Dee4three Sliders - Player Movement, etc - Updated 02272020

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Dee4three Sliders - Player Movement, etc - Updated 02272020

Postby Dee4Three on Tue Sep 10, 2019 6:02 pm

D43 Slider Tweaks, Player Movement, etc


(UPDATED 02-27-2020)


Hi all,

I have been uploading videos of gameplay using slider tweaks I made (after selecting HOF as the difficulty), and people are asking for the slider set. So I figured I would dig up this old thread and share them like I did on OS.

Really, these are mostly related to the player movement, to give the game a more organic feel. To help with the feel and ability to execute first steps, catch and go, moves in general, and to help fastbreaks feel more realistic.

Here are 6
7 gameplay videos below (game highlights) that I made. All of these are human vs human, but at the same time these are mostly player movement tweaks, so they work well playing against the CPU as well. Also, for those who love CPU vs CPU (Which those people exist), I find that the players move more realistic and it makes the experience more enjoyable.

Example:

Human vs human gameplay, I'm the Nets.

phpBB [video]



Example:

Human vs human gameplay, I'm the Pelicans.

phpBB [video]



Example:

Human vs human gameplay, I'm the Pelicans.

phpBB [video]



Example:

Human vs human gameplay, I'm the Pelicans.

phpBB [video]



Example:

Human vs human gameplay, I'm the Wizards.

phpBB [video]



Example:

Human vs human gameplay, I'm the Grizzlies.

phpBB [video]



Human vs human gameplay, I'm the Pelicans.

phpBB [video]



Will these sliders be for everybody? absolutely not. Do the sliders fix the skating and being sucked in issues that are part of the games core? No, but the being sucked into other players is slightly curved by these tweaks. The bottom line is: Give them a try, and if you don't like them, they are just not for you.

No perfect slider set exists, and not all users are the same (Skill level, play style, etc). Find what is right for you.

So here are the tweaks, adjust for both USER and CPU and select HOF as your base.

Game speed: 50 (Default)
Dunk in traffic Frequency: 55
Dunk in traffic Success: 55
Pass Speed: 55
Body up sensitivity: 20
Driving Contact Frequency: 42
Inside Contact Frequency: 42
Layup Defense Strength (takeoff): 47
Layup Defense Strength (Release): 47
Jumpshot Defense Strength (gather): 40
Jumpshot Defense Strength (release): 40
Help Defense Strength: 45
Acceleration: 65
Speed: 55
Ball Handling: 65
Lateral Quickness: 60
OFF Reb - 35
DEF Reb - 65
Fatigue Rate: 40
Movement WITH the ball sliders - 72/47 split
Movement WITHOUT the ball sliders - 80/55 split

*Not a full slider set, as I want you to be able to control your shooting based on your skill level. Everybody has different skill levels and playstyles. These are slider tweaks you can make after choosing your difficulty.


Note: Here are a few things to take into account:

1. I always have it on User Timing without the shot meter. Use whichever style you want (User timing or Real Player %)
2. Shooting Sliders - adjust based on your skill level. By default on HOF, most of them are at 45 while the CPU is at 55. Want an even playing field when playing the CPU? put them down to match yours or put yours up to match them. Want it to be a little more fair but for the CPU to still have a shooting advantage? Put them on 50 for you and leave the CPUs at 55.
3. HOF as a base is what I choose, but those player movement tweaks will work with any difficulty level, so do whatever you want.

One of the things that happened with 2K19 and even 2K20, is the gameplay has player movement issues by default that make the game feel sluggish, blah, and often make the players not feel like real athletes. The goal of these sliders is mostly to loosen up the feel, and at the same time eliminate some of the "sucking in" to other players that occurs on the court.

I will not be updating these often. However, if the game goes through a big gameplay update (I doubt it will at this point), I will make some tweaks and post them here.

