Wayback Wednesday: Slow Motion Dunks in NBA Live

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Re: Wayback Wednesday: NBA Live 2003’s Settings Myth

Postby dwayne2005 on Sat Mar 31, 2018 4:07 am

Andrew wrote:And fortunately, they were added the following year in NBA Live 2004.


Which is odd, because the 2003 NCAA game was virtually identical to the 2003 NBA game otherwise. I don't remember what the 2004 games interface looked like, though, but I am under the impression it wasn't the equivalent of the 2004 NBA game released a year sooner. It felt like the same game as NBA Live 2003 with different teams and sliders.
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Re: Wayback Wednesday: NBA Live 2003’s Settings Myth

Postby Andrew on Sat Mar 31, 2018 10:29 am

It came out between NBA Live 2003 and NBA Live 2004.
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Re: Wayback Wednesday: NBA Live 2003's Three-Point Exploit

Postby Andrew on Wed Apr 04, 2018 9:47 pm

April 4th, 2018: NBA Live 2003's Three-Point Exploit

Ensuring that a basketball video game is completely free of cheesy moves and other exploits is much easier said than done. As such, even today gamers will find tricks that aren't realistic basketball strategy, but certainly effective against the CPU and other users alike. In older basketball video games, with their far more primitive AI and mechanics, simple strategies and reliable exploits tended to be the most effective means of picking up win after win. From the corner three in Double Dribble to the Outside Scorer moves in NBA Live 06, most games had at least one exploitable tactic.

As I noted in my retrospective of NBA Live 2003, the game strayed rather noticeably from the usual sim approach in most areas, and the overpowering nature of the new Freestyle Control turned gameplay into a wild shootout. One of the most powerful exploits allowed gamers to knock down three after three following a step-back, a trick that was effective even on higher difficulty levels. Let's take a look back...way back...
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Re: Wayback Wednesday: The NBA Live 96 Editor

Postby Andrew on Wed Apr 11, 2018 11:31 pm

April 11th, 2018: The NBA Live 96 Editor

Although obviously far surpassed by its successors, NBA Live 96 is still one of my all-time favourite games in the NBA Live series. It was the first NBA Live title that I owned on PC, having played NBA Live 95 on the Super Nintendo (although I would later pick up the PC version of NBA Live 95 as well). It's also the game that led me to discover the NLSC when my family finally got connected to the Internet, and in turn, the hobby of modding (usually called patching at the time). As such, in addition to the fun I had with the game, it's a sentimental favourite because of its connection to my history in discovering and joining the online basketball gaming community.

The hard work of Tim, Lutz, and Brien had made it possible to mod NBA Live 95, but as I discussed in a previous article, the process could be quite fiddly, even with the tools that they created. When it came time to develop tools for NBA Live 96, they made some advances that greatly simplified the process, which delighted my teenage self and set me on a path to join the original NLSC trio and many others in the hobby of patching. One of the key tools that I soon became very familiar with was Tim's NBA Live 96 Editor. Let's take a look back...way back...
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Re: Wayback Wednesday: Arch Rivals Retrospective

Postby Andrew on Wed Apr 18, 2018 7:06 pm

April 18th, 2018: Arch Rivals Retrospective

When you think of arcade basketball video games by Midway, the titles that will most likely spring to mind are the original NBA Jam, its follow-up NBA Jam Tournament Edition, and NBA Hangtime. That stands to reason as they are some of the best games of their genre, but NBA Jam wasn't actually Midway's first attempt at making a foray onto the virtual hardwood. In 1989, four years before the debut of the original NBA Jam, Midway released Arch Rivals: a two-on-two basketball game with up-tempo gameplay, and a very casual approach to the rules of the sport.

Although not an official part of the NBA Jam lineage, Arch Rivals can certainly be considered a forerunner to Midway's more famous hoops game. Indeed, while NBA Jam is usually (and rightfully) credited as defining many of the aspects which we've come to associate with the genre of arcade basketball games, Arch Rivals is arguably the game that pioneered them. After all, while relatively subdued compared to the games that followed, Arch Rivals stands as their obvious inspiration. Let's take a look back...way back...
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Re: Wayback Wednesday: Arch Rivals Retrospective

Postby [Q] on Thu Apr 19, 2018 5:26 am

I remember first playing that game at 5 or 6 at the mall in a store where they had a bunch of nes consoles hooked up for people to play and demo different games. It was actually an interesting setup where there were 5 cartridges loaded up and you just hit a button to switch games.

