DrBurke wrote:I want to learn how to make cyberfaces so I can bring something to this community. I truly want to help out, I just don't know where to begin.
DrBurke wrote:bluejaybrandon thank you so much bro.
bluejaybrandon wrote:DrBurke wrote:I want to learn how to make cyberfaces so I can bring something to this community. I truly want to help out, I just don't know where to begin.
Start with TGsoGood’s NBA2k17 video on full cyberface creation. That’s gives you a framework and the tools.
bluejaybrandon wrote:DrBurke wrote:bluejaybrandon thank you so much bro.
No problem. After you have a better understanding of the tools and terminology, I can try to help you along if you get stuck.
Speedofli9ht wrote:bluejaybrandon wrote:DrBurke wrote:bluejaybrandon thank you so much bro.
No problem. After you have a better understanding of the tools and terminology, I can try to help you along if you get stuck.
Hi bluejaybrandon, I am wondering how I use the 2kxx tool because I have downloaded it and put it in the blender directory but it isn’t in blender. I heard we don’t use 2kxx tool anymore, so how would I begin editing a cyberface.
Thanks.
RobDavis wrote:Speedofli9ht wrote:bluejaybrandon wrote:DrBurke wrote:bluejaybrandon thank you so much bro.
No problem. After you have a better understanding of the tools and terminology, I can try to help you along if you get stuck.
Hi bluejaybrandon, I am wondering how I use the 2kxx tool because I have downloaded it and put it in the blender directory but it isn’t in blender. I heard we don’t use 2kxx tool anymore, so how would I begin editing a cyberface.
Thanks.
That's a question I have I know blender decent enough and I'm pretty good with Photoshop just stuck on the texture editing. Are we always using a previous models texture then editing that In Photoshop then applying and modeling? Wondering how people are creating cyberfaces from scratch?
bluejaybrandon wrote:The 2k17 tutorial is very much up to date. I learned on it. The only difference is at the end of the hihead.scne file text, you have to clear out the LODs. So hihead_LOD1 becomes hihead. And just continue that for all so they all say hihead.
Basically download a cyberface and look into the hihead file by scrolling down to the bottom. That’s what the file you want to edit should look like. Then follow the tutorial and upload it into blender.
As for textures, your best bet is picking a player close and then tweaking the texture. Nobody is truly making cyberfaces “from scratch”. It’s all based off other players. In fact, once you get into it you can usually start to spot who they used. There’s an old 2k14 tutorial with James Harden that is still relevant for texture creation imo.
I don’t mean to sound harsh but it’s confusing. It’s gonna be a grind to learn. But every creator here went through it. In my own mind, it sorts out those who actually want to put the time in to learn. I’m willing to help anyone who wants to know more, but it’s important that you do the heavy lifting.
bluejaybrandon wrote:I can’t say that I’ve seen that. My first thing would be to make sure you have the LODs cleared properly. Download a 2k19 face that has been modded and check that the hihead.scne file match’s yours roughly
Speedofli9ht wrote:bluejaybrandon wrote:I can’t say that I’ve seen that. My first thing would be to make sure you have the LODs cleared properly. Download a 2k19 face that has been modded and check that the hihead.scne file match’s yours roughly
Alright I found the fix thanks! But when I try and export after I’m done, it says “file not found”
bluejaybrandon wrote:Speedofli9ht wrote:bluejaybrandon wrote:I can’t say that I’ve seen that. My first thing would be to make sure you have the LODs cleared properly. Download a 2k19 face that has been modded and check that the hihead.scne file match’s yours roughly
Alright I found the fix thanks! But when I try and export after I’m done, it says “file not found”
Make sure you’re exporting to a different location than where you imported. For example, if you import from the desktop, create a folder on the desktop called “export” and export there. Then drop it into the png and check it out in-game.
bluejaybrandon wrote:Yes. You should only use the one that says “hihead”. Textures are located in the faceXXXX.iff file. You’re looking for the face.color.XXXXX.dds file.
bluejaybrandon wrote:You can always PM me. I tried to keep it basic in case others stumble upon this thread and have similar issues. I apologize to the mods as this turned into more of a conversation than a thread but I hope some of the discussion was useful to others.
Speedofli9ht wrote:bluejaybrandon wrote:You can always PM me. I tried to keep it basic in case others stumble upon this thread and have similar issues. I apologize to the mods as this turned into more of a conversation than a thread but I hope some of the discussion was useful to others.
I feel like this would be useful in this thread about cyberface help.
I’m wondering how to remove facial hair in a texture if I’m making a texture of a guy who doesn’t have facial hair but the texture I’m editing has facial hair.
Another question is how do I match the background texture color to the texture I am editing.
bluejaybrandon wrote:Speedofli9ht wrote:bluejaybrandon wrote:You can always PM me. I tried to keep it basic in case others stumble upon this thread and have similar issues. I apologize to the mods as this turned into more of a conversation than a thread but I hope some of the discussion was useful to others.
I feel like this would be useful in this thread about cyberface help.
I’m wondering how to remove facial hair in a texture if I’m making a texture of a guy who doesn’t have facial hair but the texture I’m editing has facial hair.
Another question is how do I match the background texture color to the texture I am editing.
Are you removing 3D hair or just the texture of the beard? If it’s just the texture, what I personally do is find another face texture with no facial hair, paste it on top of one you want, erase everything expect the part that covers the facial hair, then match the color.
bluejaybrandon wrote:Speedofli9ht wrote:bluejaybrandon wrote:You can always PM me. I tried to keep it basic in case others stumble upon this thread and have similar issues. I apologize to the mods as this turned into more of a conversation than a thread but I hope some of the discussion was useful to others.
I feel like this would be useful in this thread about cyberface help.
I’m wondering how to remove facial hair in a texture if I’m making a texture of a guy who doesn’t have facial hair but the texture I’m editing has facial hair.
Another question is how do I match the background texture color to the texture I am editing.
Are you removing 3D hair or just the texture of the beard? If it’s just the texture, what I personally do is find another face texture with no facial hair, paste it on top of one you want, erase everything expect the part that covers the facial hair, then match the color.
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