Andrew wrote:Very easily, there's no problem with it at all. Under the Absolute setting, left is always left, right is always right, up is always forward, down is always back. If I want to spin to the player's left, I know to rotate left; likewise with spinning right, or crossing over to each hand. If I want to put up a floater, I hold down on the stick; bank shot, up on the stick. The controls never change no matter which camera angle you use or where you are on the court, as they correspond to the player's body: their left and right hand, and up and down always being forward and backwards respectively. Absolute works on any camera angle because it doesn't change. Admittedly it's what I'm used to because it's what NBA Live has used since NBA Live 2003, but I don't find it confusing or disorienting at all. I know which direction to move the stick in, because it's tied to a player's hands and never changes.
Conversely, I do find Camera Relative far more disorientating because I have to remember to adjust the stick movements according to the player's position relative to the camera. Using your example, if a player is at the top of the screen on broadcast camera and dribbling with their right hand, I'd have to move the stick to the right to send it to their left hand, because in that situation camera right is towards the player's left hand. Similarly, if I'm driving baseline from the top of the screen on broadcast and want to finish with my right hand, I have to move the stick left, because in that case camera left is in the direction of their right hand. To me, that is far more confusing and contrived than knowing that right is always going to be towards my right hand, left towards my left, no matter where I am on the court and which camera I'm using. Same with bank shots and other moves that change stick movement depending on your position. Same stick movement every time, no matter where I am, which angle I am to the basket, and the overall camera angle.
I suppose it comes down to what you're used to, but I find Absolute more straightforward because of its consistency. There's no confusion because I know a move involving the player's left hand will involve moving the stick to the left, and one involving their right hand will involve moving it to the right. A move that requires forward movement on the right stick is always up, while backwards movement is always down. Under Camera Relative, I'll sometimes have to make the opposite movement to the hand in order to pull off a move, because camera left/right doesn't match up with the player's hands.
[Q] wrote:Re: shot meter. Remember when games didn't have that? To me, it takes away from the realistic presentation of the game. Is it really necessary?
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