I liked basketball but this was before I followed the NBA and due to my age I just found it really funny that you could punch other players. It was pretty fun for me back then
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Re: Wayback Wednesday: Arch Rivals Retrospective

Postby Andrew on Thu Apr 19, 2018 10:52 am

Ah, I remember stuff like that. The NES version definitely wasn't the best, but it's an admirable conversion of the arcade game.
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Re: Wayback Wednesday: Michael Jordan in 1-on-1

Postby Andrew on Wed Apr 25, 2018 11:42 pm

April 25th, 2018: Michael Jordan in 1-on-1

Today is Tim Duncan's 42nd birthday. Not only is the future Hall of Famer one of the greatest players in NBA history, he also graced the cover of one of the best games in the NBA Live series: NBA Live 2000. Of course, he shared the cover with an insert of Michael Jordan, who made his first official appearance in the series as a member of the newly added roster of Legends. April 25th also marked a milestone in Michael Jordan's career, as on this date twenty-five years ago he captured his seventh straight scoring title, tying a record set by Wilt Chamberlain.

With those themes in mind, it seems logical to take another look back at NBA Live 2000. I've already posted an in-depth retrospective of the game, but I thought that I'd take a closer look at one of its featured attractions: Michael Jordan in 1-on-1. Making its debut in NBA Live 2000, it made sense to brand the mode with Michael Jordan's name in order to help it stand out to gamers. It certainly did just that, so let's take a look back...way back...
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Re: Wayback Wednesday: Arcade Modes in NBA Live

Postby Andrew on Wed May 02, 2018 10:55 pm

May 2nd, 2018: Arcade Modes in NBA Live

By definition, NBA Live has always been a sim title. Granted, the level of realism hasn't always been satisfactory, and in the case of certain releases - NBA Live 2003 in particular - the style of gameplay has skewed a little towards being arcade. However, there are several distinct features and concepts that define the arcade basketball game genre, such as exaggerated dunks, a lack of rules, and a more casual, "video game" approach to the setting and gameplay. Whatever shortcomings any NBA Live or NBA 2K title may have, they are - by design and concept - sim titles. Games like NBA Jam, NBA Street, and NBA Playgrounds, on the other hand, are arcade games.

With that being said, there have been a couple of times over the years that NBA Live has tried to cater to the desire for an arcade experience. This was achieved through the Arcade mode gameplay setting in NBA Live 99 and NBA Live 2000. The experience was still far more sim-oriented than games like NBA Jam or NBA Street, but it was still noticeably wackier and less realistic than usual. It was an interesting attempt to cater to varied tastes among basketball games, so let's take a look back...way back...
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Re: Wayback Wednesday: Arcade Modes in NBA Live

Postby [Q] on Thu May 03, 2018 1:37 am

I remember as a kid I loved playing Live 95 or 98 and switching to arcade mode so I could run around shoving opponents and sending them flying
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Re: Wayback Wednesday: Arcade Modes in NBA Live

Postby Andrew on Thu May 03, 2018 11:20 am

The best use of the old hand check button!
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Re: Wayback Wednesday: Arcade Modes in NBA Live

Postby [Q] on Thu May 03, 2018 2:48 pm

What's crazy is that you didn't have control of that in 95 so you just had to sprint into people
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Re: Wayback Wednesday: Arcade Modes in NBA Live

Postby Andrew on Thu May 03, 2018 2:55 pm

Oh yeah, in the PC version. No steal button, either. NBA Live 98 was the first PC release with fleshed out controls.
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Re: Wayback Wednesday: NBA Live on PC Retrospective

Postby Andrew on Wed May 09, 2018 8:23 pm

May 9th, 2018: NBA Live on PC Retrospective

It's been over ten years since a PC version of NBA Live was released. For a long time, the series was the only NBA game that was consistently released on PC as well as the consoles, but beginning with NBA Live 09, it's been a console exclusive. In hindsight, the writing was on the wall as the last couple of PC releases were problematic, not to mention ports of the previous console generation. Although the NBA 2K series would make its way to PC - the very year NBA Live left it, in fact - there is still interest in seeing EA's game return to the platform. Unfortunately, so far our Wishlist requests and petitions have not yet yielded the desired outcome.

