bongo88 wrote:Dee4Three wrote:I dont want to hear that the new systems cant handle it, it was handles 13 yeasrs ago by the last gen consoles. Also, i've heard people say that they took out things like that, and took out reflections etc to improve performace. So why did we have this on last gen? and why did 2K14 for this gen have all those goodies with the better graphics?
Doesnt make sense.
The current console systems absolutely cannot handled the framework, motion systems, and other backend computations (remember, these computations must be calculated very quickly on a weak jaguar cpu)
The slash of graphics from 2k18 to 2k19 is a result of a cpu bottleneck. They shaded the crowd even more (2k17 -> 2k18 -> 2k19) to reduce gpu usage on graphics so that they could harness that excess gpu power to help compute cpu processes.
see the images below:
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album link (containing full size images):
https://imgur.com/a/ZKKD0TvI have a much longer post that i'm working on (will create its own thread), but my free time has been strained so i'll just post here a preview
Relevant scourses and quotes:
https://www.eurogamer.net/articles/digi ... e-in-depthAdding to the list of enhancements, Microsoft increased performance in CPU/GPU coherency and enhanced and improved the speed of the GPU command processor to offload a lot of work from the CPU too, specifically with DirectX 12 engines.
http://mrmgroup.cs.princeton.edu/papers ... HPCA13.pdfIn it, general-purpose (non-graphics) computational
kernels are offloaded from a host CPU to a nearby GPU in
order to improve the runtime, throughput, or performance-
per-watt of the computation as compared to the original CPU
implementation.
Will post the new thread later when i get the analysis finished. Anyways, what 2k is having to do is transfer more gpu power to help the struggling jaguar cpu (they were always considered weak). With the next gen consoles a year off (according to rumors), once again, in this dev cycle they are implementing more backend stuffs in preperation for more power (gpu/cpu) in the next cosole. both madden and nba 2k have done this --- according to my speculation, obviously.
The one sentance summary is: there will be slight gameplay changes as they tweak the backend, and no graphical increases until the next console is released. It is because of cpu bottleneck in the current consoles.
It is marketing suicide to make that graphical slash (2k18 to 2k19) without hoping to "right the course" within the next year. The current consoles' hardware have been pushed to their limits.
anyways, i got more articles and stuffs. But the new thread will be a ways off due to my schedule becoming rather full.
Bongo, you have absolutely no basis for this. No facts to back it up. Your screenshot examples of 'shaders" are of a 3rd person account (Picture within a picture) gameplay footage. thats a picture of a tv, not the actual lighting from the game from a first person video. We don't know at all if they slashed the graphics from 2K18 to 2K19, in fact the gameplay trailer suggests that the graphics might be almost exactly the same at 2K18.
Numerous other games on these consoles/PC have hair movement, etc. Horizon Zero Dawn has zero frame rate drops, and it has some of the best overall graphics/gameplay I have ever seen.
The new motion system was just implemented for 2K18. Lets say you are correct (Which you havnt proven in the least) about the hair/jersey movement, that doesn't explain the drop in lighting/reflections, or the clay body types, etc. You are telling me that all of these other games (Including sports games) can have crisp, clean graphics with gorgeous lighting, but this gen console's/PCs can't handle hair movement/jersey movement?
It's 2018, and some of the most impressive games (In most genres) are coming out, the detail graphics/gameplay wise are out of this world. Yes, not all are on the same graphics engine, but to imply that the power of the PS4 and XboxOne can't handle hair movement/jersey movement in 2018 at a stable framerate, or that it can't handle the graphics we had in 2013 with 2K14, is quite the stretch. You would need to provide quite a bit of backup for me to believe that the current system can't handle the processes of the gameplay coupled with the graphics.
I wasn't going to respond to this, but I didn't really want anybody on here getting the idea that 2K's downgrade in graphics/atmosphere has anything to do with system limitations. Even IF hair movement and more jersey movement couldnt be implemented (Which im sure it could), it wouldn't explain the body type situation (cutting body types way down, and the players not looking like athletes, very limited muscle definition), it wouldn't explain the lack of reflections all of a sudden, or the unrealistically dark crowds, the big heads surrounding the league, etc. Also, the gameplay has not only carried on with the legacy issues, but it has added more issues which include skating, blow bys, etc.
I heard all the excuses in the book for the on ball defense, I don't want to hear all the excuses in the book for the downgrade in graphics.