Roster editing using CE

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Re: Roster editing using CE

Postby Dee4Three on Sat Sep 16, 2017 8:03 am

Shuajota wrote:Thanks to Limnono, we can recover the euroleague 2k17 cfs!
[ Image ]


Good!
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Re: Roster editing using CE

Postby Dee4Three on Sat Sep 16, 2017 8:04 am

I was just PM'D and told that Barkley's Old CF and Dream Team CF are not in the game, but someone else said they were. Can someone take a screenshot of it and tell me the CF ID? His Dream Team one last year was 8018 I believe. I just can't check right this second.
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Re: Roster editing using CE

Postby Barkley_Sixers on Sat Sep 16, 2017 8:09 am

Dee4Three wrote:I was just PM'D and told that Barkley's Old CF and Dream Team CF are not in the game, but someone else said they were. Can someone take a screenshot of it and tell me the CF ID? His Dream Team one last year was 8018 I believe. I just can't check right this second.


I'm not 100% sure I did it right, because it was my first time using this tool, but I'm pratically certain of it because I used the same method every time. CF ID 768 and 8018 just made my created player invisible, while I could transform him into Melo using ID 1015 with no problems
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Re: Roster editing using CE

Postby Dee4Three on Sat Sep 16, 2017 8:13 am

You are frightening me...
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Re: Roster editing using CE

Postby Jonny2k on Sat Sep 16, 2017 8:15 am

Dee4Three wrote:I was just PM'D and told that Barkley's Old CF and Dream Team CF are not in the game, but someone else said they were. Can someone take a screenshot of it and tell me the CF ID? His Dream Team one last year was 8018 I believe. I just can't check right this second.

0768 Barkley is gone (no cyberface at all) but Dream Team Barkley is still in the game (4645). The IDs no longer have 0s in the front too so, for example, Allen Iverson's cyberface is now simply 5 instead of 0005. Reggie Miller and Rasheed Wallace are also gone or at least not present in their previous locations from 2K17. I'll be PMing you a picture of Barkley.
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Re: Roster editing using CE

Postby Barkley_Sixers on Sat Sep 16, 2017 8:34 am

Worked perfectly using ID 4645. You da real MVP Johnny
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Re: Roster editing using CE

Postby PeacemanNOT on Sat Sep 16, 2017 8:54 am

Damn, losing that Reggie face is annoying. Huge converting job awaits us.
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Re: Roster editing using CE

Postby Dee4Three on Sat Sep 16, 2017 8:59 am

Ouch....

Hopefully I stumble upon them.
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Re: Roster editing using CE

Postby maumau78 on Tue Sep 19, 2017 6:50 am

CarolusXCI wrote:
maumau78 wrote:Can you try change socks color?


I tried to find the memory address for the socks, but didn't have any success. This year, undershirts have their own team colors, as well as compression shorts/pants, rubber bands and so forth. It's a mess.

[ Image ]

Socks seem to have their own texture, idk..


@CarolusXCI how did you locate for example this mavs uniform?

Seems like I can't find them in memory this year....I mean which string did you search in CE?

Image

As you can see all the address are in RED...

EDIT: nevermind I found them (Y) (Y) (Y) (Y)
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Re: Roster editing using CE

Postby maumau78 on Tue Sep 19, 2017 7:30 am

I just changed socks color .....

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:D :D :D
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Re: Roster editing using CE

Postby PeacemanNOT on Tue Sep 19, 2017 7:33 am

maumau78 wrote:I just changed socks color .....

:D :D :D

Very nice, let's hope 2K don't fuck us over like last year.
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Re: Roster editing using CE

Postby maumau78 on Tue Sep 19, 2017 7:39 am

Image

Ok for classic teams is really easy.....just 3 hex values....for classic teams using "STANCE SOCKS" maybe there is a prefix to change before socks color....

You can save the roster and won't be overwrite by the game...

@PeacemanNOT as offline player I used to save the .exe......honestly I love 2k18 default gameplay.....I've done the same for 2k17...I don't like 2k put 5-6 patches every year

IMHO game patches sometimes makes the game actually worst than default game....but this is just my opinion (Y)
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Re: Roster editing using CE

Postby TGsoGood on Sun Sep 24, 2017 2:24 am

Can any of guys please assist with finding the array of bytes that will allow me to copy attributes for players while in the edit player screen.

I could easily find the values last year and edit them in cheat engine to create rosters. This year I find values but cant change them in outside of the game
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Re: Roster editing using CE

Postby CarolusXCI on Sun Sep 24, 2017 7:45 am

TGsoGood wrote:Can any of guys please assist with finding the array of bytes that will allow me to copy attributes for players while in the edit player screen.

