ksmiz wrote:I think we can successfully make full copies of teams with these addresses. It will be easier to clone players for sure and many other things.
The player addresses I placed under the staff address seem to have to do with minutes and rotation stuff.
The other player addresses can change if the person isn't in the game but you pasted an address anyway.
I copied all the player addresses (specifically the bytes) from the 12-13 heat and was able to paste them over the areas for the St. Louis Sound. I locked these addresses in by clicking the box then saved real quick and it worked when I reopened the roster back up, all the players were copied over. I did the same thing with the jersey addresses and it worked too.
ksmiz wrote:I don't know about that. What I mean is I overwrote an extra team (st. louis sound) but I basically cloned another team(classic heat) overtop of that team.
Not like cloned budding where 1->2 but like cloned insert dna where the basic structure was there but now has identical everything.
That was just a quick example to see what I could do with the addresses. You can make a team of players by just pasting their addresses in and it will direct to them and ends up cloning extra player copies when you save I guess.
So I didn't try pasting a whole data block over a blank space and making something out of nothing yet. I don't think it will be that easy but overwriting any team as well as the extra teams with no players yet I think it will be way easier now.
maumau78 wrote:ksmiz wrote:I don't know about that. What I mean is I overwrote an extra team (st. louis sound) but I basically cloned another team(classic heat) overtop of that team.
Not like cloned budding where 1->2 but like cloned insert dna where the basic structure was there but now has identical everything.
That was just a quick example to see what I could do with the addresses. You can make a team of players by just pasting their addresses in and it will direct to them and ends up cloning extra player copies when you save I guess.
So I didn't try pasting a whole data block over a blank space and making something out of nothing yet. I don't think it will be that easy but overwriting any team as well as the extra teams with no players yet I think it will be way easier now.
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Any idea on why I'm getting this message?
ksmiz wrote:I don't know about that. What I mean is I overwrote an extra team (st. louis sound) but I basically cloned another team(classic heat) overtop of that team.
Not like cloned budding where 1->2 but like cloned insert dna where the basic structure was there but now has identical everything.
That was just a quick example to see what I could do with the addresses. You can make a team of players by just pasting their addresses in and it will direct to them and ends up cloning extra player copies when you save I guess.
So I didn't try pasting a whole data block over a blank space and making something out of nothing yet. I don't think it will be that easy but overwriting any team as well as the extra teams with no players yet I think it will be way easier now.
Dee4Three wrote:
So in that case, could I clone the 03-04 Lakers over the 05-06 Grizzlies? And after I could rename them to the 09-10 Lakers and change the players and artwork?
Reason I'm asking is: it would make things a lot easier for me, because the accessory colors would be the Lakers, and it would have the Lakers audio ID etc.
Or, I've seen "unlocking teams" mentioned. Can teams be unlocked in the roster, and than another classic team be cloned over them as a base? That way I don't have to overwrite any default classic teams.
ksmiz wrote:Dee4Three wrote:
So in that case, could I clone the 03-04 Lakers over the 05-06 Grizzlies? And after I could rename them to the 09-10 Lakers and change the players and artwork?
Reason I'm asking is: it would make things a lot easier for me, because the accessory colors would be the Lakers, and it would have the Lakers audio ID etc.
Or, I've seen "unlocking teams" mentioned. Can teams be unlocked in the roster, and than another classic team be cloned over them as a base? That way I don't have to overwrite any default classic teams.
Yeah that's exactly what you can do!
That is if I can fix it so it works for everyone...
For unlocking teams, what you want to do is look for team type and change it to 4:Historic (Classic?) then you can add a year, team colors, etc
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Then you can copy over jerseys
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Copy over players. On this there like 3 different areas where I found players at so make sure you look at all sub menus. They player addresses under "staff address" I think are rotations so you can copy rotations over but if you didn't copy the players on the other section it will eventually revert back to no players on the team.
https://i.imgur.com/HdhzUNW.png
You can copy the arena address and they will use the same arena etc let me know if you figure out more stuff
I still can't find a missing audio ID.
I played with that heat team and it kept calling me Fresno but then later in the game it would say the heat
ksmiz wrote:One more try. If it doesn't work I will try again tomorrow.
The arrays that it searches for are probably way overkill so it will take a while to search and might freeze for a little but if it works, it works
If the script doesn't work and you know how to search for these strings and find the right ones then you can just match the values up so they match what the description says
-after that everything below is just based off those 3 starting points and it will all line up
Found another problem with my aobscan idea... it will only grab the first array that matches so if you open another roster up it will be stuck on the first one you loaded
So if you do it in the first roster you load in the game it might work but after that it won't catch the new ones
Going to have to rethink how to go about this and learn a lot more before it is easy to set up
maumau78 wrote:ksmiz wrote:One more try. If it doesn't work I will try again tomorrow.
The arrays that it searches for are probably way overkill so it will take a while to search and might freeze for a little but if it works, it works
If the script doesn't work and you know how to search for these strings and find the right ones then you can just match the values up so they match what the description says
-after that everything below is just based off those 3 starting points and it will all line up
Found another problem with my aobscan idea... it will only grab the first array that matches so if you open another roster up it will be stuck on the first one you loaded
So if you do it in the first roster you load in the game it might work but after that it won't catch the new ones
Going to have to rethink how to go about this and learn a lot more before it is easy to set up
I try 6.6 6.7 6.8.1 It doesn't work for me....sorry
The sequence I use is:
- Load the game
- Load a roster
- Load CE
- Load the cheat script
Shuajota wrote:ksmiz could you make a video? Explaning step by step... Thanks!
I´m lost here...
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