Modding and Tools Progress, Updates, and Info | 2K18

A hub for everything related to NBA 2K18 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby shootnoone on Sun Oct 15, 2017 7:50 am

Are there any upgrade hacks?
shootnoone
 
Posts: 2
Joined: Sun Oct 15, 2017 7:35 am

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby TGsoGood on Sun Oct 15, 2017 8:32 am

shootnoone wrote:Are there any upgrade hacks?

Wrong thread
Follow me on PATREON https://www.patreon.com/TGsoGood
Consider donating: http://cash.me/$TheJohnsonFamily or http://paypal.me/4TheGoods
Follow me on twitter @TGsoGood
Check me out on youtube https://www.youtube.com/channel/UCPydhZ ... PeRSmEVynQ

NBA 2K21 TGsoGood Mods and releases - viewtopic.php?f=267&t=110608
NBA 2K17 TGsoGood Mods and releases - viewtopic.php?f=225&t=102251#p1860681
NBA 2K14 TGsoGood Mods and releases - viewtopic.php?f=153&t=96056
User avatar
TGsoGood
Contributor
Contributor
 
Posts: 6379
Joined: Thu Jul 28, 2011 4:03 am
Location: Nashville, TN

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby iamSamke on Sun Oct 15, 2017 8:51 am

More like wrong forum lol
iamSamke
 
Posts: 2080
Joined: Wed Oct 15, 2014 1:11 am
Location: Serbia

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby Aston on Mon Oct 16, 2017 2:52 am

Someone know how we can modify accessories' players in MyCareer ? Thanks (:
User avatar
Aston
Culture.
 
Posts: 1264
Joined: Fri Oct 06, 2017 4:56 am
Location: France

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby TGsoGood on Mon Oct 16, 2017 5:42 am

Aston2K wrote:Someone know how we can modify accessories' players in MyCareer ? Thanks (:


Check out the links on the 1st post if you have specific questions
Follow me on PATREON https://www.patreon.com/TGsoGood
Consider donating: http://cash.me/$TheJohnsonFamily or http://paypal.me/4TheGoods
Follow me on twitter @TGsoGood
Check me out on youtube https://www.youtube.com/channel/UCPydhZ ... PeRSmEVynQ

NBA 2K21 TGsoGood Mods and releases - viewtopic.php?f=267&t=110608
NBA 2K17 TGsoGood Mods and releases - viewtopic.php?f=225&t=102251#p1860681
NBA 2K14 TGsoGood Mods and releases - viewtopic.php?f=153&t=96056
User avatar
TGsoGood
Contributor
Contributor
 
Posts: 6379
Joined: Thu Jul 28, 2011 4:03 am
Location: Nashville, TN

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby Aston on Mon Oct 16, 2017 8:42 pm

TGsoGood wrote:
Aston2K wrote:Someone know how we can modify accessories' players in MyCareer ? Thanks (:


Check out the links on the 1st post if you have specific questions


Thanks, but i dont find what i want :/
User avatar
Aston
Culture.
 
Posts: 1264
Joined: Fri Oct 06, 2017 4:56 am
Location: France

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby KappaLambda on Tue Oct 17, 2017 6:28 pm

Is there a way to overwrite our Relocation creation in MyGm mode??? I mean even if I create a new arena, jerseys etc, to overwrite them with a mod.

For example, I want to take control of the Bucks, but I do not wish to actually relocate them, just tick all the boxes of relocation to be able to upgrade facilities.
So I am forced to choose a city (I choose the same - Milwaukee Center), I am forced to alter the court (this year it lets you keep the one you have but I don't know if I lose the alternative they have), and finally I am forced to design new jerseys! Although I do not want that. I want to keep their originals.

