eayanooz wrote:@connseanery Super Thanks for helping me out to this one.
The tutorial links you shared would help me a lot to convert the NBA2k19 cyberface to 2k20. Just another question on removing the LOD sections. Should I also remove the LOD values in the PRIM sections?
And also this Object section on the bottom?
https://ibb.co/0tLc7qV
connseanery wrote:trevorjpt33 wrote:connseanery wrote:Yes, no problems at all? could you please let me know what you used as the base and i'll try it again. Thank you.
I think what may have caused the issue is with the 2K20 base file you used, inside the hihead.SCNE file you cleared out the LOD stuff at the bottom of the file but you didn't actually delete all of the sections within the hihead.SCNE file that have LOD information in them.
I should have emphasized this more when I put the beta out that before dragging in the hihead.SCNE file to the tool's directory, make sure all LOD related info is cleared out. In order to avoid any issues when the tool reads through it and when the game reads it.
Here are the face and png archives I currently have in my Modded folder:
Thanks for testing it out. Those files I attached were unedited by me.
I tried it again and it worked fine. Not removing the LOD stuff prior to running the executable was what was causing the bad conversion. Previously I did remove the LOD sections but was during the same time as adding the MATERIAL, PRIM sections from the template.
Another real quick question. For some models the appearance_info.RDAT file manipulates body part sizes as opposed to the jersey. In those cases, where is it that the jersey fit can be adjusted?
trevorjpt33 wrote:connseanery wrote:trevorjpt33 wrote:connseanery wrote:Yes, no problems at all? could you please let me know what you used as the base and i'll try it again. Thank you.
I think what may have caused the issue is with the 2K20 base file you used, inside the hihead.SCNE file you cleared out the LOD stuff at the bottom of the file but you didn't actually delete all of the sections within the hihead.SCNE file that have LOD information in them.
I should have emphasized this more when I put the beta out that before dragging in the hihead.SCNE file to the tool's directory, make sure all LOD related info is cleared out. In order to avoid any issues when the tool reads through it and when the game reads it.
Here are the face and png archives I currently have in my Modded folder:
Thanks for testing it out. Those files I attached were unedited by me.
I tried it again and it worked fine. Not removing the LOD stuff prior to running the executable was what was causing the bad conversion. Previously I did remove the LOD sections but was during the same time as adding the MATERIAL, PRIM sections from the template.
Another real quick question. For some models the appearance_info.RDAT file manipulates body part sizes as opposed to the jersey. In those cases, where is it that the jersey fit can be adjusted?
Open up the appearance_info.RDAT file in a text editor like Notepad++ and play with the values that have "THIN" and "THICK" in their names i.e. "hipsTHIN", "hipsTHICK"
eayanooz wrote:@connseanery Super Thanks for helping me out to this one.
The tutorial links you shared would help me a lot to convert the NBA2k19 cyberface to 2k20. Just another question on removing the LOD sections. Should I also remove the LOD values in the PRIM sections?
And also this Object section on the bottom?
https://ibb.co/0tLc7qV
connseanery wrote:
That's the thing. For some of these models, the THIN THICK sections actually control the size of the body parts instead of the jersey.
E.G. Increasing the thighTHIN (neg value), thighTHICK sections will cause the quads to burst out of the jersey shorts.
Is there anywhere else that controls the jersey size that might be adjusted? Thanks
eayanooz wrote:@connseanery Cool,Thanks!
I am done with this steps:
1) Extract the 2k20 player using the 2kExplorer.
2) Extract the hihead.SCN and corresponding hihead model (2k20 player)
3) Remove the LOD Sections
4) Paste the hihead.SCN and corresponding hihead model (2k20 player) in 2k20 CF Converter Kit
5) Run the 2k20 CF Converter
6) Replace the PRIM values of converted file from PRIM files in 2k19_converted.SCNE in SCNE_Templates folder.
7) Open in blender the converted hihead.SCN. What I can't find is the UNUSED_2k20 in vertex group. https://ibb.co/c3JhnNB
Can you help me on this one
I tried also opening the 2k19 player hihead.SCN to manually shrinkwrap thru blender but I cannot import the 2k19 base player (hihead.SCN). Should I used the auto-shrinkwrap either?
TGsoGood wrote:any one have any new previews of converted players
TGsoGood wrote:any one have any new previews of converted players
glenski12 wrote:Nice work trevor!!!
Just want to know if you have on your list of these retro players to convert from 2k17 to 2k20 the likes of Walter McCarthy, Derrick Mckey, Richard Dumas, Bobby Simons or keyon Dooling..Sorry if i'm asking too much..They have good cyberface in 2k17.
glenski12 wrote:Nice work trevor!!!
Just want to know if you have on your list of these retro players to convert from 2k17 to 2k20 the likes of Walter McCarthy, Derrick Mckey, Richard Dumas, Bobby Simons or keyon Dooling..Sorry if i'm asking too much..They have good cyberface in 2k17.
Dee4Three wrote:
What's great about these conversions, is that you get to have the face while not having the skinny body type that was terrible in 2K17 (Example, Chris Mullin himself had the skinny body type)
Even though I am not doing my roster for 2K20, I can really appreciate how these are coming out.
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