REASONS FOR MY ADJUSTMENTS

One of the biggest adjustments I tried to make is to make with/without the ball movement make more sense. By default, the defense on the fastbreak can almost never catch up to the ball handler, and scrambling out to a shooter is almost impossible. I have the without ball sliders slightly higher than with, and this helps balance things out and make things more realistic, which I believe with translate well to User vs CPU gameplay. For example, in that most recent video I posted, I was able to get a chase down block with Favors from behind, as he was able to catch up when by default I dont think I would have been able to make that play.

In the gameplay videos I am showing, you will see my brother and I constantly icon switching and scrambling out to shooters, it keeps us busy constantly and fully immersed in the gameplay. With the speed adjustments I mentioned above, we don't feel completely helpless on ball swings on the perimeter, etc. (We also use Icon passing constantly, you will see a ton of that in the videos). The slight uptick I made in pass speed is to make moving the ball more realistic, and eliminate some of those slow/lobby passes that you rarely see in real life, but happen a lot by default in the game.

Acceleration at 65 helps players achieve more realistic first step/Catch and go movement, and helps fastbreaks feel more organic and true to life. it also helps with movement off the ball, whether you are coming off a screen, or making a face cut, etc

Ball handling moved up to 65 is to make the players move at more realistic speed on moves, and in general. Ball handling is heavily tied into acceleration/first step/catch and go speed, which is why Aaron Gordon feels like an absolute slug by default because his ball handling is somewhat low in the game, and the ball handling slider being 50 by default doesnt help either. And anybody who has watched Aaron Gordon knows that he has a very solid first step/catch and go. Putting the ball handling up to 65 doesnt make Brook Lopez, Whiteside etc dribble like Kyrie, either. They still cant do anything with the dribble, because 65 isnt overpowering, and they have low ball handling ratings as it is.

Body up sensitivity at 25 (down from 50) helps curve the constant sucking into other players that occurs by default, but keeps the game balanced physically. From my experience, it also helps with limiting the number of body steals that occur, and long drawn out contact animations that happen a lot by default.

Lateral Quickness at 60 allows for you to not only scramble better if needed, but also balances out the defense with the increase in the other player movement sliders (acceleration, ball handling, movement with the ball, etc). Its creates a good balance where my brother and I can cut eachother off at times on drives, or atleast get in position to body up where we otherwise would not be able to. At 60, it helped eliminate some of the sluggish feel you sometimes get trying to slide your feet. It also helps with help defense, as you can better go from weak side to help side (example, offensive player gets by his man and is headed to the hoop, but you are on the opposite block, you have the ability to get to the middle of the paint or opposite block quicker to contest)

The inside and driving contact frequency sliders are lowered a bit to also help with curving the "sucking into" other players which happens so frequently by default, and it seems to help with control, as we find less canned animations exist at the hoop with these lowered. I feel this will translate well against the CPU. It also creates more realistic sequences under the hoop as well, as opposed to seeing the offensive player constantly sucked into players around him, causing him to miss 4, 5 or even 6 times in a row right in front of the hoop. It also seems to help with making rebounding feel more realistic, and makes you feel like you have more control. My brother and I enjoy having rebound battles during the season.

Offensive rebounding is overpowering with both OFF and DEF REB sliders at 50 (default), which is the reason for the 65/35 split, it seems to balance rebounding out and make it more realistic overall.

The biggest goal of these sliders is to get the feel right, to have the game feel more organic and true to life on the sticks.

Some feedback I received on this set, which I am sharing because they are inline with the goals of my tweaks:

Image


Image
Last edited by Dee4Three on Tue Mar 24, 2020 7:05 am, edited 46 times in total.
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Re: Dee4three player movement sliders

Postby maumau78 on Tue Sep 10, 2019 7:24 pm

Dee4Three wrote:Hi all,

These won't be for everybody, but figured I would share.

The goal of these sliders is to improve player movement in NBA 2K20, including making speed/acceleration a bit more steady, as well as curving the amount of speed breaks that happen in the game, etc. In turn, the game should feel more reactive on the sticks, be more fun to play, and curve some of the "sluggish" feel.

