Dee4Three wrote:2K12 did not have right stick dribbling, and is the worst graphically out of the three (my opinion) However, it had some great retro content, including the NBAs greatest mode. Presentation wise its solid. It has a underground soundtrack mostly.
I don't know the game really over the past 10 years at all. So, what one of these games has that others don't have luckily doesn't affect me too much. Also, I find interestingly that I subconsciously tend to rely on the buttons for shooting in cases where I want to really focus on my shots. It's as though my brain (all in my head probably, pardon the pun) thinks the buttons are more effective at shooting. Also, I've never really liked the idea of the right stick for shooting because to me that's a pullback and let go thing like a bow and arrow and not at all what shooting is which is a force forward movement. I've always felt it would be better to pull back but to have to push forward to complete the shot. Like the manual control pitching in MVP NCAA 07. Anyway...
Dee4Three wrote:2K13: blocking shots is hard to come by (automatic adjustments occur at the hoop, and sometimes hands go through the ball on block attempts). No shooting with the right stick in this game, it's just used for dribbling.
So there's nothing that sliders can do to fix this blocking issue you guys are mentioning?
Dee4Three wrote:2K14: As far as a well rounded basketball title with feel and flow, 2K14 Might be the best.
So games after 2K14 really don't impress a lot of people, huh? What became the problem? The annoying focus on online card collecting? Improvement of graphics at the expense of gameplay?
Presentation-wise, I'm not a hiphop fan at all (post mid-90s) and I can't stand JayZ, as a rapper, as a celebrity, whatever. But TV style presentation does matter to me. Hip hop and pop from the last twenty years is something I pretty much instantly turn off in any game, but thanks for outlining that, it's still good to know.
Thanks again! This was great!