Dee4Three Sliders - Improvements to player movement - Full slider set included

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Dee4Three Sliders - Improvements to player movement - Full slider set included

Postby Dee4Three on Sun Sep 16, 2018 9:58 am

Hi all,

I've been messing with sliders all day. My goal is to improve some of the movement issues that come with the default game, which includes: Speed and acceleration breaks, more realistic first steps/movement around the basket, more accurate feeling fastbreaks, etc. Also, this set is supposed to help some with the "Invisible Wall" issue, as well as being bumped every time you turn the corner.

I can't do anything about the skating/sliding and floating issues, but I feel like I can make the game feel better overall by fixing the fixable, or atleast curving some of the issues.

NOTE: I am not considering this a SIM or ARCADE slider set, it's supposed to overall improve the movement and your experience overall with the game. I just played a full 48 minute game with this set (Human vs Human), and the game felt better moving around the court. It seems to have improved some of the sluggish movement as well as decrease the number of speed breaks.

Sliders are on 2K share under Dee4three Sliders

- Start with HOF as default, and adjust per my screenshots below (Or download my sliders off of 2Kshare).

* Put your game speed at 48.

* Pass speed: 65 - Passes by default are slow in this game, causing frustrating turnovers. If you up the pass speed slider, it makes it so passing is less delayed, and the passes themselves are faster and more realistic. Players pass with oompf, like in real life.

*Body-up Sensitivity:0 - This being at 0, cuts down on the "Invisible Wall" issue a tad, but also stops excessive slow motion side by side movement that occurs in the game. Because of this, your first step and dribble move matter more, and players feel more explosive. This is also supposed to cut down on the "sbeimg sucked in"

*Jump Shot defense strength gather and release: 40 - Lowering this to 40, makes it so if you have the appropriate space to hit a shot, you are not forced into a protected shot or a wild miss. This allows you to play ore realistically when blue sky is present for a shot.

* Acceleration: 65 This seems to cut down on the speed breaks/sluggish play that happens. Players have a quicker and more realistic first step/catch and go, and are more explosive off the dribble.

* Speed: 57 Just as it's advertised, it's supposed give the game a more real life NBA action feel, as well as cut down on some of the speed breaks.


* Speed with ball/acceleration with ball: 75/50 ratio - Players in 2K19 run up and down the floor unrealistically slow, and fastbreaks are extremely underwhelming with the defaults of 70-30 ratio. This makes it so fastbreaks have more realistic speed from the ball handler, and combining the this with speed and acceleration increases for off ball players, the fastbreaks are more fun and realistic.


The video is human vs human, but notice the difference in how the players move around the court. This is all about LOOSENING up the movement, giving you the user more control. It's me trying to unlock the potential this game has.

phpBB [video]


UPDATE: 09/29/2018

So I've been experimenting with the sliders, trying to combine the areas I mentioned that are the most important. This slider set takes two forms, one (Which will be the main set) is more to challenge you against the CPU, and in order to hold them to realistic shooting percentages, you will have to play sound defense. The second set is tailored around a more loose approach, and the more loose approach is having the CPU offense sliders match the user sliders. As you noticed, none of my shooting sliders or overall sliders are pro or sub pro difficulty, because I think most everybody can agree that it's too easy.


*Game Speed: 48

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For User, everything else is the same but the offense section at the top. Here are those sliders.

Image


*Hidden is contact shot success, which should be at 48


I'll state again: If you want to relax the gameplay a bit, keep all the sliders the same but change the CPU offense (top section) to the User sliders from that section.


And, if you want a better challenge than both options above, do HOF shooting for CPU and User, while keeping the other sliders the same.


Let me know if you have any questions.


UPDATE: 11/10/2018

Hi all, sorry I've been away.

Played a game with tweaked movement sliders. Since one of the recent patches, the game seemed to be slowed down even more (with speed breaking more). I changed the movement sliders to a 80-60 splits, with the acceleration slider increased to 80, I also upped the game speed from 48 to 50. The fastbreaks (As you will see in this video) look better with a more realistic pace with these adjustments. The stats are at the end of the video. With these movement sliders, you don't have the annoying "Offensive player slowing down with the ball for no reason on the fastbreak" or the "Defender transferring to the ball handler" or "Defender unnaturally sliding in front of the ball handler" on the break.

The PIP splits are fantastic for the CPU, I was attacking the paint more which is why mine are higher, the CPU was shooting a lot of threes, and the free throws look decent. The rebounds are high because of the pace I was playing at, but the off/def rebound ratio looks great. Most importantly, the game feels solid. The free throw numbers I am overall happy with, and I LOVE the shooting percentages. This game was played with my HOF base for shooting (For user and CPU, with the tweaks I listed above as well as the sliders screens I posted most recently.