Hopefully, as the NBA Live series continues to rebuild and re-establish itself, we'll see a PC release again one day. After all, through to around 2006, the PC version of NBA Live was arguably the definitive version of the game. It certainly helped put us on the map, and carve out a niche in the basketball gaming community with all of the work we put into modding the games. This week, I thought I'd reflect on the history of NBA Live on PC, in the hopes that its legacy will continue with a new release some day. Let's take a look back...way back...
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Re: Wayback Wednesday: CustomArt in NBA Live

Postby Andrew on Wed May 16, 2018 9:27 pm

May 16th, 2018: CustomArt in NBA Live

As I mentioned in my retrospective of NBA Live on PC, modding was a big part of what made those releases the definitive versions of the game through to around the mid 2000s. The modding scene was able to become as large and successful as it did due to EA Sports' willingness to make the game files easier to modify. While we were never provided any official tools, changes such as the adoption of DBF files, as well as the organisation and relative consistency of the art file formats, kept the modding community productive and our Downloads database filled with great updates.

One of the most significant developments in modding was CustomArt, introduced in NBA Live 2003 PC. The feature simplified the process of installing mods, while also providing in-depth customisation options. Should NBA Live return to the PC at some point, it's definitely a feature that it needs to have, and it would also be great to have it natively supported in NBA 2K PC as well. Let's take a look back...way back...
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Re: Wayback Wednesday: X-Factor Players in NBA Live 07

Postby Andrew on Wed May 23, 2018 8:30 pm

May 23rd, 2018: X-Factor Players in NBA Live 07

It's fair to say that NBA Live 07 is a standout release in the NBA Live series, albeit for the wrong reasons. The Xbox 360 version of the game is widely considered to be one of the worst basketball games ever, and the PC/PlayStation 2/Xbox version's reputation isn't much better. It notably experimented with three different shooting buttons, an idea that was interesting, but proved to be overkill. Looking back on it now, it wasn't the best way of implementing advanced shooting controls. Despite the game's struggles, however, it was trying new ideas that at least had good intentions.

An example of that would be the X-Factor players in the prior gen version of NBA Live 07. A Freestyle Superstars mechanic that tried to expand upon the concept of player differentiation, it didn't quite catch on, though traces of the idea have been reworked more successfully in subsequent games. As such, it's a significant step in developing more sophisticated gameplay, and one that deserves credit for paving the way to future progress. Let's take a look back...way back...
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Re: Wayback Wednesday: Three-Point Shootout in NBA Live 98

Postby Andrew on Wed May 30, 2018 6:59 pm

May 30th, 2018: Three-Point Shootout in NBA Live 98

I've already talked a little about the three-point shootout in my Wayback Wednesday feature on All-Star Weekend Mode, as well as my retrospectives of NBA Live 98 and NBA Live 2005. However, it occurred to me that I've yet to dedicate a feature solely to the contest, which made its debut in NBA Live 98. Although a three-point shootout had been featured in other basketball video games, the mode found in NBA Live 98 was, at the time, the best representation of the event on the virtual hardwood. As an item on the Wishlist, its addition was warmly welcomed by basketball gamers.

Despite lacking in some of the presentation and flair seen in later games, NBA Live 98's version of the three-point shootout was still thoroughly enjoyable. A fun change of pace, the mode was certainly missed when it was removed in later games. It's a mode that's worthy of its own retrospective, so let's take a look back...way back...
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Re: Wayback Wednesday: NBA 2K9 on PC Retrospective

Postby Andrew on Wed Jun 06, 2018 8:29 pm

June 6th, 2018: NBA 2K9 on PC Retrospective

The fact that LeBron James is appearing in his eighth consecutive NBA Finals series hasn't just sparked fierce debate among basketball fans in the endless Greatest of All-Time debate. It's also a sign of how quickly the last few years have flown by, with LeBron's tenure with the Miami Heat already becoming a distant memory. Another fact that may leave you wondering where the time has gone is the number of NBA 2K games that have come out on PC, which now stands at ten. It feels like only yesterday that the series was a newcomer to the platform, but it has indeed been a decade.

