zzcoolj21 wrote:I'm not sure how far you are into tournament mode, but that final game has to be by far the most frustrated I've been. Shaq making perfect release half court 3's, AI stealing every ball, and a lot of offensive rebounds.
Everything I've seen online is very tame in comparison.
Kenny wrote:One other thing I noticed is that, when it comes to the CPU, ratings don't really mean much. It's kind of evident when players like Dwight Howard and DeAndre Jordan are splashing 3s.
[Q] wrote:I wish grant hill had the late 90s magic jersey with all the stars on it
Rodzilla91 wrote:Shaq has a special dunking animation thing too haha, after he does like the worm and then pushes his arms out, pretty sure it has voice acting too (but i dont have my sound on too high so I can't tell)
R4zoR wrote:Rodzilla91 wrote:Shaq has a special dunking animation thing too haha, after he does like the worm and then pushes his arms out, pretty sure it has voice acting too (but i dont have my sound on too high so I can't tell)
Yep, Shaq has recorded "taunting" vocals, they are located in the game files seperately from the other default "taunts"
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Also they made the game using Unreal Engine version 4.14
I tried opening their project file on a newer version, but it just needs conversions and all that other bs (which results in endless loading screens)
[Q] wrote:A lot of the stuff that Andrew felt was "bad" I felt was not bad, but just different from jam or street or what we were used to or expecting.
I don't mind the extra points on shots. It adds a bit of a twist and allows you to come back from like 10 down with a minute left.
I also don't mind the lottery pick boosts, as it adds an element of strategy that I've never had to think about in Jam. I actually try to play good defense on lightning ball possessions and the x2 dunks boost. On the dunks one, I try to milk the clock on offense kinda like how I'd try to kill game breakers in street vol. 2. Also, I play hard on the tip and first possession to try to get that extra point.
The short shot clock makes sense as you can basically inbound to half court plus it forces the action.
I actually like the way they did the stamina system. It prevents you from spamming turbo and steal buttons. I actually think about conserving stamina on defense depending on how low my guy is. The shoving tied to the lottery meter works as it discourages you from doing it too much like how they did fouls in NBA Showtime.
Tha2KProphet wrote:Are we overreacting to a game that's only 20$ without a "Pay 2 Win" System ?
CarolusXCI wrote:Couldn't care less about lack of gameplay modes. Back then we only had either exhibition or tournament, and it was fun nevertheless.
CarolusXCI wrote:Maybe it's unfair to compare any other game to those masterpieces by Midway.
Andrew wrote:It feels like the single player offline experience is going to be over and done with fairly quickly, with most of the ongoing experience being online. Sure, online is big these days, but the ratio still doesn't seem right to me.
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