So if I can submit new uniforms, but then with a mod overwrite them with the original ones, it would be great as I will be able to upgrade my facilities, thus better attendance etc without having to play with custom uniforms.
KappaLambda
 
Posts: 214
Joined: Tue Dec 06, 2011 6:22 pm

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby alesav123 on Thu Oct 19, 2017 12:04 am

Are there some historical draft classes created? :)
alesav123
 
Posts: 3
Joined: Mon Oct 09, 2017 6:48 pm

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby TGsoGood on Thu Oct 19, 2017 12:15 am

alesav123 wrote:Are there some historical draft classes created? :)

just search in game. There are a few but that are not completely accurate. You should create a request thread
Follow me on PATREON https://www.patreon.com/TGsoGood
Consider donating: http://cash.me/$TheJohnsonFamily or http://paypal.me/4TheGoods
Follow me on twitter @TGsoGood
Check me out on youtube https://www.youtube.com/channel/UCPydhZ ... PeRSmEVynQ

NBA 2K21 TGsoGood Mods and releases - viewtopic.php?f=267&t=110608
NBA 2K17 TGsoGood Mods and releases - viewtopic.php?f=225&t=102251#p1860681
NBA 2K14 TGsoGood Mods and releases - viewtopic.php?f=153&t=96056
User avatar
TGsoGood
Contributor
Contributor
 
Posts: 6379
Joined: Thu Jul 28, 2011 4:03 am
Location: Nashville, TN

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby pjt8413 on Thu Oct 19, 2017 1:59 pm

Any way to edit Coach CF ID & Portrait ID? I’d like to update some of the team with real missing coaches who are the disc but hidden.
pjt8413
 
Posts: 151
Joined: Thu Nov 29, 2012 9:56 am

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby TGsoGood on Fri Oct 20, 2017 12:44 am

pjt8413 wrote:Any way to edit Coach CF ID & Portrait ID? I’d like to update some of the team with real missing coaches who are the disc but hidden.


Possible, Yes. No one has created a table for coaches. Maybe you can find the memory region and we can create a table.
Follow me on PATREON https://www.patreon.com/TGsoGood
Consider donating: http://cash.me/$TheJohnsonFamily or http://paypal.me/4TheGoods
Follow me on twitter @TGsoGood
Check me out on youtube https://www.youtube.com/channel/UCPydhZ ... PeRSmEVynQ

NBA 2K21 TGsoGood Mods and releases - viewtopic.php?f=267&t=110608
NBA 2K17 TGsoGood Mods and releases - viewtopic.php?f=225&t=102251#p1860681
NBA 2K14 TGsoGood Mods and releases - viewtopic.php?f=153&t=96056
User avatar
TGsoGood
Contributor
Contributor
 
Posts: 6379
Joined: Thu Jul 28, 2011 4:03 am
Location: Nashville, TN

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby maumau78 on Fri Oct 20, 2017 7:39 am

Guys I have a problem with created players; even If I set Nickname to 0 it keep says "ABC" ingame....any idea on how I can change this to have commentator not use a nickname?
"I open at the close"

Dumbledore

You like my works? Support me! Donations Link Below:
https://paypal.me/maumau78mods
https://twitter.com/MauroAnceschi
https://www.youtube.com/user/anceschmau78/videos
User avatar
maumau78
Contributor
Contributor
 
Posts: 3211
Joined: Mon Nov 01, 2010 6:26 pm
Location: Italy

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby hokupguy on Sat Oct 21, 2017 3:05 am

maumau78 wrote:Guys I have a problem with created players; even If I set Nickname to 0 it keep says "ABC" ingame....any idea on how I can change this to have commentator not use a nickname?


I don't believe you will able to until/unless there is an option to change the player type.
Image

youtube channel : https://www.youtube.com/channel/UC9GFV2 ... xyDGKHpF-g

If you enjoy my mod & would like to show your appreciation please donate here:
https://www.paypal.com/cgi-bin/webscr?c ... source=url
User avatar
hokupguy
Blue Print
 
Posts: 1514
Joined: Wed Dec 03, 2003 4:01 pm
Location: orlando,fl

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby maumau78 on Sat Oct 21, 2017 5:28 am

hokupguy wrote:
maumau78 wrote:Guys I have a problem with created players; even If I set Nickname to 0 it keep says "ABC" ingame....any idea on how I can change this to have commentator not use a nickname?


