MonkeymanJSV wrote:So does this mean we have to individually change those assigned vertices? Or is there a quicker method?
MonkeymanJSV wrote:So it works in game okay?
joyfishnba wrote:Hi
How can I edit (.mathnodes) file
Thank you for your hard work.
maumau78 wrote:Thanks for dedication
maumau78 wrote:trevorjpt33 wrote:trevorjpt33 wrote:Looks like the vertex->skeleton bones assignment is way different from 2k18 to 2k19 so even if the model is almoust the same It will show up messed becouse vertex will reference to missing or different bones....
Unfortunately I don't think we have any tool for correct vertex->bones assignment
I'm going to try to remove the bones from the skeleton that are no longer in 2K19, along with removing vertex group assignments that are associated with the player model. Do you know if/how the skeleton can actually be exported?
*Edit - turns out there are 46 bones that were removed. I was able to go into blender and disconnect and remove the unneeded bones and their accompanying vertex groups, but that cannot fix the issue because these changes cannot be exported from blender.
MonkeymanJSV wrote:Nice work man I hope you can get it figured out
Dracula wrote:good job
Madskillzz024 wrote:Thanks for all your hard work!
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