In conversation with gamesindustry.biz, Bethesda director Todd Howard assured prospective players that while Fallout 76 takes a games-as-service approach—similar to The Elder Scrolls Online—this is not the permanent outlook of the developer and/or its future games.
"It doesn't mark the future," Howard tells gi.biz. "Corporately we've done a mix—people forget sometimes. Elder Scrolls Online is one of the biggest online games in the world, we have Fallout Shelter which we keep updating, and Elder Scrolls: Legends."
"Anyone who has ever said 'this is the future and this part of gaming is dead' has been proven wrong every single time. We like to try it all. For a long time we wanted to try a multiplayer game and we had this idea. We shouldn't be afraid. We should try it."
Pdub wrote:It's much more expensive to make a AAA title game, single player or other, and always will be increasing in cost as the quality requirements increase. We are lucky to have Bethesda bringing quality single player RPG games.
Now that I think about it, the game looks like a smash and grab taking Fallout 4 and adding multiplayer. They take out human character NPC's, this way it's just real people and AI creatures so there is less buggy quests. Settlement building expanded from Fallout 4. Think they will sell mods for this one, too? It's all about money. I can't wait to play it.
The game retains much of Fallout 4's basic gameplay, with one major difference: The entire game is online, allowing for multiplayer gaming with up to three other players in your party and an upper limit of 24 to 30 players per server. The game saves character progression automatically and retains it across all servers, allowing for a seamless experience. As with other Bethesda games, 76 can also be played solo, without the interference or aid of other players. The new CAMP system allows for setting up settlements in any area of the map, without being tied to workshops.
Furthermore, players can take control of nuclear missile silos that survived the Great War. By collecting nuclear launch codes from ghoulified officers or scavenging them across the map, players can also launch missiles against enemy camps or regions, destroying them and making large amounts of salvage available for pilfering. The target zone is very high level and requires power armor and special gear to tackle.
Radiation is a major gameplay element in the game: Instead of radiation limiting your maximum health or reducing SPECIAL stats, like in previous games, here it increases the chance of you developing mutations over time, which act like traits, giving you a positive and negative modifier. Mutations can be cured or made permanent.
To support its greatly increased area of play, the game uses reworked rendering, landscape, lighting, and weather technology.
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