, 2020 2:21 am

As per Dee's earlier post:

Dee4Three wrote:
sticky-fingers wrote:Have you uploaded this set on 2K Share ?


Not yet.

These are tweaks people can make after selecting a difficulty level, or they can add them to a current slider set.

I don't want people feeling like they have to use my shooting slider preferences, etc. These sliders are mostly about feel.
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Re: Dee4three Sliders - Player Movement, etc - Updated 02272020

Postby Dee4Three on Tue Mar 10, 2020 9:46 am

Low scoring game here (For the now NBA, anyway) as one team didn't even crack 100.

Clippers vs Pelicans - Game Highlights - I'm the Pelicans - Human vs Human

Movement off the ball and ability to play defense better in general using these sliders were a big factor in this game. We both shot in the low 40% range (I shot 40% and he shot 42% I believe) as we were constantly flying out at shooters and switching to cover drives.

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Re: Dee4three Sliders - Player Movement, etc - Updated 02272020

Postby Dee4Three on Sun Mar 22, 2020 1:10 pm

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Re: Dee4three Sliders - Player Movement, etc - Updated 02272020

Postby Dee4Three on Tue Mar 24, 2020 7:04 am

Some more good feedback on these sliders from the OS side. Like I stated prior, I think they are worth a try if you have not tried them already. No, they will not be for everybody (Because no slider set is), but... they serve the purpose I intended them to from a gameplay perspective.

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Re: Dee4three Sliders - Player Movement, etc - Updated 02272020

Postby johnwest1985 on Tue Mar 24, 2020 9:54 am

Any chance you upload them ?
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Re: Dee4three Sliders - Player Movement, etc - Updated 02-27-202

Postby Andrew on Tue Mar 24, 2020 10:25 am

Dee4Three wrote:
sticky-fingers wrote:Have you uploaded this set on 2K Share ?


Not yet.

These are tweaks people can make after selecting a difficulty level, or they can add them to a current slider set.

I don't want people feeling like they have to use my shooting slider preferences, etc. These sliders are mostly about feel.


That's why Dee has chosen not to upload them at this time. They're meant to be used in conjunction with other preferred slider settings, rather than being a complete set on their own.
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