I've been messing with them for quite awhile.

By default, the with and without ball sliders towards the bottom are at a 70/40 split for each category for user and CPU, try putting those at 80/60

For CPU and User: Put acceleration at 70, and speed at 55.

Also, place body up sensitivity at 0 for CPU and USER, as this seems to help a bit with the getting "sucked in" part.

Does any of this completely fix the movement issues? No. No slider set could. Does it make the game feel more reactive on the sticks, more responsive overall and the game more fun? For me and brother, yes.

I start with HOF as the base and make those tweaks, but you can start with whichever difficulty level you want as a base.

Again, might not be for everybody, but the game feels a bit better with those slider edits.


I usually just edit this since 2k18:

By default, the with and without ball sliders towards the bottom are at a 70/40 split for each category for user and CPU, try putting those at 80/60

But I will try other sliders (Y)
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Re: Dee4three player movement sliders

Postby Uncle Drew on Tue Sep 10, 2019 10:42 pm

These sliders are post patch correct? I wonder how they'll work after the patch ?
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Re: Dee4three player movement sliders

Postby Dee4Three on Wed Sep 11, 2019 1:12 am

Uncle Drew wrote:These sliders are post patch correct? I wonder how they'll work after the patch ?


Post patch.

Here is a video of my brother and I using legends with them on HOF as a base. Movement on the break, on drives, etc feels and looks smoother. Perfect? No. But it felt a bit better.

phpBB [video]
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Re: Dee4three player movement sliders

Postby maumau78 on Wed Sep 11, 2019 1:22 am

Dee4Three wrote:
Uncle Drew wrote:These sliders are post patch correct? I wonder how they'll work after the patch ?


Post patch.

Here is a video of my brother and I using legends with them on HOF as a base. Movement on the break, on drives, etc feels and looks smoother. Perfect? No. But it felt a bit better.

phpBB [video]


Sorry I have to say.....love my Physics Net Mod :o
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Re: Dee4three player movement sliders

Postby Dee4Three on Wed Sep 11, 2019 1:24 am

maumau78 wrote:
Dee4Three wrote:
Uncle Drew wrote:These sliders are post patch correct? I wonder how they'll work after the patch ?


Post patch.

Here is a video of my brother and I using legends with them on HOF as a base. Movement on the break, on drives, etc feels and looks smoother. Perfect? No. But it felt a bit better.

phpBB [video]


Sorry I have to say.....love my Physics Net Mod :o


Yes! I just posted it on your thread. Someone mentioned it in the comments as well.

Thanks for that great work.
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Re: Dee4three player movement sliders

Postby goma76 on Wed Sep 11, 2019 1:48 am

Smooth but in my opinion the players are a bit fast. Reducing general speed should be for a near perfect gameplay.
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Re: Dee4three player movement sliders

Postby Dee4Three on Wed Sep 11, 2019 1:49 am

goma76 wrote:Smooth but in my opinion the players are a bit fast. Reducing general speed should be for a near perfect gameplay.


Yeah exactly, maybe not for everyone, but you can see some improvements.

I have game speed at 54. If you try them, you could always keep game speed at 50 and use the rest of the suggestions.

This could always be a thread for the conversation as well. If you guys have sliders that work well or are slight tweaks of mine, you could share them here.

Let's help eachother.
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Re: Dee4three player movement sliders

Postby Dee4Three on Wed Sep 11, 2019 9:16 am

Here is an example of my movement sliders, with game speed at 50.

Again, the slider tweaks are supposed to help with speed/acceleration breaks, make the running smoother and more steady, and reduce the "sucking in" animations.

Tacko Fall debut via Dest Roster

Mod credits are listed in the video description.

