sticky-fingers wrote:Set rookie difficulty, then edit with shady's values, game will be easy.
Ok guys, I wanted to run some tests and after playing several games with Shady's custom sliders, supposedly for hall of fame, I switched to rookie and created them from scratch. Rookie -> input all values. Next, I played some games and guess what...the results were the same! There is NO difference, it does not matter if you start on hall of fame or rookie, then input everything. Just try yourself...you SHOULD notice a difference between rookie and hall of fame but it felt the same and yielded the same stats. Some of you keep citing Mike Wang but I read his words in a different way and what is more, he probably meant it in a different way or just decided to give a short reply without upsetting or confusing the community. To me, it stands to reason that it is the attributes themselves that create the difficulty. For the user, FG decreases from rookie to hall of fame constantly whereas it increases for the cpu.
Download sliders and what do you see? Values. No hint about rookie or any other difficulty level. Moreover, editing sliders would be badly implemented and definitely not intuitive and self-explaining. If there wasn't just one custom set but several based on difficulty levels, 2K would have used rookie - hall of fame, rookie (custom), pro (custom)... - hall of fame (custom) and NOT just one single custom slot you don't even know what difficulty it is based on when fiddling around yourself for some time or downloading a preset from 2k share. Conclusion: custom is a difficulty on its own.
Anyway, it doesn't really matter. I'll tweak Shady's sliders some more and hopefully, I will start my My League...or wait till 2k20 if I get fed up by 2k.