Currently the only sim-oriented title that's still being released on PC, NBA 2K has kept basketball gaming alive on the platform. When it was announced that NBA 2K9 would be coming out on PC, it came as tremendous news for a community that had felt abandoned by EA Sports. Since we've had a decade of NBA 2K gaming on PC at this point, I feel it's worth reflecting upon the game that brought the series to a new audience of basketball gamers. Let's take a look back...way back...
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Re: Wayback Wednesday: The Dunk Contest in Basketball Games

Postby Andrew on Wed Jun 13, 2018 8:28 pm

June 13th, 2018: The Dunk Contest in Basketball Games

The Slam Dunk Contest is the main event of All-Star Saturday Night, and with the notable exception of the 1998 All-Star Weekend, it's been a fixture of the festivities since 1984. Although not every contest has been better than the last - and indeed, some years have been downright disappointing - it's still provided us with many memorable examples of spectacular aerial artistry. It only stands to reason that we want to take part in the dunk contest in basketball video games, and fortunately for us, several titles over the years have afforded us that opportunity.

Implemented in a variety of ways over the years, the dunk contest has proven to be a fun mini-game to jump into whenever it's been available to play at any time. Along with the Three-Point Shootout, it's also deepened the franchise and career experiences by representing the most prominent events of the All-Star Weekend. The main event of the NBA's midseason classic has an interesting history when it comes to the virtual hardwood, so let's take a look back...way back...
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Re: Wayback Wednesday: 1-on-1 Courts in NBA Live 2003

Postby Andrew on Wed Jun 20, 2018 8:29 pm

June 20th, 2018: 1-on-1 Courts in NBA Live 2003

When 1-on-1 mode was implemented in NBA Live 2000, the games took place on the same urban street court that was featured in Practice mode. This approach continued through NBA Live 2002, though EA Sports changed up the aesthetic of the courts a little in each game. Come NBA Live 2003, the decision was made to have Practice mode take place within a generic gym. While merely a cosmetic change without any added functionality, it was arguably a more suitable setting, giving the impression of a player shooting around in their team's practice facility.

However, the urban blacktop wasn't removed from the game. It was still the default option for 1-on-1 mode, maintaining the streetball atmosphere from previous titles. It wasn't the only place gamers could go 1-on-1 in NBA Live 2003, though. It was also possible to select the aforementioned practice gym, as well as a court located by the beach. These courts definitely spiced up 1-on-1 mode, and allowed the art team to get very creative. Let's take a look back...way back...
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Re: Wayback Wednesday: NBA 2K12's Introduction Video

Postby Andrew on Wed Jun 27, 2018 8:55 pm

June 27th, 2018: NBA 2K12's Introduction Video

Although NBA 2K11 was a tough act to follow, I would suggest that NBA 2K12 was up to the challenge. Continuing to improve upon the gameplay of its predecessor, it also successfully expanded the historical content we've come to associate with the NBA 2K series. The Jordan Challenge gave way to NBA's Greatest, a mode featuring fantastic production values and several of the best teams in the NBA history on top of MJ's Bulls. The game was hampered by the absence of the Class of 2011 rookies at launch owing to the lockout, but official roster updates would later resolve that issue.

Firing up NBA 2K12 for the first time immediately got you in the mood to play with the new historical teams, with an introduction video that I once ranked as the best among basketball games. Although we've seen some slick intros in the years since, there's still a strong case for NBA 2K12's boot-up remaining in the top spot. As such, I thought I'd look back at it this week, and the real highlights that inspired several moments in the intro. Let's take a look back...way back...
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Re: Wayback Wednesday: Gameplay Sliders in NBA Live 2004

Postby Andrew on Wed Jul 04, 2018 11:15 pm

July 4th, 2018: Gameplay Sliders in NBA Live 2004

Although basketball gamers who play sim-oriented titles are generally seeking the same kind of experience, it's tough to please everyone. Not everyone has the same skill level, and not everyone wants to go out of their way to play a realistic style of virtual basketball. No matter how much attention is paid to the gameplay, it's tough for developers to meet everyone's expectations. In the early 2000s, we wanted to see an increase in realism, so that basketball games more accurately reflected what we saw on TV. The games of the era had their moments, but they still had a ways to go.

