miguel88 wrote:look great in general but i have a question about the new player movements slider
because I see the player with ball move faster than the rest of player so is so easy to dive into the basket by speed, what the reason the player without the ball speed and acceleration is lower than players with the ball?
with tendencies, CPU defense offense and shots are great but the new player movement makes the game so fast that looks like a race.
thanks for the work
Vicerex wrote:It's definitely taken some getting used to, when I first tried it I didn't think I would like it, the speed difference was massive. But after two full games it's starting to feel pretty good. Stat-wise it's looking fairly realistic across the board but I'm still seeing the CPU shoot around 55%, so I was a little shocked to see you actually raised their shooting sliders. I may have to kick them down some to get them at or under 50%.
Also I tried the trick you mentioned in the video where you switch away from defending the CPU, it definitely improved how many free throws the CPU took because my AI fouls way more than I personally do for sure. But I'm so used to playing Lockdown D that it feels weird to let the CPU do it for me.
So far I'd say I'm liking it but I need to get more used to the new mechanics, it's so different it almost feels like a new game.
dazman32 wrote:Have done a few sims with these (CPU vs CPU), and yours definitely have the highest and most realistic foul numbers out of all the slider sets I've tried so far.
Which specific slider settings are you using to influence the fouls so much in your opinion? (Other than the foul sliders obviously.)
I Hate Mondays wrote:Just watched your preview video, I am very excited to try these tomorrow. Do the latest gameplay updates in patch 1.04 somehow affect your slider set V2?
LeBronsLakers wrote:Pretty embarrassing stuff from Dee4Three tbh. I shoot a better percentage with the shot timing, so I have to turn down the user sliders when using that feature.
That being said, I've found that the sliders definitely are a bit too easy for me, as they usually are, but I've got a really good set now using your base, so big thanks Mike! I manually input everything into the HOF difficulty setting. As far as 3PA for the AI go, I noticed a lot of shots with a foot on the line, which would skew that number... Also, I've turned the user Blocking attribute down, as I was getting far too many of those, and also made the AI's defense stronger (On ball defense, jump shot gather/release defense strength). I've probably made other tweaks just to make the AI better in general, like raising their mid range success rate.
Very competitive and fun slider set, I'm finally having fun with this game instead of trying to resist the cheese.
LeBronsLakers wrote:Pretty embarrassing stuff from Dee4Three tbh. I shoot a better percentage with the shot timing, so I have to turn down the user sliders when using that feature.
LeBronsLakers wrote:So CPU mid range is 57 for me, and User blocking I have all the way to 20. The last three games with that block setting have resulted in 10, 4, and 8 blocks. So yeah... I might turn it down a bit more, maybe to 17.
I also turned down offensive rebounding for both teams, down to 43, as an experiment. Aiming for fewer shots in total, and the last couple games the OREB split was 15/13 in favor of me both times. Idk if that's good or not.
edit: so I put blocks at 15 and got 4 again, so it's probably in the 15-17 range for me. But the pace is incredible, I lead the league with the Lakers and a 107.1 pace while the Nuggets are second with 101.3 or something like that. Huge difference, so I'm gonna try and slow the game down more. This is with game speed already at 47.
ShadyMikeGaming wrote:I Hate Mondays wrote:Just watched your preview video, I am very excited to try these tomorrow. Do the latest gameplay updates in patch 1.04 somehow affect your slider set V2?
yea lol they probably gonna mess it up and PC doesn't have the patch yet lol so I can't tweak yet!
Vicerex wrote:LeBronsLakers wrote:So CPU mid range is 57 for me, and User blocking I have all the way to 20. The last three games with that block setting have resulted in 10, 4, and 8 blocks. So yeah... I might turn it down a bit more, maybe to 17.
I also turned down offensive rebounding for both teams, down to 43, as an experiment. Aiming for fewer shots in total, and the last couple games the OREB split was 15/13 in favor of me both times. Idk if that's good or not.
edit: so I put blocks at 15 and got 4 again, so it's probably in the 15-17 range for me. But the pace is incredible, I lead the league with the Lakers and a 107.1 pace while the Nuggets are second with 101.3 or something like that. Huge difference, so I'm gonna try and slow the game down more. This is with game speed already at 47.
Another thing you need to understand when testing sliders is who you are playing with and who you're going against. If you're playing with someone like Gobert, Capela, Dwight, AD, etc. then you're going to get a lot of blocks regardless of the sliders because they have very high block ratings. Then if you play with a team like the Cavs you may barely get any blocks at all even if you had the slider very high because Love & TT can't block to save their lives.
How I test sliders is by creating a MyLeague, I play 5-10 games then compare my team stats with the AI. If there are any where I'm way higher or way lower than the AI then I adjust those respective sliders. But if I'm not 1st place or 30th place I generally leave them as-is unless it doesn't look right. You can't really just test and adjust sliders based on a couple games, you need to see how it averages out against different competition.
sanmarco wrote:ShadyMikeGaming wrote:I Hate Mondays wrote:Just watched your preview video, I am very excited to try these tomorrow. Do the latest gameplay updates in patch 1.04 somehow affect your slider set V2?
yea lol they probably gonna mess it up and PC doesn't have the patch yet lol so I can't tweak yet!
Hi shadymike, saw your video about jumpshot gather/release settings that are switched for cpu & user or vice versa.
da_czar commented this is fixed already.
is the fix in patch 1.04?
I Hate Mondays wrote:Finally tried these yesterday, had a blast. Since I was trying every little aspect of the sliders, I kinda lost focus in the 3rd quarter and the 76ers had a blowout win against my Celtics. Will try to have a more consistent game next time.
I like how the CPU punishes you from the 3 mark if you give them the space. In some situations it looked a little bit exaggerated since Amir Johnson was hitting pull up dribble 3s when I was backing down from him, but this could be part of the real life game. I like what you have now
ShadyMikeGaming wrote:
I can confirm it's 100% NOT fixed. I don't know what's going on with that. I have tested this.
sanmarco wrote:ShadyMikeGaming wrote:
I can confirm it's 100% NOT fixed. I don't know what's going on with that. I have tested this.
Is this a legacy issue?
ShadyMikeGaming wrote:
Yep I pointed it out a few years ago and everyone on Operation Sports called it BS lol.
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