Fest_ wrote:All we need is a tutorial on how to use this to make our own cyberfaces, the future is bright for new people to start making original cyberfaces/cyberfaces from scratch
bluejaybrandon wrote:Fest_ wrote:All we need is a tutorial on how to use this to make our own cyberfaces, the future is bright for new people to start making original cyberfaces/cyberfaces from scratch
I don’t mean to burst bubbles but I’m not sure this is all that helpful for what you’re suggesting. People have been looking for the easy way to make faces for years now. OP talks about shrinkwrapping the face but that hasn’t been an option in Blender. It will massively distort the face. Additionally this is currently just a tool for mapping. It has no practical purpose without further development and integration into blender (aka 2k importer/exporter). It’s a cool piece of tech for sure and may help with textures but sculpting the model is another beast entirely.
The best way to mod is still fundamentally what TG has shown in his videos. It reminds me of those news stories about a new cancer breakthrough. It’s neat in concept but we are still a ways off from a plug and play type program for creating cyberfaces. Headed in the right direction for sure though.
Fest_ wrote:bluejaybrandon wrote:Fest_ wrote:All we need is a tutorial on how to use this to make our own cyberfaces, the future is bright for new people to start making original cyberfaces/cyberfaces from scratch
I don’t mean to burst bubbles but I’m not sure this is all that helpful for what you’re suggesting. People have been looking for the easy way to make faces for years now. OP talks about shrinkwrapping the face but that hasn’t been an option in Blender. It will massively distort the face. Additionally this is currently just a tool for mapping. It has no practical purpose without further development and integration into blender (aka 2k importer/exporter). It’s a cool piece of tech for sure and may help with textures but sculpting the model is another beast entirely.
The best way to mod is still fundamentally what TG has shown in his videos. It reminds me of those news stories about a new cancer breakthrough. It’s neat in concept but we are still a ways off from a plug and play type program for creating cyberfaces. Headed in the right direction for sure though.
After a whole day of experimenting (my first time modding btw) i got this, no clue what model this is, because idk if im being dumb or not but this doesn't look exactly like the model i have in blender, i cant edit any textures too because it instantly crashes, it genuinely is possible, with trial and error though; but if my inexperienced self can do something like this without being 100% successful, im pretty sure someone who is very experienced in modding can.
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Fest_ wrote:bluejaybrandon wrote:Fest_ wrote:All we need is a tutorial on how to use this to make our own cyberfaces, the future is bright for new people to start making original cyberfaces/cyberfaces from scratch
I don’t mean to burst bubbles but I’m not sure this is all that helpful for what you’re suggesting. People have been looking for the easy way to make faces for years now. OP talks about shrinkwrapping the face but that hasn’t been an option in Blender. It will massively distort the face. Additionally this is currently just a tool for mapping. It has no practical purpose without further development and integration into blender (aka 2k importer/exporter). It’s a cool piece of tech for sure and may help with textures but sculpting the model is another beast entirely.
The best way to mod is still fundamentally what TG has shown in his videos. It reminds me of those news stories about a new cancer breakthrough. It’s neat in concept but we are still a ways off from a plug and play type program for creating cyberfaces. Headed in the right direction for sure though.
After a whole day of experimenting (my first time modding btw) i got this, no clue what model this is, because idk if im being dumb or not but this doesn't look exactly like the model i have in blender, i cant edit any textures too because it instantly crashes, it genuinely is possible, with trial and error though; but if my inexperienced self can do something like this without being 100% successful, im pretty sure someone who is very experienced in modding can.
[ Image ]
Jswavel34 wrote:I've been doing some trial and error with this today. I haven't found a solution but figured I'd share the steps I tried.
1. Create a head model using photos and the keentools facebuilder addon.
2. Save it as its own blender project.
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3. Open a new blender project and import the .model file that I want to add the head model to.
4. In blender go to File, Append, navigate to the facebuilder blender project > Object > FaceBuilderHead, then click append. Resize head to be proportional to body.
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5. Delete all the vertices associated with the original .model head and place the facebuilder head in place.
6. Export the completed model. It did successfully export with the 2K model exporter.
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7. Replace the model into the desired pngXXXX.iff
8. Load up in game and .....
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I also tried shrinkwrapping the facebuilder head around the original .model head and got a similar result.
NBA 2K Legend wrote:Guys, i found the program Uraniom that can import custom faces to games. This also supports NBA 2K16. I create my face in face builder and i imported the face in. Uraniom. I installed NBA 2K16 to my computer, but not the original one and i think because of that, Uraniom can't find NBA 2K16 in my computer. Does anyone have original NBA 2K16 that doesn't use anymore?
If i solve the problem, i will use cyberface converter to convert NBA 2K16 cyberface to NBA 2K20 cyberface.
NBA 2K Legend wrote:Guys, i found the program Uraniom that can import custom faces to games. This also supports NBA 2K16. I create my face in face builder and i imported the face in. Uraniom. I installed NBA 2K16 to my computer, but not the original one and i think because of that, Uraniom can't find NBA 2K16 in my computer. Does anyone have original NBA 2K16 that doesn't use anymore?
If i solve the problem, i will use cyberface converter to convert NBA 2K16 cyberface to NBA 2K20 cyberface.
Jswavel34 wrote:I've been doing some trial and error with this today. I haven't found a solution but figured I'd share the steps I tried.
1. Create a head model using photos and the keentools facebuilder addon.
2. Save it as its own blender project.
[ Image ]
3. Open a new blender project and import the .model file that I want to add the head model to.
4. In blender go to File, Append, navigate to the facebuilder blender project > Object > FaceBuilderHead, then click append. Resize head to be proportional to body.
[ Image ]
5. Delete all the vertices associated with the original .model head and place the facebuilder head in place.
6. Export the completed model. It did successfully export with the 2K model exporter.
[ Image ]
7. Replace the model into the desired pngXXXX.iff
8. Load up in game and .....
[ Image ]
I also tried shrinkwrapping the facebuilder head around the original .model head and got a similar result.
NBA 2K Legend wrote:[ Image ]
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I finally found the way how to put custom face to the player. Just use shrink-wrap tool. The only problem is that shrink-wrap little mess up the head, so you must fix it a little bit with sculpt tool. Then, you have to put your texture in face file, but it is very hard because you must use face file any player in the game. You must use Photoshop to create texture. I will create soon the tutorial how to do this.
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