NBA Live 2003 had felt like a step in the wrong direction, with an almost arcade-like style. Although we tried to make the game more realistic through modding, we didn't have a lot of success. NBA Live 2004 put the series back on track, not only in terms of implementing a more realistic style, but also through the introduction of gameplay sliders. These new settings allowed us to tinker with the gameplay without messing around with player ratings, in turn providing us with an opportunity to improve the experience from what was on offer out of the box. Let's take a look back...way back...
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Re: Wayback Wednesday: Cool Facts in NBA Live 97

Postby Andrew on Wed Jul 11, 2018 10:23 pm

July 11th, 2018: Cool Facts in NBA Live 97

Old basketball video games often have some interesting little features that we don't find in more recent releases. While we can often feel nostalgic for these features, there's usually a good reason why they don't appear in newer games. Some of them are outdated concepts that no longer have a use today. Similarly, others are simply rendered obsolete by advances in technology, or may now take on a very different form. Nevertheless, we tend to remember those quirky old features with the same fondness as the gameplay experience itself, as well as the players of the era.

That is definitely the case with Cool Facts in NBA Live 97. Exclusive to the PC and PlayStation versions of NBA Live 97, Cool Facts were bonus content that taught us a little more about all of the players that we were playing with on the virtual hardwood. A lot of long-time NBA Live players probably remember the feature as a fun exercise while browsing through the rosters, so let's take a look back...way back...
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Re: Wayback Wednesday: The Charlotte Bobcats in NBA Live 2004

Postby Andrew on Wed Jul 18, 2018 9:17 pm

July 18th, 2018: The Charlotte Bobcats in NBA Live 2004

The Charlotte Bobcats are no more. Well, the team is still around, but they are now of course the new version of the Charlotte Hornets, following the purchase of the name after New Orleans became the Pelicans. It's probably safe to say that most NBA fans, both in North Carolina and elsewhere, were happy to see the familiar branding return. The Bobcats name was often criticised, with many fans feeling that it was a poor fit for an NBA team. With the team set to celebrate its 30th Anniversary this year, it's great to have the Hornets back in the league.

Of course, the Charlotte Bobcats era remains a part of the club's history, too. While the official lineage of the Hornets and Pelicans has been retconned to consider the Hornets inactive from 2002 to 2004 and the Pelicans to be an expansion team that joined the league in 2002, in reality the resurrected Hornets are the league's newest team in terms of their operations, becoming the 30th franchise as the Bobcats in 2004. They would actually make their video game debut a year earlier however, as they were included in NBA Live 2004. Let's take a look back...way back...
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Re: Wayback Wednesday: The Charlotte Bobcats in NBA Live 2004

Postby [Q] on Thu Jul 19, 2018 2:08 am

I miss the Bobcats. When they started to get more veterans, they became fun to watch. I used them quite a bit in NBA Live 10. It was really cool to see them finally making the playoffs after getting close a couple times but it's a shame those teams and Gerald Wallace get ignored now that they are the Hornets once again
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Re: Wayback Wednesday: The Charlotte Bobcats in NBA Live 2004

Postby Andrew on Thu Jul 19, 2018 10:59 am

I'm glad to see the Hornets branding back in Charlotte, but it has resulted in a confusing lineage. Gerald Wallace is on the All-Time Hornets in NBA 2K18 despite never being a Hornet, and Chris Paul is on the All-Time Pelicans despite never being a Pelican.
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Re: Wayback Wednesday: The Charlotte Bobcats in NBA Live 2004

Postby [Q] on Fri Jul 20, 2018 2:11 am

Well at least those guys get their due in the revisionist history
Does the Pelicans team consist of mostly current players? Or do th y go back to guys like Baron Davis, Jamal Mashburn, Jamaal Magliore etc
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Re: Wayback Wednesday: The Charlotte Bobcats in NBA Live 2004

Postby Andrew on Fri Jul 20, 2018 2:52 am

They include anyone who played in New Orleans from 2002 to present.
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Re: Wayback Wednesday: The Hidden Rookies in NBA Live 2004

Postby Andrew on Wed Jul 25, 2018 7:21 pm

July 25th, 2018: The Hidden Rookies in NBA Live 2004

The Draft Class of 2003 is considered one of the best in NBA history. It boasts an impressive list of names, including LeBron James, Carmelo Anthony, Chris Bosh, and Dwyane Wade. Plenty of other noteworthy players such as David West, Kirk Hinrich, Josh Howard, Mo Williams, Jason Kapono, James Jones, Luke Walton, Steve Blake, and Kendrick Perkins were also in that class. Four of the top five picks have been All-NBA selections, and nine players have been All-Stars, including two second rounders. It's a strong class with a handful of future Hall of Famers in its ranks.

