sitew33 wrote:In the info.Rdat file go down to the values that say "thick" and "thin". To make arm and leg accessories fit tighter lower the THICK and increase the thin. I find it easier to find a player model with similar size and use their info.rdat values to give you a starting point.
go7denboot wrote:sitew33 wrote:In the info.Rdat file go down to the values that say "thick" and "thin". To make arm and leg accessories fit tighter lower the THICK and increase the thin. I find it easier to find a player model with similar size and use their info.rdat values to give you a starting point.
I already knew the thick-thin thing in the RDAT file, the thing I want to know is the curve or wideness between the legs like on the picture, its a lot more realistic than the default body model, but thanks for helping still
[ Image ]
"def_leftLeg": {
"Parent": 107,
"Child": 109,
"Sibling": 119,
"Translate": [ -2.195661592, -45.3383293, 0.949738741 ]
},
eko718 wrote:Yeah...This is the only reason I haven't gone into detail with the legs myself. Doesn't seem like it's really possible without modeling the accessories themselves to the same angle as the legs. But, that's just my guess.
maumau78 wrote:
- Code: Select all
"def_leftLeg": {
"Parent": 107,
"Child": 109,
"Sibling": 119,
"Translate": [ -2.195661592, -45.3383293, 0.949738741 ]
},
sorry I think you have to edit that...you want to rotate the calf to the outside right?
go7denboot wrote:eko718 wrote:Yeah...This is the only reason I haven't gone into detail with the legs myself. Doesn't seem like it's really possible without modeling the accessories themselves to the same angle as the legs. But, that's just my guess.
no there is no need to edit the accessories as I've seen from the mods made by modders on eyeucmaumau78 wrote:
- Code: Select all
"def_leftLeg": {
"Parent": 107,
"Child": 109,
"Sibling": 119,
"Translate": [ -2.195661592, -45.3383293, 0.949738741 ]
},
sorry I think you have to edit that...you want to rotate the calf to the outside right?
Yeah I think you're very close to what I want to do, I want to make every player I will make look like their real life body so its not just about the calf, it really depend on what needs to be edit on the player, thanks for the help
btw the modder who made Lebron previewed a mod for Kobe and its similar to what you did
go7denboot wrote:sitew33 wrote:In the info.Rdat file go down to the values that say "thick" and "thin". To make arm and leg accessories fit tighter lower the THICK and increase the thin. I find it easier to find a player model with similar size and use their info.rdat values to give you a starting point.
I already knew the thick-thin thing in the RDAT file, the thing I want to know is the curve or wideness between the legs like on the picture, its a lot more realistic than the default body model, but thanks for helping still
[ Image ]
maumau78 wrote:
- Code: Select all
"def_leftLeg": {
"Parent": 107,
"Child": 109,
"Sibling": 119,
"Translate": [ -2.195661592, -45.3383293, 0.949738741 ]
},
sorry I think you have to edit that...you want to rotate the calf to the outside right?
[ Image ]
...and it looks great ingame
[ Image ]
racroasdaile2323 wrote:maumau78 wrote:
- Code: Select all
"def_leftLeg": {
"Parent": 107,
"Child": 109,
"Sibling": 119,
"Translate": [ -2.195661592, -45.3383293, 0.949738741 ]
},
sorry I think you have to edit that...you want to rotate the calf to the outside right?
[ Image ]
...and it looks great ingame
[ Image ]
That Kobe looks great, Can you release that Kobe? I have an Afro Kobe version that is great also, I'm not a modder by no means, Is just took 3 different mobs and combine them into one, one of the mods was your thin leg Kobe u made for 2019.
can you provide me both hihead.scne ?
I will use a compare software to see what did he changed.....
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