by Daex on Fri Feb 02, 2018 8:11 pm
Hi Andrew. I have trouble understanding why are you jumping on a bandwagon with incorrect facts about Good release. The issue at hand is recognized widely among people who actually understand how the system works to be visual only. Good releases are NOT worse than slightly late/early. It is NOT beneficial to aim for slightly early/late to reach higher %. The confusion stems from the fact that "Good" releases are more or less "Excellent" releases that game decided you will miss. Detailed analysis is provided by 2k Labs, where this is proven by the fact when you have absolutely perfect timing every single time, number of "Good" shots that will go in is 0. If you in fact try to aim for slightly early/late, you will hit significantly less shots than if you were aiming for good/perfect.
I honestly don't see how can anyone who understands the mechanic think that there is something wrong with it. If there weren't such mechanic in place, theoretically you could learn Ben Wallace's release perfectly and shoot 100% from 3pt line with him. Game prevents this, by saying on some of your "Excellent" shots - "Sorry, you can't hit all your 3pt shots" and tells you "Good".
The problem is in perception and communication, I personally believe best resolution is to remove "Excellent" release altogether (or "Good" ones, it's all the same). If all "Excellent" shots were simply called "Good" too, you wouldn't notice this perceived "problem".
Now there's a separate argument to be had about competitive skill floor/ceiling versus simulation, but I don't think outside of deeply competitive modes such as this e-league thing (and maybe not even there) that we will ever see all perfectly timed shots going in again.