ChrisCP3Paul wrote:I'm happy to see this type of discussion, I gave up on 2K and Live years ago, but I was a regular years back on this forum and Operation Sports, and since about 2K12 have I been complaining about the "Dreamcast era game engine" 2K has been using since the early 2000's. I specifically remember the classic 2K11 being the last time I enjoyed a basketball game.
The people who continue to say the game is "fine" are people who don't actually play much if any basketball so don't understand the intricacies of on court movement, they just look at a guy dunking like he does in real life and think that's it... The game is all about momentum, because all 10 guys are constantly moving at different paces and you have to find your own to be effective, that goes for any sport. I played professionally in Europe in the mid 2000's, so I know a little bit about sports .
Even the most hardcore 2K fanboys cannot sit there and tell me that you can actually feel any difference between moving around Westbrook then Dwight Howard, aside from Westbrook being a bit faster from spot to spot, because everything else feels IDENTICAL.
All these issues are happening because the current engine is a "Canimation based" monstrosity, all they've been doing is spitshining the graphics year after year.
The game is literally a series of combined animations one after the other, and the only time you have control of your player is when you decide in which direction you want to move him and want to keep moving him, and after you've made that choice, get ready for a bunch of animations to take place.
EVEN in the one place they could add some minor physics, the actual behavior of the basketball, there is just a mathematical algorithm involved, I mean how many times have we seen a shot go halfway down the rim and magically roll back out? you see the ball magically stuck to the defenders hands like on a literal string, I used to have videos on these issues years ago, one of my favorites was the AI defender reading your controller input and moving with you like a SHADOW!
From a business perspective, 2K has no competition and they will not upgrade to an all new Physics based engine unless their hand is forced, meaning if NBA Live comes out and kills it one year, which is unlikely to happen for a long time.
I see this topic is becoming more of an issue than ever before, and rightfully so, because here comes PS5 and Xbox ? so imagine canimating around in a 2004 game engine on these extremely powerful next gen consoles. 2K has hit it's peak, there is nowhere to go except downhill from here, that's the only good news we can take from all of this.
Issy wrote:
sticky-fingers wrote:
99/20 for all the movement sliders + Acceleration to 35 seem to fix ice effect.
Credits for this sliders'set go to alabamarob from OS : https://forums.operationsports.com/foru ... stcount=87
dante24 wrote:sticky-fingers wrote:
99/20 for all the movement sliders + Acceleration to 35 seem to fix ice effect.
Credits for this sliders'set go to alabamarob from OS : https://forums.operationsports.com/foru ... stcount=87
Thanks I'm going to try these sliders as well I don't feel in control of players in this years game at all especially on the defensive end. I rarely like changing the sliders so much as the balance when you switch to online is too noticeable but this year I really can't find a good groove/balance with player control and difficulty.
tbh I'll probably go back to 2k19 if sliders can't fix help fix the problem
soggycereal42 wrote:Has anyone else been aware of the lack of charges/blocking fouls in 2k20? Whenever I take a charge, the defender just slides my player out of the way and scores. It doesn't matter how high or low the charging foul frequency is nothing is ever called. I have also never seen a shot where the ball hits the rim and bounces in yet. It's like unless you swish it then there is zero chance the ball goes in. I wish there was a way to add some actual physics to the game.
bluejaybrandon wrote:soggycereal42 wrote:Has anyone else been aware of the lack of charges/blocking fouls in 2k20? Whenever I take a charge, the defender just slides my player out of the way and scores. It doesn't matter how high or low the charging foul frequency is nothing is ever called. I have also never seen a shot where the ball hits the rim and bounces in yet. It's like unless you swish it then there is zero chance the ball goes in. I wish there was a way to add some actual physics to the game.
Where are you taking the charges at? I’ve noticed the closer to the charge circle you are, the more likely they are to be a charge. If you’re doing it at the three point line, then they slip past.
soggycereal42 wrote:Has anyone else been aware of the lack of charges/blocking fouls in 2k20? Whenever I take a charge, the defender just slides my player out of the way and scores. It doesn't matter how high or low the charging foul frequency is nothing is ever called. I have also never seen a shot where the ball hits the rim and bounces in yet. It's like unless you swish it then there is zero chance the ball goes in. I wish there was a way to add some actual physics to the game.
