Andrew wrote:I'm sure there will be tweaks to certain elements throughout the season, particularly the sprinting. I just hope the right voices are heeded. I don't dislike the idea NBA 2K20 is going for with sprint, it might just need a bit of tweaking/balancing.
Just played another game of MyTEAM and it was far preferable to MyCAREER. Only strengthens my resolve to stick to MyTEAM and MyCAREER this year.
TGsoGood wrote:Dee thanks for the video. I watched the complete video. I liked the addition of clips from prior games.
I am still enjoying 2K20 overall but again I have decided to spend most of my time playing WNBA and will also play with fictional rosters with lower rated players and less badges.
The badges control animations and outcome by design, so the less the better for me at least.
I don't think the sliding will be cleaned up this generation. Being sucked into the defense also "Sucks"
Issy wrote:Thanks for your video Dee4Three.
I will just add this : https://www.reddit.com/r/NBA2k/comments ... very_year/
The animations are so unrealistic during the contacts. As if the opposing player was a wall.
Dee4Three wrote: I can blowout the CPU on the hardest level every single time I play the Blazers doing this, and shoot 80% running the same ISO over, and over again. That is not sim, that is not realistic, the one on one defense and the help defense on those drives are not realistic.
Dee4Three wrote:The point is: it CAN be done.
"Blow by frequency is much different in the final game than it was at Community Day, and even the demo. I'm happy with where it is right now, but it's easy to tweak if the community feels like there are too many or too few once you all get in the lab."
Dee4Three wrote:I didnt say it COULDNT be done, I said it cant be done in real life scoring over 70-80% of the time on ISOs, using it over and over and over again!frequency matters!
The "it can be done" is OBVIOUSLY in reference to the frequency in which I was doing it in those videos, and how you can do it over and over and over again against average defenders. The fact that that CAN BE DONE is an issue.....
...... I literally am talking about how often I can do it and the percentages doing it, how did you not pick up on that?
Dee4Three wrote:I watched A TON of NBA last year. A ton.
Harden, LeBron, George, Westbrook, Mitchell, Kyrie, Kemba, Curry, etc absolutely have sides cleared for them at times.
Dee4Three wrote:So it's an exploit and an issue that should be addressed.
bongo88 wrote:
Here are some full games from last year
https://www.youtube.com/watch?v=NCDZ2RIjOlU
https://www.youtube.com/watch?v=Pezi5QbUPgs
https://www.youtube.com/watch?v=j4hWMlPsED4
https://www.youtube.com/watch?v=cA982Ua8ElY
find a set that those teams run.... then show us how 2k20 breaks that offensive set. If you want to make a good NBA / NBA2k20 comparison video.
sticky-fingers wrote:Arguments and members on both sides are the same than for 2K18.
For me, on 2K18, help defense and (duce's)liders fixed this ISO/blow-by issue, and then the gameplay was pretty good ; yeah, 2K18.
I dont think 2K20 issue makes the game easier than 2K18 ; so i guess for those who want to play 2K20, it can be fixed on the same manner.
I already hear that we shouldnt have to fix the game. Yes, but we want to play the new game, so if 2K is too lazy, there's still a way.
And seriously, who plays vs CPU with default sliders ?
Dee4Three wrote:I mess with sliders every year, heavily. On the 2K18 thread, we tried defensive sliders at 100 acrossed the board, so did you. You were part of that entire thing with me posting videos. You even accidently got sliders up over 100 because you found a glitch on how to do so. With all defensive sliders at 100, I scored over 70 points with Hassan Whiteside on just straight line drives and shot almost 70% doing it
Dee4Three wrote:Default sliders are used by A LOT of people. The few people I work with that play it literally just put it on a level they want and play, or just keep it on pro. Not everybody is hardcore with customization, a great portion like to just pick up and play.
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