Andrew wrote:NBA Live 06 on 360 was solid for the time as far its gameplay is concerned, but the lack of modes and other staples were a killer. I think FSS had to evolve into something else, and I liked the ability to switch FSS movesets on the fly in NBA Live 07, but it wasn't as well implemented as it was in 06.
shinron15 wrote:I've got a couple of ideas for NBA Live gameplay videos.
Even though Live 14 wasn't the greatest game when it came to gameplay and graphics, it still would be nice to see some gameplay especially since the Live 14 servers will finally be shut down in a few months from now.
Another suggestion is a stream of you playing some LUT 16 while you compare your experiences with LUT 19, how Ultimate Team can be improved (Ultimate Team was awful and too much of a grind in 19), as well as other features/gameplay elements that Live 20 can adopt from other Live titles such as an improved franchise, removing canned animations, focus on the NBA aspect, etc.
Dee4Three wrote:What I find annoying about the young basketball gaming crowd, is they make comments about Live always being more arcade, or that they always try and be more arcade. Do they not know what Live attempted to do on basically all games last gen?
Take a look at Lives graphics and pace on 06 compared to 2K6 for example. Live is literally going for a more real life look, and they slowed down the pace in order to try and achieve more sim gameplay. They did the same thing with Live 07, 08, 09 and 10. Put 2K and Live side by side those years, and you would assume that Live is shooting for more of a sim approach, especially graphically.
The execution was poor in terms of gameplay, Live couldnt stay consistent gameplay wise. Live 06 had some good gameplay bones, followed by Live 07 really botching the shooting and dunk animations, and changing the running mechanics so it looks like a parachute is coming out of the players back.
Live 08 gameplay was just overall dull, and slow. They messed with the dribbling mechanics a bit, and the post game was still not as good as Live 06. The players had no burst, not real acceleration to them. They did however fix the shooting mechanics for the most part. Rocket dunks were still present, and again couldnt match the look and feel of dunks in 06.
Live 09 and Live 10 both had marked improvement, with Live 10 having the best feel since Live 06 IMO. They even had size ups for the players, and the pace was better than Live 09. Its sad they didnt continue in that direction.
Dee4Three wrote:Also, I'll break out Live 14 and upload a game this weekend if time permits. Any specific matchup you would like to see?
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