With Jimmy Butler and Justin Patton being traded to the 76ers today for Robert Covington, Dario Saric, Bayless and a 2022 second round pick, I figured I'd put the teams against eachother fully intact after the trade.

Here are the highlights using the tweaks I mentioned above. Tight game, but a really fun one.

phpBB [video]


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Last edited by Dee4Three on Sun Nov 11, 2018 12:41 pm, edited 5 times in total.
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Re: Dee4Three Sliders - Improvements to player movement

Postby Dee4Three on Sun Sep 16, 2018 12:23 pm

Just posted the gameplay video on the first post.
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Re: Dee4Three Sliders - Improvements to player movement

Postby Dee4Three on Sun Sep 16, 2018 2:26 pm

Made some slight adjustments to the speed/acceleration, brought them down a TAD, but not much.
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Re: Dee4Three Sliders - Improvements to player movement

Postby Dee4Three on Sun Sep 16, 2018 5:32 pm

So redownload the sliders. I think I found the golden combo.

Put your game speed at 48, and use my current slider set that I just reuploaded. The game feels much better.
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Re: Dee4Three Sliders - Improvements to player movement

Postby Dee4Three on Mon Sep 17, 2018 1:13 am

Adjusted "hands" and "ball handling" sliders in order to curve some of the overpowering steals. It doesn't do anything for body steals, but your players won't lose the ball as much on steal attempts by the CPU (which can be overpowering)
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Re: Dee4Three Sliders - Improvements to player movement

Postby Uncle Drew on Mon Sep 17, 2018 1:44 am

Don't know if you received my message, but I tried your sliders and they have improved the speed and flow of the game greatly. Player movement is crisper also. Offensive rebounds are still a problem, which might be something that can't be corrected with sliders. Tired of seeing 5'8 guards, boxing out 7'ft PF's and C's , for rebounds. The CPU defense is so good, or either I suck at playing, but I can't score like I could in 2K18. Anyway, salute for these sliders.
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Re: Dee4Three Sliders - Improvements to player movement

Postby Dee4Three on Mon Sep 17, 2018 1:49 am

Uncle Drew wrote:Don't know if you received my message, but I tried your sliders and they have improved the speed and flow of the game greatly. Player movement is crisper also. Offensive rebounds are still a problem, which might be something that can't be corrected with sliders. Tired of seeing 5'8 guards, boxing out 7'ft PF's and C's , for rebounds. The CPU defense is so good, or either I suck at playing, but I can't score like I could in 2K18. Anyway, salute for these sliders.


Thank you, I did see the message.

I should have included this in my slider set, but I play with def rebound slider at 70, and offensive rebounding slider at 30. I've actually had to do this for a few years now, as offensive rebounding has always been a bit overpowering.

Try that, and the numbers SHOULD be more realistic.
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Re: Dee4Three Sliders - Improvements to player movement

Postby Uncle Drew on Mon Sep 17, 2018 3:07 pm

Dee4Three wrote:
Uncle Drew wrote:Don't know if you received my message, but I tried your sliders and they have improved the speed and flow of the game greatly. Player movement is crisper also. Offensive rebounds are still a problem, which might be something that can't be corrected with sliders. Tired of seeing 5'8 guards, boxing out 7'ft PF's and C's , for rebounds. The CPU defense is so good, or either I suck at playing, but I can't score like I could in 2K18. Anyway, salute for these sliders.


Thank you, I did see the message.

I should have included this in my slider set, but I play with def rebound slider at 70, and offensive rebounding slider at 30. I've actually had to do this for a few years now, as offensive rebounding has always been a bit overpowering.

Try that, and the numbers SHOULD be more realistic.


Are both values for User and CPU ?
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Re: Dee4Three Sliders - Improvements to player movement

Postby Dee4Three on Mon Sep 17, 2018 3:13 pm

Uncle Drew wrote:
Dee4Three wrote:
Uncle Drew wrote:Don't know if you received my message, but I tried your sliders and they have improved the speed and flow of the game greatly. Player movement is crisper also. Offensive rebounds are still a problem, which might be something that can't be corrected with sliders. Tired of seeing 5'8 guards, boxing out 7'ft PF's and C's , for rebounds. The CPU defense is so good, or either I suck at playing, but I can't score like I could in 2K18. Anyway, salute for these sliders.


Thank you, I did see the message.

I should have included this in my slider set, but I play with def rebound slider at 70, and offensive rebounding slider at 30. I've actually had to do this for a few years now, as offensive rebounding has always been a bit overpowering.

Try that, and the numbers SHOULD be more realistic.


Are both values for User and CPU ?


Yup. For example, the last game I played I had 13 off rebounds and the CPU had 12. 48 minute game.

Which is an improvement.