Dee4Three wrote:soggycereal42 wrote:Has anyone else been aware of the lack of charges/blocking fouls in 2k20? Whenever I take a charge, the defender just slides my player out of the way and scores. It doesn't matter how high or low the charging foul frequency is nothing is ever called. I have also never seen a shot where the ball hits the rim and bounces in yet. It's like unless you swish it then there is zero chance the ball goes in. I wish there was a way to add some actual physics to the game.
This is a legacy issue for the most part, as it's been like this for quite a few years now.
Same thing happens on 2K17, 2K18 and 2K19 from my experience. You will put your body perfectly in place to take the charge, and either the CPU awkwardly slips past you, or he just runs you over and you hit the deck and it's a no call.
2K15 and 2K16 I was able to take charges a little better. And I have actually had a charge called doing it on 2K20 (which is more than I can say for 2K17), but more often than not it doesn't work.
I think collision detection in general could use some work on the next generation of games.
They DO have a charge card badge, that you could try and equip to see if it makes a difference. With this years title being so heavily badge dependent, that may be the route you will want to go to get some of those calls.
bluejaybrandon wrote:Dee4Three wrote:soggycereal42 wrote:Has anyone else been aware of the lack of charges/blocking fouls in 2k20? Whenever I take a charge, the defender just slides my player out of the way and scores. It doesn't matter how high or low the charging foul frequency is nothing is ever called. I have also never seen a shot where the ball hits the rim and bounces in yet. It's like unless you swish it then there is zero chance the ball goes in. I wish there was a way to add some actual physics to the game.
This is a legacy issue for the most part, as it's been like this for quite a few years now.
Same thing happens on 2K17, 2K18 and 2K19 from my experience. You will put your body perfectly in place to take the charge, and either the CPU awkwardly slips past you, or he just runs you over and you hit the deck and it's a no call.
2K15 and 2K16 I was able to take charges a little better. And I have actually had a charge called doing it on 2K20 (which is more than I can say for 2K17), but more often than not it doesn't work.
I think collision detection in general could use some work on the next generation of games.
They DO have a charge card badge, that you could try and equip to see if it makes a difference. With this years title being so heavily badge dependent, that may be the route you will want to go to get some of those calls.
They eliminated the charge card badge in 2k20 last time I checked.
sanmarco wrote:I was watching dee's videos (movement) about why you're frustrated with modern day NBA 2K & I realized why, in spite of putting lots of hours practicing, I never enjoy a game.
At first I thought I need to "get good"(i cringe at the term), watched and analyzed lots of basketball clips, studied offensive & defensive terminologies, calculated nba players movements but then it's not me who has the problem:
"I've been driving a car with triangular wheels all along."
dante24 wrote:sanmarco wrote:I was watching dee's videos (movement) about why you're frustrated with modern day NBA 2K & I realized why, in spite of putting lots of hours practicing, I never enjoy a game.
At first I thought I need to "get good"(i cringe at the term), watched and analyzed lots of basketball clips, studied offensive & defensive terminologies, calculated nba players movements but then it's not me who has the problem:
"I've been driving a car with triangular wheels all along."
Haha Yeah I definitely feel like no matter what changes people have made to the sliders the fact the underlying movement mechanics are wrong makes it almost impossible.
I've tried numerous sliders Dee's movement ones inc which do help the issue but I still see the defense getting caught in the spin cycle after a simple side step. It just takes away the challenge.
I feel the same way about the game. Playing 2K16 & 17 the game was smooth. I haven’t bought a 2K since 18 and I feel like they haven’t improved since 17 too me. 2K20 is god awful when it comes too gameplay it’s way too slow for a fast paced game. It doesn’t allow people too do anything. It’s like lag almost when your controlling something. It’s starting to become madden too me , all shine no substance .
I wonder if anyone has any updated sliders which reduce this problem or is everyone still facing this issue?
Personally i've gone back to 2k19 as the ease at which you can turn the defense or have them slowly slide away from the ball handler just ruins the game. Even Harden never defended that bad
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