The following info has been moved here from the main Modding and tools progress thread viewtopic.php?f=236&t=103754
Now we can add players that were in 2K17 but no longer in 2K18 ( like the legend Darko Milicic )
Big thanks to Trevorjpt33.
Bongo88 gave us some pointers way back in September 2017 and Trevorjpt33 helped to reignite the flame in May of 2018.
trevorjpt33 wrote:I haven't seen much about converting CF's from NBA 2K17 when I've been on here, although I do remember earlier on that someone was able to at least get the player to show up in the Edit Player Screen in 2K18, albeit with a lot of glitching.
I am wondering because I know how to convert them and get them to show up with all their features. I just wasn't sure if this would be old news to you guys and you figured it out a while ago or if anyone would be interested to hear. I have successfully converted Reggie Miller's CF from 2K17 and I found that the old face texture files / UV Maps for players from 2K17 can be used so that we don't have to work on new textures that are used in 2K18.
Using the 2K17 cyberfaces does have some glitching but I am starting this standalone thread in the hopes that a few of modders can put our heads together and get it all figured out so that we can put 2K17 missing faces in 2K18 and also add 2K18 rookies and more to NBA 2K17 if possible
Below is the default 2K17 Reggie Miller converted by Trevorjpt33
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Converting from 2K17 to 2K18
Here's the process:
- The basic idea is start from a 2k18 png becouse for sure it will load with correct jersey movement...you should start from here
- Remove any low level LOD as you would edit it in blender; In my example i started from 2k18 Deshaun Stevenson model and removing low LOD
- Now I just want to import .model from 2k17 into 2k18 file; I just extract .model from 2k17 png and rename it according to expected 2k18 .model (in this case 2k17 model will become hihead.f0d97b20dfc813e9.model)
- Now open 2k18 png SCNE file and copy "Material" and "Prim" sections from 2k17 png SCNE file...only those two sections I copy from 2k17 SCNE..keep everything else as default from 2k18
- Face texture must come from 2k17...we know that
That's all .....2k17 model will load ingame ...maybe you just need to adjust jersey and accessories size from .RDAT file (I still didn't edit this file)...becouse there is some jersey clipping....also I think using blender this can be solved.
*Edit* You also need to also copy "VertexFormat" data from the 2K17 png.iff to the 2K18 png.iff
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Converting from 2K18 to 2K17
(note: so far 2K18 hair does not work in 2K17)
for any subfiles contained within the 2K18 png.iff and face.iff that contain "color_o.TXTR" you need to add data for "Scale" and "Offset" for use in 2K17.
ex.
"Scale" and "Offset" will be added data to face_wrinklecolor_o.TXTR and face_color_o.TXTR (contained in the face.iff file) a player should begin to appear with proper coloring.
This step will take some trial and error but you can copy "Scale" and "Offset" from a 2K17 file if you need to.
Also, if a player has tattoos, you will probably need to this for the chest and leg "color_o.TXTR" files inside the png.iff file
Your resulting progress may look similar to below screenshot.
https://i.imgur.com/KYNi1sy.jpg
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