C0883R wrote:is all the teams complete meaning the retro ones to? or is it just the modern ones?
bluejaybrandon wrote:Huge fan of everything except the attributes tied to movement. The players are way too fast. There is skating galore and you never feel in control. That being said, all other aspects are a phenomenal job to CelticLG for the work
I particularly love the fear that sets in when an actual superstar is opposing you. Irving legitimately feels like he could regularly break ankles and Harden's eurosteps are consistent and effective. Loving it so far.
jenksalot wrote:bluejaybrandon wrote:Huge fan of everything except the attributes tied to movement. The players are way too fast. There is skating galore and you never feel in control. That being said, all other aspects are a phenomenal job to CelticLG for the work
I particularly love the fear that sets in when an actual superstar is opposing you. Irving legitimately feels like he could regularly break ankles and Harden's eurosteps are consistent and effective. Loving it so far.
Most of the attributes are the default 2k ones, except for some players we felt needed a boost in certain areas based on this season. Loved your draft class last season btw.
bluejaybrandon wrote:jenksalot wrote:bluejaybrandon wrote:Huge fan of everything except the attributes tied to movement. The players are way too fast. There is skating galore and you never feel in control. That being said, all other aspects are a phenomenal job to CelticLG for the work
I particularly love the fear that sets in when an actual superstar is opposing you. Irving legitimately feels like he could regularly break ankles and Harden's eurosteps are consistent and effective. Loving it so far.
Most of the attributes are the default 2k ones, except for some players we felt needed a boost in certain areas based on this season. Loved your draft class last season btw.
So what did you change exactly? Because it seems like the rotations aren't adjusted. And accessories, especially the god awful tall socks, are still equipped on many players. Did you only update select guys?
zetsuboushta wrote:It's really great work. Thanks a lot. Will you update it constantly?
Actually it would be great to see some work with badges.
Will you edit playbooks? Right now they seem pretty suitable for current teams, but they are completely out of variety(like Houston playbook which only works with two superstar guards and proper rotation when one of Harden/Paul is always on-court).
Rosque wrote:Because 20 games is representative sample. Do an average of 5 82 games simming to see if it holds up.
jenksalot wrote: We edited the badges and playbooks as mentioned in the first post, but if you have any plays you think should be added we will gladly do so.
miguel88 wrote:This roster strethg is that players play more similar to real nba on gameplay. But need a few fixes for sim stats especially on warriors and Westbrook, the clippers is a underdog team, nobody expected they gonna be that good this season, the players overall are 2k rating with just a few changes on atlethics atributes in some players, simword team is for Xbox and they don't share the tendencies or overalls so is no possible to transfer to pc and this year looks like they don't gonna release , also guys if you see any player that have very weird stats after a full season let us know so we can fix it with tendencies edits
bluejaybrandon wrote:miguel88 wrote:This roster strethg is that players play more similar to real nba on gameplay. But need a few fixes for sim stats especially on warriors and Westbrook, the clippers is a underdog team, nobody expected they gonna be that good this season, the players overall are 2k rating with just a few changes on atlethics atributes in some players, simword team is for Xbox and they don't share the tendencies or overalls so is no possible to transfer to pc and this year looks like they don't gonna release , also guys if you see any player that have very weird stats after a full season let us know so we can fix it with tendencies edits
I understand Simworld is for Xbox but I've been porting it over to 2k19 on PC. Most of it is compatible with the exclusion of some MIP candidates basically.
2k ratings are not great so I think only doing minor adjusts moving guys up or down doesn't really create a great sim result. Also, having basically all point guards with pro-level signature dribble moves is jarring. If everyone is an excellent ballhandler than no one is. You should save some of the more high-level signatures for star players so seeing it on the court is a big deal.
I will say, aspects of the gameplay are improved but without knowing what you guys actually adjusted, it might as well be a placebo effect.
I highly encourage you to be more transparent with adjustments so people can determine differences themselves. What exactly is changed from a default 2k roster? Which tendencies did you adjust and what did you find the result to be?
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