yeah you can do it somehow
I remember moving and changing them to make them bigger and stretch out over the whole wall
-messes up the decal though
If that is the stadium file I am thinking of then it is blue because of the magic, if that is their summer league gym
I would look through the arena scne and there should be some padding_c or cushion_c texture that has values that make it blue
find a "Min" or "Max":[R,G,B,A] that makes the texture blue so could be something like "Max":[0.1,0.1,0.8,1.0]
the .dds texture file within the sXXX.iff file might be 0kb so a shared file
EDIT*
cushion wall material has the albedo texture of practice_gym_cushion_c1
finding practice_gym_cushion_c1.tga
There might be a green mask to it with this 8388367 value change it to 16777215
The min and max are this but you can change all mins to 0 and all max to 1 if you want to then edit the dds texture however you want
- Code: Select all
"Min": [ 0.00518151699, 0.122138783, 0.337163657, 1.0 ],
"Max": [ 0.00913405884, 0.226965904, 0.610495567, 1.0 ],
The blue color comes from that 0.61 value
The texture just looks like this
if you change min and max to 0 and 1 then you will need to edit this texture unless you like the grey
alternatively you can use the min and max to change the color to whatever you want
The divider of the cushions is probably within the normal file and that is a shared texture but you would only edit that if you want a different sized padding look to the texture