Rockets vs Celtics highlights - I'm the Celtics. Human vs human gameplay

phpBB [video]
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Re: Dee4three player movement sliders

Postby goma76 on Wed Sep 11, 2019 5:15 pm

For me these are perfect settings. It is the most natural gameplay ever been posted until now.
Nice job Dee
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Re: Dee4three player movement sliders

Postby Dee4Three on Thu Sep 12, 2019 1:37 am

goma76 wrote:For me these are perfect settings. It is the most natural gameplay ever been posted until now.
Nice job Dee


Thank you!
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Re: Dee4three player movement sliders

Postby Dee4Three on Thu Sep 12, 2019 3:07 pm

Another example with the movement sliders, game speed at 50.

A couple more adjustments I made: OFF Reb at 30 and DEF Reb at 70 for both user and cpu, played 3 games with them like that and the rebound numbers are a lot more realistic. Otherwise it seems that the offensive rebounding is overpowering. I also turned up Lateral Quickness for user and CPU to 60, which makes the movement more free flowing, less stuck in the mud feel.

I'm the Lakers here vs my brother. Had quite a few awesome moments with Shaq and Kobe, Garnett was tough to maintain. HOF was the base here.

phpBB [video]
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Re: Dee4three player movement sliders

Postby talladega on Fri Sep 13, 2019 4:59 pm

I prefer your gameplay with speed at 50
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Re: Dee4three player movement sliders

Postby Dee4Three on Sat Sep 14, 2019 3:06 am

talladega wrote:I prefer your gameplay with speed at 50


I agree, I'm keeping it on 50 moving forward.
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Re: Dee4three player movement sliders

Postby Scarecr0w81 on Sat Sep 14, 2019 8:04 pm

Dee4Three wrote:
talladega wrote:I prefer your gameplay with speed at 50


I agree, I'm keeping it on 50 moving forward.

Its A big problem for u to show us all your slider settings ( Offense defense fouls etc), Pls?
Thx
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Re: Dee4three player movement sliders

Postby Dee4Three on Sun Sep 15, 2019 5:40 am

Scarecr0w81 wrote:
Dee4Three wrote:
talladega wrote:I prefer your gameplay with speed at 50


I agree, I'm keeping it on 50 moving forward.

Its A big problem for u to show us all your slider settings ( Offense defense fouls etc), Pls?
Thx


The sliders I listed are the only adjustments I made to HOf sliders. The sliders I posted can be used with any base set.
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Re: Dee4three player movement sliders

Postby talladega on Sun Sep 15, 2019 8:50 pm

Do you think you need to change your sliders after the patch?
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Re: Dee4three player movement sliders

Postby Dee4Three on Tue Sep 17, 2019 7:11 am

Updated the sliders 09-16-2019

Check the first post. I posted a gameplay video, and the full list of USER and CPU sliders. Please let me know if you have any questions.
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Re: Dee4three player movement sliders - With Extras - Uploaded on PC

Postby Dee4Three on Tue Sep 17, 2019 11:08 am

I want to make a point as well

These are not "sim" or "arcade", and dont have a label like that. Here is why

1. YOU control your outcome. Shoot poorly causing long rebounds and easy points for the CPU? The CPU will shoot a high FG%

2. Dont cover the three properly? Dont close out fast enough?the CPU will shoot a high 3P%

3. Jump for blocks constantly instead of playing smart straight up defense? The CPU will take a lot of free throws

4. Make poor decisions resulting in turnovers? Your turnovers will be high, and the CPU will probably shoot higher as a result

5. Dont box out or time your rebounds correctly? The CPU will have high rebounds

6. Dribble out of control and dont react to double teams appropriately? The CPU will have high steals

7. Plow through the lane without a purpose constantly? CPU will have high blocks

8. Poor shot selection? Your FG% will be low

Etc, etc, etc

This whole "post the stats!"and "I achieve realistic stats with this set" doesnt make sense here. Every user plays different, YOU control the action on the court with the way you play. All the examples above can go in vice versa. These sliders are all about feel, flow, fun, and authenticity. However, the only time you should be worried about sim box scores is when you are watching CPU vs CPU.