I don't believe you will able to until/unless there is an option to change the player type.


I will do some hex compare to see If I got the correct byte
"I open at the close"

Dumbledore

You like my works? Support me! Donations Link Below:
https://paypal.me/maumau78mods
https://twitter.com/MauroAnceschi
https://www.youtube.com/user/anceschmau78/videos
User avatar
maumau78
Contributor
Contributor
 
Posts: 3211
Joined: Mon Nov 01, 2010 6:26 pm
Location: Italy

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby mickachiste on Sat Oct 21, 2017 11:14 pm

maumau78 wrote:Guys I have a problem with created players; even If I set Nickname to 0 it keep says "ABC" ingame....any idea on how I can change this to have commentator not use a nickname?


Here is an easy way to avoid the nicknames. Put all your created players in a draft class and put them in the teams in a myleague using limnono. Then you can copy your roster from myleague using limnono too...
mickachiste
 
Posts: 320
Joined: Sun Jan 05, 2014 8:17 am

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby sticky-fingers on Sun Oct 22, 2017 12:51 am

Can someone explain me why some of dds files cant be edited with Gimp or preview in 2K Explorer ? is there a way to edit these files ?
User avatar
sticky-fingers
 
Posts: 3644
Joined: Fri Aug 26, 2011 7:33 am
Location: France

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby PeacemanNOT on Sun Oct 22, 2017 2:10 am

sticky-fingers wrote:Can someone explain me why some of dds files cant be edited with Gimp or preview in 2K Explorer ? is there a way to edit these files ?

Yes, those textures can only be loaded into Photoshop using some intel plugin. Right now there is no support for Gimp.
Donate if you'd like to:
Paypal - https://paypal.me/PeacemanNOT
User avatar
PeacemanNOT
Useless Member
Contributor
 
Posts: 2529
Joined: Wed Aug 21, 2013 1:02 am
Location: Ireland

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby sticky-fingers on Sun Oct 22, 2017 2:16 am

Ok :cry:
Thanx for you answer ;)
User avatar
sticky-fingers
 
Posts: 3644
Joined: Fri Aug 26, 2011 7:33 am
Location: France

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby SexCurryBeats on Mon Oct 23, 2017 12:09 pm

PeacemanNOT wrote:
sticky-fingers wrote:Can someone explain me why some of dds files cant be edited with Gimp or preview in 2K Explorer ? is there a way to edit these files ?

Yes, those textures can only be loaded into Photoshop using some intel plugin. Right now there is no support for Gimp.

Just FYI, found as a work around for some of my mods, the .dds files from last year do work inside this years .iff's and those are editable in GIMP
User avatar
SexCurryBeats
Contributor
 
Posts: 198
Joined: Wed Sep 21, 2016 12:52 pm
Location: Lancaster, USA

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby hova- on Thu Oct 26, 2017 6:23 pm

Have you ever experienced that in the "edit player" screen the values for attributes and tendencies are missing?

I only see arrows left & right but cannot see the values for the attributes and tendencies.

I wanted to edit players via CE but the game tends to crash every now and then so I went back to doing it ingame.
You do not have the required permissions to view the files attached to this post.
User avatar
hova-
Two time Hall Of Famer
 
Posts: 5160
Joined: Sun Jan 02, 2005 12:33 am
Location: Augsburg, Germany

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby sticky-fingers on Thu Oct 26, 2017 10:02 pm

SexCurryBeats wrote:
PeacemanNOT wrote:
sticky-fingers wrote:Can someone explain me why some of dds files cant be edited with Gimp or preview in 2K Explorer ? is there a way to edit these files ?

Yes, those textures can only be loaded into Photoshop using some intel plugin. Right now there is no support for Gimp.