Obviously, those players made their video game debut in the titles released for the 2004 season, such as NBA Live 2004, and ESPN NBA Basketball 2K4. Interestingly, quite a few of them were hidden by default in NBA Live 2004, and unlockable via codes. I've mentioned them before in articles discussing the game's hidden content, but I thought I'd take a closer look at how their careers turned out, and also provide a few in-game screenshots, especially since not all of them made it to the NBA. Let's take a look back...way back...
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Re: Wayback Wednesday: The Hidden Rookies in NBA Live 2004

Postby Breems on Wed Aug 01, 2018 2:10 pm

Just binged this, Friday Five, and Monday Tipoff. Appreciate the work you're putting into these.

I was a kid and internet noob when a lot of these games were coming out, so I appreciate learning these interesting facts now that I'm old enough to appreciate them.
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Re: Wayback Wednesday: The Hidden Rookies in NBA Live 2004

Postby Andrew on Wed Aug 01, 2018 2:31 pm

Glad to hear it! Thanks for the kind words, always good to know that people are enjoying the features.
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Re: Wayback Wednesday: Swapping Files in NBA Live 95 & NBA Live 96 PC

Postby Andrew on Wed Aug 01, 2018 10:06 pm

August 1st, 2018: Swapping Files in NBA Live 95 & NBA Live 96 PC

Let's do something a little different for this week's Wayback Wednesday; let's tinker with the PC versions of NBA Live 95 and NBA Live 96! Specifically, we're going to swap some art files between the games, just to see what works. The idea of swapping compatible files between games didn't take off until much later, mostly because we generally didn't create much in the way of custom art mods for the early games in the series. My complete update for NBA Live 96 featured updated logos and jerseys that another member contributed, but generally speaking, rosters didn't include art updates.

With dial-up Internet connections, comprehensive updates simply weren't the done thing. It's a shame we didn't look into it though, because there are assets that can be swapped between NBA Live 95 and NBA Live 96. There's not a wide variety of mods that can benefit from this technique, but if nothing else, it could've enhanced roster updates with some season-specific artwork. Let's take a look back...way back...
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Re: Wayback Wednesday: The Tandy Rec Center in NBA Live 06 PC

Postby Andrew on Wed Aug 08, 2018 10:32 pm

August 8th, 2018: The Tandy Rec Center in NBA Live 06 PC

In addition to the commendable job that EA Sports has done with the team arenas in NBA Live, the series has boasted some interesting and well-designed venues beyond the NBA hardwood. From the street courts in NBA Live 2003 to The Temple in the Xbox 360 versions of NBA Live 06 and 07, to The Hangar and the global courts we're set to experience in NBA Live 19, NBA Live's art team has done some great things with real and fictional venues alike. One practice venue that doesn't get mentioned very often however is the Tandy Rec Center in the PC version of NBA Live 06.

A little out of the norm for a sim-oriented NBA video game, it nevertheless stands out as one of the more unique venues featured in the NBA Live series. Since I've already taken a look back at several of the old practice and 1-on-1 courts in NBA Live, I felt it would only be fitting to profile this distinctive gym from one of my all-time favourite games. Let's take a look back...way back...
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Re: Wayback Wednesday: The Tandy Rec Center in NBA Live 06 PC

Postby Breems on Thu Aug 09, 2018 3:34 am

I love that gym. Back in the day, if I wanted something to do while listening to music or podcasts, I'd grab a player and just start shooting around. Still do sometimes. It's very reminiscent of shooting around in my school's old gym.