Yes, adjustments like I made can help with balancing things out a bit, and with feel and flow, but ultimately you make your own destiny in a basketball game. Someone could play a game with these sliders and shoot 52%FG and hold the CPU to 44%, while the next person doesnt play well and shoots 38%FG and the CPU shoots 55%.

The only way stats end up the same for every user. Or even similar, is if people played EXACTLY THE SAME and were all the SAME SKILL LEVEL. Which is not true and never the case. Take ownership if you are getting your butt kicked and make adjustments, stop stat watching and play the game.

A rant worth making. There should be no "These sliders will give you great stats!" Here, or "Man, the CPU is shooting high from the field, can you fix it?. No, you fix it and enjoy the competition. Close out better, play interior defense better, play smarter. You can also choose a different base for the sliders, like Pro. I used HOF for my base.

Let me know if you have any questions on the sliders. Enjoy and make the best of the game. That is what I am doing.
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Re: Dee4three player movement sliders - With Extras - Uploaded on PC

Postby starseed on Tue Sep 17, 2019 5:28 pm

I feel like the 80/60 accel w/wo ball sliders are too high, I like verything else but with 80/60 Kyrie is flying over the court - even with gamespeed at standard 50.
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Re: Dee4three player movement sliders - With Extras - Uploaded on PC

Postby Dee4Three on Tue Sep 17, 2019 11:42 pm

starseed wrote:I feel like the 80/60 accel w/wo ball sliders are too high, I like verything else but with 80/60 Kyrie is flying over the court - even with gamespeed at standard 50.


Change them to fit your needs. Maybe try a 75/50 split.

If you like the rest of them for your gameplay, that's awesome. I played a game last night and also noticed Magic was a bit fast. But the game was feeling smooth and reactive.

Try a 75-50 split and let me know how it feels. You could also bring acceleration down a little.
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Re: Dee4three player movement sliders - With Extras - Uploaded on PC

Postby Dee4Three on Wed Sep 18, 2019 12:16 am

For those wanting to slow things down a tad but keep the movement reactive, and the game flowing.

Here is an example of game speed at 50 and the rest of my movement sliders.

phpBB [video]


Make tweaks that suit your style. Everybody plays different, no such thing as a slider set that fits everybody.
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Re: Dee4three player movement sliders - With Extras - Uploaded on PC

Postby Dee4Three on Fri Sep 20, 2019 11:40 pm

Updated the first post, gameplay example below.

phpBB [video]
[/center]


Game Speed:*54

Player Movement slider split (default is 70-40). Change to 75-50
Acceleration: 65
Lateral Quickness: 55
Body up sensitivity: 40

Extras

Off Rebounding: 30
Def Rebounding: 70
Fatigue Rate: 42

NOTE: I took out all the screens, because all of that isn't really necessary. These are mainly player movement sliders. You can make the adjustments above after choosing your base difficulty, and make your other adjustments after the fact. Gameplay is about YOU, your feel and experience. No skill levels are the same, no two players play the same, no two players have the exact same feel and needs. Customize the experience to fit YOU.

These slider adjustments were updated after the most recent patch.
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Re: Dee4three Slider Tweaks - Player Movement, etc - Updated 02-21-2020

Postby Dee4Three on Sat Feb 22, 2020 10:37 am

D43 Sliders Tweaks, Player Movement, etc


(UPDATED 02-21-2020)


Hi all,

I have been uploading videos of gameplay using slider tweaks I made (after selecting HOF as the difficulty), and people are asking for the slider set. So I figured I would dig up this old thread and share them like I did on OS.

Really, these are mostly related to the player movement, to give the game a more organic feel. To help with the feel and ability to execute first steps, catch and go, moves in general, and to help fastbreaks feel more realistic.

Here are 6 gameplay videos below (game highlights) that I made. All of these are human vs human, but at the same time these are mostly player movement tweaks, so they work well playing against the CPU as well. Also, for those who love CPU vs CPU (Which those people exist), I find that the players move more realistic and it makes the experience more enjoyable.