Just FYI, found as a work around for some of my mods, the .dds files from last year do work inside this years .iff's and those are editable in GIMP


Thanx for your answer.
i dig the subject. New textures are in DX10 format.
I've also found a plugin for paint .net, so i can open the files but my textures dont appear ingame :crazyeyes:
So i'm not sure about the correct values of the save format.
User avatar
sticky-fingers
 
Posts: 3644
Joined: Fri Aug 26, 2011 7:33 am
Location: France

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby SexCurryBeats on Sat Oct 28, 2017 2:45 pm

sticky-fingers wrote:
SexCurryBeats wrote:
PeacemanNOT wrote:
sticky-fingers wrote:Can someone explain me why some of dds files cant be edited with Gimp or preview in 2K Explorer ? is there a way to edit these files ?

Yes, those textures can only be loaded into Photoshop using some intel plugin. Right now there is no support for Gimp.

Just FYI, found as a work around for some of my mods, the .dds files from last year do work inside this years .iff's and those are editable in GIMP



Thanx for your answer.
i dig the subject. New textures are in DX10 format.
I've also found a plugin for paint .net, so i can open the files but my textures dont appear ingame :crazyeyes:
So i'm not sure about the correct values of the save format.

I always save as DTX5 with mipmaps and I've been good so far
User avatar
SexCurryBeats
Contributor
 
Posts: 198
Joined: Wed Sep 21, 2016 12:52 pm
Location: Lancaster, USA

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby Uncle Drew on Thu Nov 02, 2017 5:08 am

Bit the bullet and purchased 2K18. What are the things that I need to do, prior to me installing mods? Like do I need to create a modded folder, and the external file plugins? Also I read something about backing up or saving the exe prior to patches being installed. Is this correct? Thx for the replies.
User avatar
Uncle Drew
 
Posts: 3818
Joined: Thu Nov 14, 2002 1:47 pm
Location: The D and it's not Dallas

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby TGsoGood on Thu Nov 02, 2017 5:35 am

Uncle Drew wrote:Bit the bullet and purchased 2K18. What are the things that I need to do, prior to me installing mods? Like do I need to create a modded folder, and the external file plugins? Also I read something about backing up or saving the exe prior to patches being installed. Is this correct? Thx for the replies.


Just start with all of my youtube tutorials. Link to my youtube should be in my signature
Last edited by TGsoGood on Tue Jan 02, 2018 1:41 pm, edited 1 time in total.
Follow me on PATREON https://www.patreon.com/TGsoGood
Consider donating: http://cash.me/$TheJohnsonFamily or http://paypal.me/4TheGoods
Follow me on twitter @TGsoGood
Check me out on youtube https://www.youtube.com/channel/UCPydhZ ... PeRSmEVynQ

NBA 2K21 TGsoGood Mods and releases - viewtopic.php?f=267&t=110608
NBA 2K17 TGsoGood Mods and releases - viewtopic.php?f=225&t=102251#p1860681
NBA 2K14 TGsoGood Mods and releases - viewtopic.php?f=153&t=96056
User avatar
TGsoGood
Contributor
Contributor
 
Posts: 6379
Joined: Thu Jul 28, 2011 4:03 am
Location: Nashville, TN

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby bongo88 on Thu Nov 02, 2017 6:45 am

sticky-fingers wrote:Thanx for your answer.
i dig the subject. New textures are in DX10 format.
I've also found a plugin for paint .net, so i can open the files but my textures dont appear ingame :crazyeyes:
So i'm not sure about the correct values of the save format.


i use this plugin for paint.net link
extract logo.dds.... rename to logo.dds2... open in paint.net.... save as logo.dds... import into game.
just open it in the new dds format, then save it as the old dds, then edit the old dds format and put the old dds format back into iff/game
then i do my editing with gimp and pint.net
using the old dds works for every new bc7 dds. it loads just fine.
bongo88
 
Posts: 750
Joined: Sat Jul 20, 2013 3:30 am

PreviousNext

Return to NBA 2K18 Modding

Who is online

Users browsing this forum: No registered users and 5 guests