Interesting about the beams obstructing the view. As you alluded to, I've only ever played with the default camera angle, so I never noticed.
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Re: Wayback Wednesday: The Tandy Rec Center in NBA Live 06 PC

Postby Andrew on Thu Aug 09, 2018 3:48 am

That's definitely what I like about it. Incidentally, it's been pointed out to me that it's actually the Tandy Rec Center, and was featured in NBA Street V3. As such, I've gone ahead and re-written the retrospective slightly with more accurate information, though the gist is basically the same. :)
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Re: Wayback Wednesday: The Tandy Rec Center in NBA Live 06 PC

Postby [Q] on Thu Aug 09, 2018 6:06 am

That's so weird. I spent a ton of time on Live 06 but I don't seem to remember that gym. Perhaps I didn't use the practice mode?
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Re: Wayback Wednesday: The Tandy Rec Center in NBA Live 06 PC

Postby Andrew on Thu Aug 09, 2018 12:13 pm

It's possible you didn't spend a lot of time in there, or playing 1v1. Dynasty mode was pretty addicting that year, after all. When's the last time you played 06 regularly (or fired it up)? If it's been over a decade, it might've slipped your mind. I've been creating content for it recently enough that I remember it...though initially forgot what it was, of course.
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Re: Wayback Wednesday: The Tandy Rec Center in NBA Live 06 PC

Postby [Q] on Thu Aug 09, 2018 2:44 pm

Yeah it has been over a decade, so it could have slipped my mind
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Re: Wayback Wednesday: The Tandy Rec Center in NBA Live 06 PC

Postby WithAuthority on Fri Aug 10, 2018 6:50 am

Gorgeous court/arena
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Re: Wayback Wednesday: The EA Sports Bio in NBA Live 2004

Postby Andrew on Wed Aug 15, 2018 9:24 pm

August 15th, 2018: The EA Sports Bio in NBA Live 2004

In these days of microtransactions for ratings boosts and cosmetic items alike, the notion of receiving rewards for simply playing a game seems rather quaint. Likewise, the idea of having to unlock additional content rather than it being openly promoted as a selling point, either by having it readily available out of the box or perhaps as a pre-order exclusive, seems delightfully retro. That's how it used to be though, with most content either being unlocked by completing some objective, earning points for an in-game shop, or in some cases, punching in a code.

For their range of 2004 season games, EA Sports introduced a new initiative that was intended to reward gamers, as well as provide an incentive to buy more than one title. That initiative was the EA Sports Bio, a feature that was exclusive to consoles. Even though it was intended to drive sales and put the squeeze on the competition, it was an initiative that benefited gamers even if you only purchased one title, as I did with NBA Live 2004. It's an interesting concept that inspired features in later games, so let's take a look back...way back...
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Re: Wayback Wednesday: Playing With The Developers in NBA Live

Postby Andrew on Wed Aug 22, 2018 9:48 pm

August 22nd, 2018: Playing With The Developers in NBA Live

These days, there is a lot more awareness of who the people behind our favourite basketball video games are. Many of them are visible and active on Twitter, which affords us an opportunity to ask them questions and provide feedback for future releases. That level of interaction wasn't possible in the early days of basketball gaming, but we did have some awareness of the developers behind the games we were playing. Not only were their names prominently displayed on the credits screens, but in some cases, we could actually play with them.

It's something of an antiquated feature these days, with more focus on bonus content such as historical squads and the like. All things considered, that has been the right direction for basketball video games to take, but there is a certain charm in those old cheat codes that allowed us to play with a game's developers. It was a feature in more than one NBA Live title, so let's take a look back...way back...
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Re: Wayback Wednesday: The Isometric Camera Angle in NBA Live

Postby Andrew on Thu Aug 30, 2018 12:17 am

August 29th, 2018: The Isometric Camera Angle in NBA Live

Camera angles have a significant impact on the quality of the gameplay experience across a wide variety of genres. As many titles in the early days of 3D would end up demonstrating, poorly designed camera angles and movement resulted in artificial difficulty, either by obscuring the player's view at inopportune moments, or simply by not providing a suitable view of the action at any time. In sports video games, a bad camera angle made it a lot easier to step out of bounds, and it was harder to determine where players were in relation to each other and the field of play.