Also, I'll be posting another gameplay video tomorrow. The game is A LOT more playable for me with the slider improvements. Skating is still happening, but because the overall pace/movement is better, the game feels and looks like it's more in control, and in my opinion more closely resembles real NBA authenticity. By that I mean, they game has more speed/acceleration, and explosiveness. Which is sorely missing with default sliders.
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Re: Dee4Three Sliders - Improvements to player movement

Postby Uncle Drew on Mon Sep 17, 2018 3:43 pm

Dee4Three wrote:So redownload the sliders. I think I found the golden combo.

Put your game speed at 48, and use my current slider set that I just reuploaded. The game feels much better.


Game speed at 48, or attributes speed?
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Re: Dee4Three Sliders - Improvements to player movement

Postby Dee4Three on Mon Sep 17, 2018 9:27 pm

Uncle Drew wrote:
Dee4Three wrote:So redownload the sliders. I think I found the golden combo.

Put your game speed at 48, and use my current slider set that I just reuploaded. The game feels much better.


Game speed at 48, or attributes speed?


Game speed. Attributes speed should be at 57.
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Re: Dee4Three Sliders - Improvements to player movement

Postby Dee4Three on Tue Sep 18, 2018 9:23 am

Here is another video using the sliders. You will notice more explosion from the players, better pace/flow on fastbreaks, better movement without the ball, and WAY less speed breaks. Also, the lighting really adds to the atmosphere immersion.

phpBB [video]
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Re: Dee4Three Sliders - Improvements to player movement

Postby skoadam on Tue Sep 18, 2018 6:22 pm

Where is the screenshot with sliders sets, i rly want to try it when i will be able to play again.
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Re: Dee4Three Sliders - Improvements to player movement

Postby Dee4Three on Wed Sep 19, 2018 1:09 am

skoadam wrote:Where is the screenshot with sliders sets, i rly want to try it when i will be able to play again.


Hey Sko,

The slider adjustments are on the original post, I just pulled the screenshots because I made some tweaks.

I'm also getting good reception on these on Operation Sports, I created a thread over there.

https://forums.operationsports.com/forums/nba-2k-basketball/939445-player-movement-lets-have-serious-discussion.html

Also getting decent reception from couple people on my Youtube videos. Place your game speed on 48, and they work for any of the difficulty levels.

It's really changed my gameplay experience.
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Re: Dee4Three Sliders - Improvements to player movement

Postby dyopopoy on Wed Sep 19, 2018 3:10 pm

Hey Dee!
I've Always been on a lookout for Great Sliders.
Yours seems to be very promising!

Great Job.

I've always greatly use Shady's Sliders. You might already know, his goal is to have the most realistic sliders.
viewtopic.php?f=240&t=106150

Have you checked that out? what do you think?
Are you going to use some of his slider values or maybe combine with yours?

P.S. I also left a reply in his thread about combining both of your sliders. :D Will wait for his reply too. Thanks!
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Re: Dee4Three Sliders - Improvements to player movement

Postby Dee4Three on Wed Sep 19, 2018 10:04 pm

dyopopoy wrote:Hey Dee!
I've Always been on a lookout for Great Sliders.
Yours seems to be very promising!

Great Job.

I've always greatly use Shady's Sliders. You might already know, his goal is to have the most realistic sliders.
viewtopic.php?f=240&t=106150

Have you checked that out? what do you think?
Are you going to use some of his slider values or maybe combine with yours?

P.S. I also left a reply in his thread about combining both of your sliders. :D Will wait for his reply too. Thanks!


Thanks! I'm getting good feedback on them!

You can use mine with his if you would like. The beauty of my sliders is because they designed to improve player movement, they can be used in conjunction with all difficulty levels and other sliders.

The #1 problem with 2K19 is issues with how the players move on the court, and this slider set has improved that movement greatly.

I'll be keeping an eye on patches that come through, and adjust as needed.
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Re: Dee4Three Sliders - Improvements to player movement

Postby Dee4Three on Thu Sep 20, 2018 12:47 am

skoadam wrote:Where is the screenshot with sliders sets, i rly want to try it when i will be able to play again.


Sko,

I'm curious how your gameplay went yesterday. Let me know.

Thanks,
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Re: Dee4Three Sliders - Improvements to player movement

Postby KBMAMBA24 on Fri Sep 21, 2018 1:32 am

Dee4Three s'il vous plait vous conseiller de jouer avec vos sliders sur user timing ou sur % joueurs ?
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Re: Dee4Three Sliders - Improvements to player movement

Postby Dee4Three on Fri Sep 21, 2018 1:39 am

KBMAMBA24 wrote:Dee4Three s'il vous plait vous conseiller de jouer avec vos sliders sur user timing ou sur % joueurs ?


I play on user timing, but it's a matter of preference. You can use either setting with these sliders.

