matmat66 wrote:This is great Maumau! For the 96-97 Bucks, is there a Glenn Robinson CF in game?
pjt8413 wrote:Fantastic job! Looking forward to this roster as I’m finally diving full time into the PC version this time.
Any chance you’re making the 92-93 New Jersey Nets, 96-97 Hawks, 96-97 Pistons, 04-05 Sonics? Just curious as I’m starting my own roster coming up and wanted to use those teams but I’m slowly learning how to add jerseys, etc in cheat engine
maumau78 wrote:pjt8413 wrote:Fantastic job! Looking forward to this roster as I’m finally diving full time into the PC version this time.
Any chance you’re making the 92-93 New Jersey Nets, 96-97 Hawks, 96-97 Pistons, 04-05 Sonics? Just curious as I’m starting my own roster coming up and wanted to use those teams but I’m slowly learning how to add jerseys, etc in cheat engine
@pjt8413 thanks!
- 92-93 New Jersey Nets
- 96-97 Pistons (hope someone can create a good Jerome Williams CF)
- 04-05 Sonics
are on my list
DETROIT: Stacey Augmon, Joe Dumars, Grant Hill, Lindsey Hunter, Rick Mahorn, Aaron McKie, Kenny Smith, Otis Thorpe (8)
https://forums.operationsports.com/foru ... son-4.html
We've a lot of players already available....and for missing players with new CAP I honestly like how the player will look....
smtesar wrote:Will you be releasing these jerseys and courts in separate individual files?
PeacemanNOT wrote:Looks good, I like that classic ratio too
Any updates on the Bucks court, also did you change the shorts style for the Bucks jerseys? Pretty sure the 1997 team should have shorter shorts?
PeacemanNOT wrote:I'm confused did I insult you somewhere? I'm very appreciative of your work I just think that court looks way too yellow and it's always been a collective decision when making retro rosters that teams from 1998-1999 onwards wear baggy shorts, while teams from 1991-1992 to 1997-1998 wear retro shorts.
Also, for the Bucks/Vancouver Grizzlies jerseys I made the texture so it only works with the retro shorts, so it should be glitched on the texture and it will be inaccurate. I don't know... just my two cents.
PeacemanNOT wrote:I'm confused did I insult you somewhere? I'm very appreciative of your work I just think that court looks way too yellow and it's always been a collective decision when making retro rosters that teams from 1998-1999 onwards wear baggy shorts, while teams from 1991-1992 to 1997-1998 wear retro shorts.
Also, for the Bucks/Vancouver Grizzlies jerseys I made the texture so it only works with the retro shorts, so it should be glitched on the texture and it will be inaccurate. I don't know... just my two cents.
maumau78 wrote:@PeacemanNOT is that close to expected (real) color? Or still to yellow?
[ Image ]
BTW I've experienced some great games so far....playing with allthose classic teams it's really fantastic and the possibility to recreate the 90's era ia amazing. So far I didn't encountered eny bug or problems....biggest problem so far is CAP Nickname
Even if the commentators can spell the name they sometimes refer them with the Nickname which is frustating. Solution can be:
1. Just use generic players that fill the roster and assign a Look-A-Like CF to those player
2. Try to find the hex byte who has the responsability for player type
I'm headed to a trip to Paris so sorry I will probably release the first roster later next week..sorry guys but I want to polish it as much as I can release something not polished is a bad strategy always....I can assure you it plays amazing
PeacemanNOT wrote:maumau78 wrote:@PeacemanNOT is that close to expected (real) color? Or still to yellow?
[ Image ]
BTW I've experienced some great games so far....playing with allthose classic teams it's really fantastic and the possibility to recreate the 90's era ia amazing. So far I didn't encountered eny bug or problems....biggest problem so far is CAP Nickname
Even if the commentators can spell the name they sometimes refer them with the Nickname which is frustating. Solution can be:
1. Just use generic players that fill the roster and assign a Look-A-Like CF to those player
2. Try to find the hex byte who has the responsability for player type
I'm headed to a trip to Paris so sorry I will probably release the first roster later next week..sorry guys but I want to polish it as much as I can release something not polished is a bad strategy always....I can assure you it plays amazing
Yes much improved
I wouldn't know what to do with the nicknames situation... last year Dee4Three just ignored it for some players. It can be annoying but it's up to you.
Dee4Three wrote:PeacemanNOT wrote:maumau78 wrote:@PeacemanNOT is that close to expected (real) color? Or still to yellow?
[ Image ]
BTW I've experienced some great games so far....playing with allthose classic teams it's really fantastic and the possibility to recreate the 90's era ia amazing. So far I didn't encountered eny bug or problems....biggest problem so far is CAP Nickname
Even if the commentators can spell the name they sometimes refer them with the Nickname which is frustating. Solution can be:
1. Just use generic players that fill the roster and assign a Look-A-Like CF to those player
2. Try to find the hex byte who has the responsability for player type
I'm headed to a trip to Paris so sorry I will probably release the first roster later next week..sorry guys but I want to polish it as much as I can release something not polished is a bad strategy always....I can assure you it plays amazing
Yes much improved
I wouldn't know what to do with the nicknames situation... last year Dee4Three just ignored it for some players. It can be annoying but it's up to you.
I didn't ignore it, there wasn't any. I used zero created players in my rosters. Nicknames were never used.
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