bongo88 wrote:edit: didn't mean to come off snarky, lol it seems the watermark moves around based on both aspect ratio and display resolution. my native resolution is 1440x900 (16:10 Aspect ration) but even other resolutions within the same aspect ration seem to move the watermark randomly. as such, it'd be best if y'all moved it to where you wanted to.
to move it down, there are 4 y-axis float values.
00 08 e8 44
00 08 e8 44
00 f8 f2 44
just subract 100 from each float value... so all values are down 100. or whatever number you choose. just keep them all even going down/up. i had to move it something ridiculoous like plus 800 to move it up, so it might be a large number. if moving left/right.... just add the same value (100, 300, whatever) to the 4 x-axis float values.
Hope that helps
y'all gonna have to adjust the watermark to fit your screen/resolution.
open file in hex. best to use hex editor neo free to change collum value and see float. Float is under the data inspector tab/window... dont remember how i got that open in the view settings, perhaps. then use the float value to change the y-axis and x-axis
see below
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then move the pointer over to the 2k17 newscorebug.VCUIELEMENT.
sticky-fingers wrote:okay, so good new, with your great explanations i've succeed to replace tricode by team names (from staringlineupoverlay).
Bad new, i cant find cities only (i've found city+team name inside titlecard2 vcuielement )
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bongo88 wrote:tnt 2010 unfinished for 2k17
Well, i worked on this for an evening a while ago. Porting my 2k18 texture to work for 2k17. I doubt i'll finish it due to my lack of interest. Been just sitting in my game folder untouched for a while. I am probably gonna delete it soon from my hard drive, so just posting it in here in case somebody wants to open it up in blender and finish it.
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scoreboard attached to this post
sticky-fingers wrote:You dont had to put my nickname in the title
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