Also, next time please post in English, as it's part of the forum rules. No worries though.
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Re: Dee4Three Sliders - Improvements to player movement

Postby KBMAMBA24 on Fri Sep 21, 2018 1:50 am

ok no problem (Y) thanks you
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Re: Dee4Three Sliders - Improvements to player movement

Postby Uncle Drew on Fri Sep 21, 2018 2:28 am

I know these sliders are primarily devoted to player movement and flow, and they are great in that regard, but I'm still having a hard time adjusting to the innate amount of steals and unforced turnovers (basically, just losing the ball. CPU defense is ungodly in this game, and I can't score to save my life. After every 1st qtr, I find myself down 20 pts, even to crap teams.
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Re: Dee4Three Sliders - Improvements to player movement

Postby Dee4Three on Fri Sep 21, 2018 2:47 am

Uncle Drew wrote:I know these sliders are primarily devoted to player movement and flow, and they are great in that regard, but I'm still having a hard time adjusting to the innate amount of steals and unforced turnovers (basically, just losing the ball. CPU defense is ungodly in this game, and I can't score to save my life. After every 1st qtr, I find myself down 20 pts, even to crap teams.


I'm working on that. Somebody over at OS and I are teaming up to combine my player movement sliders with other sliders, I will post them on here when done.

Thanks for the feedback.
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Re: Dee4Three Sliders - Improvements to player movement

Postby trepamuros on Fri Sep 21, 2018 2:55 am

Uncle Drew wrote:I know these sliders are primarily devoted to player movement and flow, and they are great in that regard, but I'm still having a hard time adjusting to the innate amount of steals and unforced turnovers (basically, just losing the ball. CPU defense is ungodly in this game, and I can't score to save my life. After every 1st qtr, I find myself down 20 pts, even to crap teams.


Seconded. CPU D is totally insane. I have 25 or more turnovers every game because even the smallest collision leads to a TO.

Dee4Three wrote:I'm working on that. Somebody over at OS and I are teaming up to combine my player movement sliders with other sliders, I will post them on here when done.


That's great. Your sliders are a great floweness improvement, can't wait for these combined sliders!
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Re: Dee4Three Sliders - Improvements to player movement

Postby Dee4Three on Fri Sep 21, 2018 10:21 am

Here are gameplay highlights using my better player movement sliders, and mrwrestling3's sim slider suggestions. Please also see the stat screens below.

They shot a little high from the field, but thats mainly because I allowed them to shoot 58% in the first quarter. I played better defense in the last 3 quarters, except for a couple plays (Like when I went under the screen on that Wiggins three in the highlights). NOTE: I start on HOF as a base, and tweak based on that. So this is HOF base, with my player movement tweaks and his sim tweaks.

But, I REALLY enjoyed this game, and I loved the pace. I love that I was able to explode off the dribble with Wall, I liked the activity off the ball, I liked the pace of the fastbreaks. Steal numbers were high, but thats because I had 14 turnovers.

Let me know what you guys think. Also, check out a few of the moves I did with John Wall. Also, this game was played with 8 minute quarters. Normally I play 12, but i's time consuming making these videos in exhibition. When I post actually MyLeague videos, they will be 12 minute quarters.

For those of you who want to protect the ball better, raise ball security. 70 seems like a solid number for that slider for User and CPU.

Here are the other sliders that were used in this video along with my player movement sliders. We have been having a lot of discussion on OS about this, and these were suggested by MrWrestling3. Him and I are both still testing.

Use in conjunction with Dee4three Sliders, settings are for both user and cpu unless otherwise noted.

Game Speed- 48

Inside Shot Success- 45
Close Shot Success- 45
Mid Range Success- 45
3pt Success- 44
Layup Success- 45
Pass Accuracy- 60
Contact Shot Success- 44
Ball Security- 60

Driving Shot Contact Frequency- 70
Inside Shot Contact Frequency- 70
Layup Defense Strength(takeoff) - 40
Steal Success- 40

Hustle- 65
Hands- 40
On Ball Defense- 40
Stealing- 40
Defensive Awareness- 65
Lateral Quickness- 45

Throw Alley Oops - 47
Play Passing Lanes- 30
Go For On Ball Steals- 30
Contest Shots-60

Over The Back Foul Frequency- 75
Charging Foul Frequency- 80
Blocking Foul Frequency- 80
Reaching Foul Frequency- 80
Shooting Foul Frequency- 80
Loose Ball Foul Frequency-80

phpBB [video]


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Re: Dee4Three Sliders - Improvements to player movement

Postby intruda on Sat Sep 22, 2018 4:43 pm

THought I was gong crazy but whatever new stuff with sliders isnt updated on 2kshare. Everything is still 45 user 55cpu. Couldnt stop the enviable
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