I'm trying to figure out if adjusting global sliders will put a player over 99 on an attribute.
Example: Let's say player A has a Defensive Rebounding rating of 99
Player B has a Defensive Rebounding rating of 50
I go into CPU/USER sliders and raise the global Defensive Rebounding Ability from 50 to 70
Does player A now have a 119 Defensive Rebounding rate, and player B a 70 Defensive Rebounding rate? Or has player A been capped at 99, and only Player B increases?