Most early basketball video games used a similar sideline camera angle, which was fine for the time, but did have a few drawbacks. EA Sports would change things up with the release of NBA Live 95, when they switched to an isometric camera angle. Not only does it remain a distinctive look that gamers found appealing, it also made the gameplay experience far more enjoyable. Let's take a look back...way back...
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Re: Wayback Wednesday: NBA Live 99 & NBA Live 09 Trivia

Postby Andrew on Wed Sep 05, 2018 9:44 pm

September 5th, 2018: NBA Live 99 & NBA Live 09 Trivia

We're just a couple of days away from the launch of NBA Live 19. It's shaping up to be a good year for NBA Live, as the series continues its comeback after many years of rebuilding. Hopefully NBA Live will continue to go from strength to strength from here on out, as it did during its glory years of the mid 90s to around 2005. Back then, EA Sports were doing some very innovative things with the series, and it felt like every year brought something new to the table. As I said in my retrospective, that was certainly the case with NBA Live 99.

NBA Live 09 was also a good bounce back year for the series, and remains one of its best releases during the PlayStation 3/Xbox 360 generation. With the series having been around for over two decades, it's interesting to look back at the game that came out ten years before the current one, and the one that was released ten years before that. With that in mind, I've compiled some NBA Live 99 and NBA Live 09 trivia, similar to what I did last year with NBA Live 98 and NBA Live 08. Let's take a look back...way back...
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Re: Wayback Wednesday: NBA Live 99 & NBA Live 09 Trivia

Postby [Q] on Thu Sep 06, 2018 7:57 am

I remember Live 10 got updated rosters after the Elite fiasco, so maybe 09 got the same treatment?
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Re: Wayback Wednesday: NBA Live 99 & NBA Live 09 Trivia

Postby Andrew on Thu Sep 06, 2018 12:19 pm

It's possible it was intentional, but if so, it was never announced. With the NBA Live 10/NBA Elite 11 situation, it was something they promoted to try to save face and promote some goodwill. Unfortunately for them, NBA 2K11 was a huge hit, becoming the best-selling NBA 2K game at the time with over 5 million copies sold.
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Re: Wayback Wednesday: The Legend of Jackson Ellis

Postby Andrew on Wed Sep 12, 2018 10:55 pm

September 12th, 2018: The Legend of Jackson Ellis

Minor spoiler alert: in NBA 2K19's MyCAREER mode, Jackson Ellis makes a return to the virtual hardwood. One of the most memorable characters in basketball video games, this year he enjoyed his most prominent role since NBA 2K14, when he was introduced as the rival of your MyPLAYER. Not only has Ellis resonated with NBA 2K gamers, he's clearly a favourite of the development team as well. Even though he's only stepped onto the court in a couple of titles, he's appeared or been referenced in every MyCAREER mode on the current generation.

So what's the story behind the infamously brash and outspoken Jackson Ellis? Well, the exact story differs for each of us, but in broad strokes, Visual Concepts has been weaving a subplot with Ellis over the past six years. To appreciate the Legend of Jackson Ellis, we need to return to where it all began in the PlayStation 4 and Xbox One version of NBA 2K14. To that end, let's go back...way back...
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Re: Wayback Wednesday: Slow Motion Dunks in NBA Live

Postby Andrew on Wed Sep 19, 2018 10:32 pm

September 19th, 2018: Slow Motion Dunks in NBA Live

It's interesting to look back at the features and mechanics that were featured in old basketball video games. There's a reason that many of them ended up being dropped over the years - especially as the sim titles aimed to be more and more realistic - but there's still a lot of nostalgia in them. When I think back to games like NBA Live 95 and NBA Live 96, one of my fondest memories is of throwing down big dunks and having my player point at his opponent, or pumping his arm in triumph, as he runs back on defense.

In fact, I'd say that a lot of older basketball gamers remember that aspect of dunking in the early NBA Live games. A feature that made those dunks even more exciting - much as they could be with the animations of the time - was the option for slow motion dunks. It's an outdated concept now, particularly in the era of online play, but in its day it was pretty cool. Let's take a look back...way back...
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Re: Wayback Wednesday: Slow Motion Dunks in NBA Live

Postby [Q] on Thu Sep 20, 2018 2:33 am

I remember that it was pretty cool but I wound up turning that off as it seemed like a more intense dunk in real time.
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Re: Wayback Wednesday: Slow Motion Dunks in NBA Live

Postby Andrew on Thu Sep 20, 2018 10:43 am

It's not particularly sim either, which is why I ended up playing with it off. I would like the option though, just to use it once in a while for a bit of nostalgia.
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