I could easily find the values last year and edit them in cheat engine to create rosters. This year I find values but cant change them in outside of the game


I can give it a try. Can you tell little bit more about this problem?

By the way, I just did a very simple cheat table with all arenas and teams, which may help someone to quickly change team names, used arenas, floors and so forth:

Image

Image

I'm planning to update it as I find more stuff. I can release if someone is interested.

The problem is, because I'm a novice, I wasn't able to make the cheat table always read the info I want, since the main address I'm using as a reference for the rest of the table always change a little bit when I launch the game. So I have to edit the first address of the table everytime I want to use (which takes 1 min, but is annoying nevertheless). Does anyone know how to fix that?
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Re: Roster editing using CE

Postby TGsoGood on Sun Sep 24, 2017 8:02 am

CarolusXCI wrote:The problem is, because I'm a novice, I wasn't able to make the cheat table always read the info I want, since the main address I'm using as a reference for the rest of the table always change a little bit when I launch the game. So I have to edit the first address of the table everytime I want to use (which takes 1 min, but is annoying nevertheless). Does anyone know how to fix that?


I think you would need a "pointer" or make the game do an "AOB Scan"... I'm still new to all of this but I'm pretty sure that is what is needed and I don't really know how to create those. Good work!


CarolusXCI wrote:
TGsoGood wrote:Can any of guys please assist with finding the array of bytes that will allow me to copy attributes for players while in the edit player screen.

I could easily find the values last year and edit them in cheat engine to create rosters. This year I find values but cant change them in outside of the game


I can give it a try. Can you tell little bit more about this problem?


I will make a brief video to help you better understand what I am trying to accomplish.
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Re: Roster editing using CE

Postby CarolusXCI on Sun Sep 24, 2017 8:52 am

TGsoGood wrote:I think you would need a "pointer" or make the game do an "AOB Scan"... I'm still new to all of this but I'm pretty sure that is what is needed and I don't really know how to create those. Good work!


I followed a random video tutorial and it worked. Thanks for the heads up! I'll try to adjust a couple of things here and there and then I will release the table.
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Re: Roster editing using CE

Postby TGsoGood on Sun Sep 24, 2017 9:45 am

CarolusXCI wrote:
TGsoGood wrote:I think you would need a "pointer" or make the game do an "AOB Scan"... I'm still new to all of this but I'm pretty sure that is what is needed and I don't really know how to create those. Good work!


I followed a random video tutorial and it worked. Thanks for the heads up! I'll try to adjust a couple of things here and there and then I will release the table.


did you use pointer or AOB Scan? maybe this info can help me
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Re: Roster editing using CE

Postby CarolusXCI on Sun Sep 24, 2017 10:15 am

TGsoGood wrote:did you use pointer or AOB Scan? maybe this info can help me


Pointer. I used this tutorial:

https://youtu.be/41EuADEtKog

I think I had to repeat the pointer scanning process only twice.
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Re: Roster editing using CE

Postby CarolusXCI on Sun Sep 24, 2017 10:26 am

Cool stuff

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Re: Roster editing using CE

Postby TGsoGood on Sun Sep 24, 2017 2:18 pm

phpBB [video]
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Re: Roster editing using CE

Postby CarolusXCI on Sun Sep 24, 2017 3:28 pm

I was able to find a pointer that tells which player is currently on the "edit player" screen. And I think I found which bytes are responsible for each attribute. Not sure yet though.
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Re: Roster editing using CE

Postby CarolusXCI on Sun Sep 24, 2017 4:21 pm

TGsoGood, this is the progress so far.

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Re: Roster editing using CE

Postby TGsoGood on Sun Sep 24, 2017 8:25 pm

Thanks for the help. I actually watched that video link you posted and it helped. I found a pointer after spending about 2 or 3 hours trying to figure out what I was doing. But I was so tired that I accidently deleted all my progress. Very frustrating.

Glad to see you have had some success.
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Re: Roster editing using CE

Postby maumau78 on Mon Sep 25, 2017 3:17 am

Thanks guys...Do you think you can provide a Tool to assign a new stadium/floor for the Classic Teams?
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Re: Roster editing using CE

Postby CarolusXCI on Mon Sep 25, 2017 3:34 am

maumau78 wrote:Thanks guys...Do you think you can provide a Tool to assign a new stadium/floor for the Classic Teams?


I made this table yesterday. Could you test it?
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