Andrew wrote:So whenever a drill in MyCAREER ends by awarding you +1 Intangibles, it's basically useless?
Andrew wrote:I don't believe you can be traded against your will. Surely, there's some in-game effect. Then again, you can also increase your Shot IQ rating (randomly) through drills, which would seem useless on the surface since that comes down to your decision making on the sticks.
I hate Mondays wrote:Wow, I've read every single word of your post. The way you described every single area of the gameplay is very detailed and I trust you and your sliders even though I haven't tried them yet. I am so excited for sets of sliders dedicated to a sim experience without dropping the game speed. You actually increased it, that's amazing. If the FG percentages are not unhuman at the end of the game, I might've found myself a new favourite set of sliders.
I will set the sliders right now and give it a try, will come back with some feedback.
P.S. It would be nice if you could tell us on what platform you are playing the game. Eventually you could share your sliders to the 2K community so you can spare some people of manually setting the sliders.
Edit: Please suggest what values we should use for the Defensive and Boxout Assist Strength.
Edit 2: It seems the values for both the defensive and offensive rebounding are not mentioned in your first post. I would rather wait to get those two crucial values since I want to see those tip-in battles inside the paint you are getting. Waiting for an answer for both my edits
Tried your sliders and they are very good. No more cherry-picking backdoor cuts, before the defense gets set. The flow seems much better, and you incorporated more un-forced turnovers. Fouls seem higher, but nothing that can't be adjusted. For a first effort, you did a great job. Will continue to get adjusted to them.
Good stuff.... Just was wondering if during your research, did you find a solution for defending shooters behind picks? It seems you can never get to them, and they seeemingly always make the shot behind a screen. Irks me to no end.
-The game is accesible to less skilled players. For anyone who tried Shady's roster, he stated that his stuff is for the people wanting a real challenge, so even if you were controlling the Warriors/Cavs, 12-60 teams were real hard to beat; if you won though, the scoring difference wasn't usually bigger than 5.
With these sliders, the Nets will play like the Nets do. Nothing out of the ordinary. It is easier to defeat a bad team with a top team, it is challenging to keep up with a better team when you are noticeable less talented.
-Hova this is a important category you should read, Stamina/Durabilty (I don't know what category affects how fast a player gets tired) is a big factor. I've been using Shady's sliders for a while and I've experienced a maximum of two players getting tired in the last 2 minutes of the game, once every 5-6 games. These sliders are not as forgiving. Even though I usually play a beautiful combination of "fast-paced game" with "walk-up the ball and set a play situations", I got a little carried away with Wolves' speed in comparison to the older Clippers. By the time I realised what it happens, the Gatorade icon showed up for all of my 5 starters by the end of the 3rd quarter. They were tired as hell. I blamed myself for these, but I've noticed the Stamina problem is a little bit harsh for the CPU too. In the last 5 minutes of the 4th quarter, all 10 players on the floor had the Getorade icon as they were exhausted. And exhaustion is a big factor in 2K, players started to miss more and more shots by the end of the game. I will say it again in the closing sentences, but this category could use some improvement.
Another thing I've noticed, sometimes I could dribble 3 guys and get to the paint; I was contested and body collision happened, but those plays ended up in scored baskets. That didn't make the game easier, as I was trailing anyways but as a result, I could get my score closer to the leading team's score, when I shouldn't have been allowed to do it. You could furthermore tweak the way the CPU defends the paint. That way, teams will secure their leading margin. I am not implying you should make the CPU build a fortress around the basket, but you could tweak this feature just a little bit to make it slightly difficult to get to the paint. Just a touch.
LaVine on the other hand had one of those bad nights. I was surprised to see him finishing with 0 rebounds for a pretty athletic SG, but I don't think the fault is on the sliders here.
I Hate Mondays wrote:Omg, first of all, look at the Wolves-Clippers score from yesterday. It's the other way around, but that was some voo-doo stuff going on.
Second of all, could you please try to share the sliders to 2k to avoid any more typos at least for the PC players? I wrote down how you do that a couple of posts above.
Finally, can't wait for you to update this with whatever you think it is an improvement. Really looking forward to
Edit: I went ahead and posted the sliders to 2K share myself with hova's approval. The name of the sliders is " Hova Sliders". My in-game username is "I Hate Mondays". Look it up, people paying on PC
Uncle Drew wrote:So should the fatigue rate be lower than 50 ? I experienced players getting tired early as well..
Uncle Drew wrote:So 50 is normal for user and CPU ?
Uncle Drew wrote:Also noticed shooting is much harder. ( especially for me ) Shots that players generally make don't fall as before. Shooting % is way down for user and cpu. Hopefully a tweak can improve it.
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