Example:

Human vs human gameplay, I'm the Nets.

phpBB [video]



Example:

Human vs human gameplay, I'm the Pelicans.

phpBB [video]



Example:

Human vs human gameplay, I'm the Pelicans.

phpBB [video]



Example:

Human vs human gameplay, I'm the Pelicans.

phpBB [video]



Example:

Human vs human gameplay, I'm the Wizards.

phpBB [video]



Example:

Human vs human gameplay, I'm the Grizzlies.

phpBB [video]



Will these sliders be for everybody? absolutely not. Do the sliders fix the skating and being sucked in issues that are part of the games core? No, but the being sucked into other players is slightly curved by these tweaks. The bottom line is: Give them a try, and if you don't like them, they are just not for you.

No perfect slider set exists, and not all users are the same (Skill level, play style, etc). Find what is right for you.

So here are the tweaks, adjust for both USER and CPU and select HOF as your base.

Game speed: 50 (Default)
Dunk in traffic Frequency: 55
Dunk in traffic Success: 55
Pass Speed: 55
Body up sensitivity: 20
Driving Contact Frequency: 42
Inside Contact Frequency: 42
Layup Defense Strength (takeoff): 47
Layup Defense Strength (Release): 47
Jumpshot Defense Strength (gather): 40
Jumpshot Defense Strength (release): 40
Help Defense Strength: 45
Acceleration: 63
Speed: 50 (Default)
Ball Handling: 65
Lateral Quickness: 60
OFF Reb - 35
DEF Reb - 65
Fatigue Rate: 40
Movement WITH the ball sliders - 72/47 split
Movement WITHOUT the ball sliders - 80/55 split

*Not a full slider set, as I want you to be able to control your shooting based on your skill level. Everybody has different skill levels and playstyles. These are slider tweaks you can make after choosing your difficulty.


Note: Here are a few things to take into account:

1. I always have it on User Timing without the shot meter. Use whichever style you want (User timing or Real Player %)
2. Shooting Sliders - adjust based on your skill level. By default on HOF, most of them are at 45 while the CPU is at 55. Want an even playing field when playing the CPU? put them down to match yours or put yours up to match them. Want it to be a little more fair but for the CPU to still have a shooting advantage? Put them on 50 for you and leave the CPUs at 55.
3. HOF as a base is what I choose, but those player movement tweaks will work with any difficulty level, so do whatever you want.

One of the things that happened with 2K19 and even 2K20, is the gameplay has player movement issues by default that make the game feel sluggish, blah, and often make the players not feel like real athletes. The goal of these sliders is mostly to loosen up the feel, and at the same time eliminate some of the "sucking in" to other players that occurs on the court.

I will not be updating these often. However, if the game goes through a big gameplay update (I doubt it will at this point), I will make some tweaks and post them here.

Let me know if you have any questions.

Thank you,
Last edited by Dee4Three on Sat Feb 22, 2020 4:25 pm, edited 1 time in total.
"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird

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Re: Dee4three Slider Tweaks - Player Movement, etc - Updated 02-21-2020

Postby Dee4Three on Sat Feb 22, 2020 4:19 pm

Played a great game tonight against my brother.

Pelicans vs Raptors - I'm the Raptors - Game highlights below

At 4:09 you will see a chase down block, followed by another block, and at 4:47 you will see a chase down by Ibaka. Some other solid highlights in here as well.

phpBB [video]
"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird

Check out my YouTube channel

https://www.youtube.com/channel/UCvHJXrqit8Dc6HBY5P6EmAA


Follow me on Twitter

https://twitter.com/Dee4Three84
User avatar
Dee4Three
NLSC Team Member
NLSC Team Member
 
Posts: 9673
Joined: Sun Mar 30, 2014 12:34 pm
Location: New Hampshire, USA

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